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Kinda Funny Games Daily: Video Games News Podcast

PlayStation Cancels Unannounced Bluepoint God of War - Kinda Funny Games Daily 01.17.25

Fri, 17 Jan 2025

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Sony has cancelled games from Bluepoint and Bend, is a State of Play coming in February, and the Until Dawn movie gets a full trailer. Go to http://expressvpn.com/kindafunny to get an extra 4 months free. Go to http://meundies.com/kindafunny to get 20% off your first order and free shipping. This episode is sponsored by BetterHelp — go to http://betterhelp.com/kindafunny to get 10% off your first month. Learn more about your ad choices. Visit megaphone.fm/adchoices

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Transcription

Chapter 1: Why did Sony cancel games from Bluepoint and Bend?

101.146 - 113.355 Greg Miller

Yeah. It gives a nice pop to it. Kevin's killing it out here. Alright, this is all stuff I asked him on the moment right before we went live. Can you do it? Er hat gesagt, ich glaube nicht, dass ich es kann. Und dann hat er es gemacht. Und schau dir das an. Gut gemacht, Kevin. Gut gemacht, Kevin. Goldstar für Kevin, alle in den Chats, willst du? Bitte schreib es da drüben. Danke.

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113.475 - 117.798 Blessing Adeoye Jr.

Wie ist es diese Woche? Ich fühle mich, als wäre es eine große Woche für dich. Für uns.

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117.838 - 122.281 Greg Miller

Ist es nicht immer so? Aber vor allem für dich. Ist es nicht immer so? Was? Nur das Shuhei-Ding, oder? Shuhei-Ding, Game of the Year war am Montag.

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122.342 - 123.663 Blessing Adeoye Jr.

Ah, klar, klar, klar. Game of the Year.

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123.683 - 126.705 Greg Miller

Switch 2 war gestern. Game of the Year fühlt sich wie ein Leben lang vor.

126.745 - 128.987 Blessing Adeoye Jr.

Es ist wirklich so. Es war die längste Woche in der Geschichte. Das, das, weißt du was?

129.027 - 145.837 Greg Miller

Eigentlich gebe ich es dir. Ja, weil es war gestern, glaube ich, als ich aufgewacht bin. Und ich war so, okay, es ist Montag. Wir müssen X, Y, wait, ich dachte, warte, warte, warte, ich habe zwei Tage mit Paris gemacht. Wie könnte es am Dienstag sein? Oh, shit, fuck, nein, es ist tatsächlich am Dienstag. Die Woche ging schnell, wie immer, weil es jampackt war. Glückwunsch für dich.

Chapter 2: What is the significance of the February State of Play?

145.857 - 150.64 Greg Miller

Natürlich, Top-10-Liste, Game of the Year, du hast das auch da. Oh, ja. Und natürlich, heute ist der Tag.

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150.66 - 154.362 Blessing Adeoye Jr.

Stars in the Bank, Game Showdown, Season 3 Premiere. Season 3.

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154.402 - 171.055 Greg Miller

Wer hätte gedacht, wir hätten es in Season 3 gemacht? Du weißt, ich würde, weil es ein tolles Show ist. Danke. Du hast einen Charlatan gehabt. A cheater. A bad winner two seasons in a row. But now that I'm starting off strong with Stars in the Bank, I'm confident this one will turn around and we'll have a different outcome.

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171.115 - 174.575 Blessing Adeoye Jr.

I want to ask, have you thought about who you're going to cash it on? Tim Gettys. Okay, I was going to say that.

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174.595 - 194.169 Greg Miller

The most inopportune time. You know what I mean? Not only am I looking to wreck my friendship with Tim, I'm probably going to wreck my relationship with Gia. Oh, God. Because this isn't contained in the office. Stars in the Bank can be cashed in anytime, anywhere. And so... A lovemaking session? I'm not afraid to go in there.

194.229 - 198.211 Blessing Adeoye Jr.

A romantic dinner? A funeral? They go on a vacation, they're in Italy, they're like, oh man.

198.231 - 201.253 Greg Miller

That seems expensive, I don't want to spend the money.

201.293 - 202.393 Blessing Adeoye Jr.

You know I'm pretty cheap.

Chapter 3: What was the reaction to the Until Dawn movie trailer?

202.413 - 208.977 Greg Miller

If I can get kind of funny to pay for the Italy trip, because I'm interrupting it. And you amigo, you know what I mean? Oh yeah, bring me along.

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209.037 - 214.74 Blessing Adeoye Jr.

