
Today, I’m talking to Jason Schreier, a Bloomberg journalist and author of the new book Play Nice: The Rise, Fall, and Future of Blizzard Entertainment. If you don’t know Blizzard, you do know its games — the studio behind Warcraft, Diablo, and Overwatch has achieved legendary status over three decades. At the same time, the company has become emblematic of many of gaming’s biggest failings. Jason’s book is out on October 8th, and it’s an incredible, detailed accounting of how Blizzard started, grew into a hitmaker and, eventually, became a victim of its own mismanagement. Oh, and there are a series of chaotic acquisitions along the way, culminating in Microsoft’s purchase of Activision Blizzard last year. In this episode, Jason and I get into all of this and more. Links: Play Nice: The Rise, Fall and Future of Blizzard Entertainment | Hachette How Blizzard’s canceled MMO Titan fell apart | Polygon Blizzard was built on crunch, co-founder says, but it’s ‘not sustainable’ | Polygon Inside Activision and Blizzard’s corporate warcraft | Bloomberg Blizzard cofounder’s new company Dreamhaven aims to recreate old magic | Bloomberg Activision Blizzard’s rot goes all the way to the CEO, alleges report | The Verge Activision Blizzard’s workplace problems spurred $75 billion microsoft Deal | WSJ California settles Activision Blizzard gender discrimination lawsuit | The Verge Microsoft completes Activision Blizzard acquisition | The Verge Microsoft lays off 1,900 Activision Blizzard and Xbox employees | The Verge Credits: Decoder is a production of The Verge, and part of the Vox Media Podcast Network. Our producers are Kate Cox and Nick Statt. Our editor is Callie Wright. Our supervising producer is Liam James. The Decoder music is by Breakmaster Cylinder. Learn more about your ad choices. Visit podcastchoices.com/adchoices
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Hello and welcome to Decoder. I'm Nilay Patel, editor-in-chief of The Verge, and Decoder is my show about big ideas and other problems. Today I'm talking to Jason Schreier, a Bloomberg journalist and author of the new book, The Rise, Fall, and Future of Blizzard Entertainment. If you don't know Blizzard, you know it's games.
The studio behind Warcraft, Diablo, and Overwatch is more than 30 years old, and it's achieved a kind of legendary status. At the same time, Blizzard has become emblematic of many of the video game industry's worst tendencies. From shareholder pressures to prioritized monetization over creativity, to the deep sexism that still pervades so much of gaming today.
Jason's book is out on October 8th, and it is an incredible, detailed accounting of how Blizzard started, grew into one of the most beloved and most controversial companies in the world of video games, and then eventually became a victim of its own mismanagement.
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