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Edtech Throwdown

The Great Debate 12 Teaching Strategies and Their Place in Education (Part 2)

01 Jul 2024

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Edtech ThrowdownEpisode 167: The Great Debate 12 Teaching Strategies and Their Place in Education (Part 2)Welcome to the EdTech Throwdown  This is episode 167 called “The Great Debate 12 Teaching Strategies and Their Place in Education (ParT 2)”.  In this episode, we’ll talk about the current teacher practices and whether they are still relevant in education! This is another episode you don’t want to miss, check it out!Segment 1: Narrative: It's time to reflect on some of the most used teaching practices and discuss whether they are still relevantSegment 2:   PART 1:Lecture: The traditional method of teaching where the instructor delivers information to students through verbal presentation.Blended Learning: an educational strategy that combines multiple teaching methods to help students learn more effectively. It usually combines traditional classroom instruction with digital learning, but can also include other face-to-face and online activities.Case Study: Presenting real-life scenarios or situations for students to analyze and apply their knowledge to problem-solving.Project-Based Learning: Engaging students in hands-on projects that require them to apply their knowledge and skills to solve real-world problems.Problem-Based Learning: Presenting students with authentic, complex problems to solve, promoting critical thinking and problem-solving skills. STEM Learning: Stem education focuses on practical application, bridging the gap between theoretical knowledge and real-world scenarios. Students engage in hands-on projects that mirror actual challenges they may encounter in their future careers.PART 2:Narrative:  using scenarios or a narratives to lead a class projectFlipped Classroom: Reversing the traditional learning model by having students review instructional materials at home and using classroom time for discussions and activities. Discussion: Facilitating class discussions to encourage active participation and critical thinking among students.Debate/Argumentation:  Small groups simultaneously Gamification: Incorporating game elements, such as competition, rewards, and challenges, into the learning process to increase student engagement and motivation.Independent StudyEdtech Throwdown:   Vote on twitter @edtechthrowdown and under the pinned post on the profile.Segment 3: Where to Find EdTech ThrowdownDo us a few favors:Subscribe to the Edtech Throwdown Podcast

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