If I'm cashing it in, you gotta be there. I love that you're like, we could discord him, fuck it, no, we're paying the money, we're flying, bless Italy.

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214.82 - 230.146 Greg Miller

Are we making great content, or are we making subpar content? Das ist ein guter Punkt. Wir machen großartiges Konzept. Ich verspare kein Geld, wenn ich das auf Tim Geddes schaffe. Der einzige Schmerz in dem ganzen Plan ist, ob Tim jemals eine Star bekommt. Bin ich so eine dominante Performance dieses Jahr, dass er niemals eine Star bekommt?

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230.166 - 233.347 Blessing Adeoye Jr.

Ja, er hat Probleme in den ersten zwei Saisons, um Stars zu bekommen. Das ist sehr gut bekannt über Tim Geddes.

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233.367 - 250.62 Greg Miller

Ich höre, er hat Probleme irgendwo anders. Wo könnte das sein? Hör zu der Ad heute, vielleicht findest du es. We're assholes. But I'm glad you're along for the ride. Me and Nick feel like sometimes we're the only ones who really get it on Tim, but we're all there.

250.64 - 261.402 Unknown Speaker

Right, Kevin? I'm sorry. Tim was just in here having a real conversation, work-related, while you guys are just goofing on him. So I'm trying to ignore you guys talking shit in my headphones while he's trying to be like, how do we handle this?

261.422 - 262.782 Greg Miller

Kevin is talking some shit about Tim right now.

262.802 - 267.163 Unknown Speaker

What's your least favorite thing about him? Definitely his balls. Way too big.

267.183 - 267.944 Greg Miller

Thank you very much.

Chapter 4: What are the implications of the unannounced God of War game?

400.091 - 414.986 Greg Miller

Of course, Astro out being our game of the year. After that, it is the season premiere of game showdown. And again, everybody. I hate to spoil it for you, but I'm gonna win. You guys are one of those where I'm feeling good today.

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415.026 - 415.426 Blessing Adeoye Jr.

I'm gonna win.

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415.446 - 416.347 Greg Miller

He's feeling good today.

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416.387 - 423.691 Blessing Adeoye Jr.

I'm very excited for this episode. I think this is one that you guys will want to watch live. That's all I'm gonna say. It's a season premiere, so it's always exciting, but like... You got some bit?

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423.831 - 436.177 Greg Miller

No, I don't have some bit. I don't know. Here's the thing I'll say, everybody, alright, is that we put not no effort into, but not a lot of pre-pro into a lot of our things. Games Daily runs itself. Gamescast, we played a week before.

436.197 - 437.617 Blessing Adeoye Jr.

Kind of funny podcast. Games Daily runs itself.

437.657 - 456.641 Greg Miller

We don't know. I mean, you're building it every day, but you know what I mean. It's like a well-oiled machine. Yeah, okay. Because it's you and you're oiled. Thank you. Nobody knows what the fuck's happening. Game Showdown. You, Roger and Barrett scurry around here like little fucking rats. Roger's getting printing paper delivered. I've seen him doing arts and crafts projects over there.

456.661 - 465.088 Blessing Adeoye Jr.

Don't worry about it. Don't think about it too hard. Let's have a fun day today. Let's have a fun game showdown today.

465.128 - 477.622 Greg Miller

I'm excited. Again, it's pent up. I've been back, I've done a bunch of stuff. We haven't done a real game showdown. You fucking fed me Nick on the thing. I did. It's like having Mike Tyson go fight a 3-year-old. I just box that kid's ears back.

Chapter 5: How has PlayStation's strategy changed in recent years?

622.627 - 648.401 Greg Miller

In a memo to staff reviewed by Bloomberg, the company said it's working closely with Bend and Bluepoint to determine what are the next projects and plan to do everything they can to ensure there is minimal business impact. Blessing Adeoye Jr. New York Times, no, New York Game Awards nominated games journalist. Where do you want to begin?

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648.441 - 654.224 Greg Miller

Because there's like three immediate gigantic threads you want to pull on. And I'll let you choose where we're going. Let's choose your own adventure day, Buzz.

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654.304 - 680.08 Blessing Adeoye Jr.

I guess the place that I immediately go to when I read this story is I hop back toward the last years of... Honestly, the last five years of this journey of PlayStation, it feels like once I joined Kind of Funny, around that time, maybe like 2021 or so, is when we got the news, like the PlayStation saying that they want to work on these live service things.

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680.12 - 700.575 Blessing Adeoye Jr.

