Transcript generated automatically by AI and may contain errors.
Chapter 1: What is discussed at the start of this section?
Hello again, it's Brennan Lee Mulligan, and you're listening to part two of this episode of Critical Role. If you haven't checked out part one yet, pause this now and head over there first. What are you doing? Otherwise, let's jump right back into this adventure and the world of Aramon. In the Crypt of Obrimus Manor, shimmy, shimmy, shimmy. Shock pop.
In the Crypt of Obrimus Manor, light extinguishes. Magical darkness surrounds you all. Which, by the way, means even those with darkvision. So, Octus, even as you peer through shadows more normally, you find yourself still as the true tenebral gloom rushes in. Meaning, unless someone here has warlock shit going on. We got those fatty candles, right?
We got some fatty candles, but that is going to be a, to light a fatty candle is a bonus action. Oh. So you got to get those lit. That will take your initiative to do. So for right now, you are in complete darkness as you hear the hissing and gasping of spirits of the dead. Oh shit. Thimble, it is your turn. First of all, this is the altar in which Gaius Aramai was laid.
Does everyone here agree with where their minis are? I don't see where I... This is Thimble right here. Oh, okay. Thimble right here, but you guys put yourself wherever you would be. I have Julian here.
I think I'm up, like, by the altar, having just laid a ceramite on it.
You are here, pen by your side. Great.
Oh, yeah.
Oh, man.
Cool.
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Chapter 2: How do characters react to magical darkness?
Amazing. So Thimble, darkness abounds. You also feel in this moment a protection from Octus around you, granting you a resistance to necrotic damage. But I will remind you that the resistance to necrotic damage is great on its own, but what it's really doing is preventing you from being vulnerable to necrotic damage, which unfortunately, Teor, Julian, and Sid all are.
Hmm. Um. Question. Yes. Fairy fire.
Uh-huh.
If I light it up, how does it affect magical darkness, or how is magical... Would I still see the outline of the fairy dust within the magical darkness?
Unfortunately, I believe the wording of darkness, and I could be wrong here, which is sort of the template that we're going off of for magical darkness is the darkness spell. For the duration, magical darkness spreads from point to point. Darkvision can't see through it, and non-magical light can't illuminate it, but these candles are a form of magical light. Alternatively, you can cast a spell.
If any of the spell's area overlaps with an area of bright-light or dim light created by a spell level of second level or lower, that other spell is dispelled. Your fairy fire will get swallowed up.
Got it. Yep. Okay, then I'm not going to do that. Oh gosh, I can't see shit. I'm going to fly up.
You fly up. You are in a crypt, so the ceiling is only about... Yeah, it's low. It's low. It's about an eight-foot, seven-foot ceiling.
Yeah, I just want to be not next to... Eight foot, seven foot. Can I hold my attack until I can see?
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Chapter 3: What happens when the candle is lit?
And that's where we heard the voices from that said to the courtyard?
Yes, correct. And the key to this whole thing is? And how do we win the encounter? Please? Okay, these skeletons are not going to get advantage on you, Julian, but they are going to take swings on you. I like to see them try. That is a 21 and a 22. They did so. They tried. I would like to see them do it. Julian, you take... Oh god, and you're vulnerable. Not to this thing. Just to necrotic.
So that's going to be 17 points of damage as both skeletons hit as these swords slash across you. And yeah, you hear skeletons racing up the stairway. Teor, that is going to be your turn.
I see Julian's candle go up and I want to do the same thing. Can I hold out the candle and just hearing movement or general sounds in the darkness in front of me, can I just hold up a hand and I'm going to, I'm just going to launch a guiding bolt like into the distance in front of me and try and ignite the tip of the candle at the same time.
Give me, bonus action, you are surrounded in dim light. Go ahead and give me, go ahead if you'd be so kind and give me perception.
Perception.
Give me a perception check.
18, 20.
20, dirty 20 means you can choose the right square and fire with disadvantage. So you pick, you are listening for the skeletons and just firing in their direction as they charge up the staircase.
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Chapter 4: What dramatic events unfold as characters face off against shadows?
He looks out and going, turn me to stone. I'll send you back to the shadows you came from! I am your brother! The shadows are going to go. Um... Um... These ones recognize Ceramie as being one of theirs, and they do not swing on her. Fuck! I heard a full gasp back there. This one cannot get through melee. It's going to take a swipe on Pin. Does a 17 hit?
Almost, yes, AC of 13. Now, you took the candle with you, so we don't see any of this. He has his own candle. Oh, he does? Yeah.
So he has his own candle. Yeah, AC of 13.
Just darkness and .
That's what I was worried about!
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Chapter 5: How do the characters strategize their escape from danger?
Pin takes eight. Yeah, yeah, yeah, dead. Dead. So, falls apart into pieces, and then just into green smoke. I just go .
Okay. It's okay. We are going to roll these attacks on Sid.
Sid is flanked. Oh god, poor Sid.
I feel terrible. Is he flanked from all sides, or just two of them? He's not fl- Flanked here and here. Those there, yeah, yeah, yeah. Oh, you're right. They are going to take their attacks. I will let us know right here. Sid.
Could Sid take some desperate measures? Get the fuck out of there? So he's not a player character. God!
He's my brother! He's not a protagonist character. He's not a perspective character.
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Chapter 6: What pivotal decisions do the characters make regarding their alliances?
He's in a statue, Brennan! This motherfucker never got a flashback. Okay. Sid's armor class is a really beefy 18. That a boy, I knew it. Come on, come on. Which means that these guys hit him on a 14 or higher, but because their flames are rolling with advantage, they each only get one attack. So we're looking for 13s and lower on both dice, on both dice.
87, that's a miss. Yay!
Okay. 19.
One hit, one hit. And a seven and a seven.
Okay. Okay. He takes six to 12. 12 necrotic. Sid takes 12 necrotic damage. And it reduces his strength. Kills and bits, let's go. Reduces his strength by... Two. You see out there with the candle in his hand, he is running as fast as he can, looking out, I won't go back into the dark! And that is now, that's their turn. This is how trauma is made. Hey kids, you want to see trauma? Yeah.
Thimble, that's going to be your turn.
Oh, Sid.
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Chapter 7: How does the episode conclude with unresolved tensions?
Arthas? Yeah? Are we going?
Yeah, I think so.
Okay, I will attack these, I'm going to do shit against these skeletons, but I'm going to try to attack these skeletons in front of me, and then I'm going to try to get out. Cool, go for it. This is just a regular.
Straight attack.
That doesn't hit. 14. 14 hits.
Oh, sorry. No, they're armored. Sorry, 16. Okay.
So I'm just going to go, fuck, and just fly away. I did an attack, so he can't get an opportunity attack.
But the other one can. But it's just a skeleton.
It's just a skeleton.
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