Menu
Sign In Search Podcasts Charts People & Topics Add Podcast API Pricing
Podcast Image

Developer Voices

What can game programming teach us about databases? (with Tyler Cloutier)

17 Jan 2024

Description

The world of game programming might seem a million miles away from 'regular' programming. But they still have to deal with the same kinds of data, scale and concurrency problems that we’re all familiar with in the software world. And that makes the gaming world an interesting place for new ideas - under the hood they’re solving those same problems we face, but often with some novel ideas about the solutions.  So this week we’re off to the massive open world that is game development, to see what we can learn that might make lives easier in the non-gaming space. Joining us for that is Tyler Cloutier, the founder of Clockwork Labs. They’re building SpaceTimeDB, a curiously-distributed database built to be the underlying platform for their new MMORPG, BitCraft. Digging down into the architecture of SpaceTimeDB, we pick Tyler’s brain for nuggets of information on event sourcing, request/response vs. subscriptions, transactions, security and much more. All in an effort to make our programmers and data scientists’ lives easier.--SpaceTimeDB: https://spacetimedb.com/BitCraft: https://bitcraftonline.com/“4X games” defined: https://en.wikipedia.org/wiki/4XPlan 9 O.S.: https://en.wikipedia.org/wiki/Plan_9_from_Bell_LabsTyler on LinkedIn: https://www.linkedin.com/in/tylercloutier/Kris on Twitter: https://twitter.com/krisajenkinsKris on LinkedIn: https://www.linkedin.com/in/krisjenkins/Kris on Mastodon: https://mastodon.social/@krisajenkins--#programming #podcast #softwaredevelopment #software #gamedev #gamedevelopment

Audio
Featured in this Episode

No persons identified in this episode.

Transcription

This episode hasn't been transcribed yet

Help us prioritize this episode for transcription by upvoting it.

0 upvotes
🗳️ Sign in to Upvote

Popular episodes get transcribed faster

Comments

There are no comments yet.

Please log in to write the first comment.