We have 10 live service projects in the works, yada, yada, yada. And in the last few years, we've seen so many cancellations. I had sent a tweet to myself. Let me see if I can pull it up. Somebody had tweeted a list of games Hier ist es. Es ist von Okami13 auf Twitter. Eine Liste von Spielen, die letztlich von Sony ausgelöst wurden, die im Live-Service-Bereich waren.

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700.595 - 709.364 Blessing Adeoye Jr.

Also, zu Beginn mit Concord, die rausgekommen ist, aber dann, zwei Jahre später, uneröffnet wurde. Das uneröffnete God of War-Spiel, das war das, was bei Bluepoint gearbeitet wurde.

709.804 - 716.568 Greg Miller

Ja, ich wollte gerade sagen, dass dieser Artikel noch nicht da ist, also müssen wir den Kontext einladen.

716.588 - 729.257 Blessing Adeoye Jr.

Ja, aber ja, der Bluepoint 1 ist geheimnisvoller Online-Live-Service-Spiel, den sie gearbeitet haben. Ich glaube, das war einer von denen, der mit den Nachrichten herausgekommen ist. Und ich glaube, als ich durch das Bluepoint-Ding oder Blumberg-Ding gelesen habe, habe ich automatisch festgestellt, dass es da drin war. Und dann, ja, das Rating, und ich war so, oh, nein, das Teil ist nicht da drin.

729.517 - 743.596 Greg Miller

Yeah, I think it might be, you can correct me if I'm wrong, did you have full access to the article or just the opening part of it or whatever? Jason Schreier's Blue Sky about it said, fans have long wondered what Bluepoint was working on for the last couple of years. I can report it was a live service God of War game.

743.636 - 759.822 Blessing Adeoye Jr.

There you go. So yeah, you have the unannounced Lifesavers God of War game from Bluepoint. Then you go on, you have the lastest multiplayer, that was cancelled, right? You have Spider-Man 2 multiplayer, which like, that one I'll give with a asterisk of like, that was never announced. We don't know how far along that was. That could have been just conceptual stuff, right? We don't know.

Chapter 6: What does the future hold for Bluepoint and Bend studios?

980.166 - 994.096 Greg Miller

When asked if the new business strategy made sense to him, Yoshida replied that the resources were additive rather than replacing investments in single player. However, he also admitted he might have resisted the change in direction and jokingly added that might have been why he was replaced.

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994.136 - 1008.786 Greg Miller

Quote, I was managing this annual budget and was responsible to allocate resources to what kind of games to make. If the company was considering that way, it probably wouldn't have made sense to stop making another God of War or whatever, like a great single player game and put all that money into these live service games.

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1009.386 - 1025.443 Greg Miller

However, what they did after I moved on and with Herman, I'm sorry, when Herman took over, is that they added a lot more resources. I don't think they told him to stop making the single player games. They said, oh yeah, these games are great, continue doing that and we give you additional resources to work on these live service games and try it.

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1026.064 - 1047.995 Greg Miller

I'm sure they knew it was risky and that the chance of a successful game in this hugely competitive genre would be small. However, the company knowing that risk gave Herman the resources and the chance to try it. I think that's the way they did it. So in my mind I was, oh wow, that's great and hopefully some games will become successful. Luckily Helldivers 2 did so. No one would have expected it.

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1048.055 - 1065.991 Greg Miller

You cannot plan a success in this industry. That's the most fun part. I thought if I was in the position of Herman, I wouldn't have tried to resist. I would have tried to resist this direction. Maybe that's one of the reasons they removed me. Hahaha. I think there's a lot. I mean, she was joking to a degree, but he is talking about the dollar sense and how PlayStation makes decisions.

1066.051 - 1074.118 Greg Miller

And I do think that there's a lot of truth in there. And so now you're left, though, with this reckoning, where... I love Shushu, he's amazing, don't get me wrong.

1074.158 - 1093.586 Greg Miller

And I do think what he's talking about, especially when we talk about them making remakes and doing these things of like, that's not taking resources, that's actually making money so they can go make the games you want and try new things, right? I agree that live service push for PlayStation doesn't mean you're not getting games from people. But it does mean that Sony Bend did Days Gone.

1093.666 - 1106.909 Greg Miller

It was met with a middling critical reception, a huge fan reception. And rather than giving them another chance to get that really, really right, a single player game, they were stopped there. There's all this hullabaloo and off the record, behind closed doors, stories you've heard of...

1107.629 - 1125.695 Greg Miller

Uncharted, we want to do our own thing, blah, blah, blah, blah, blah, to end up doing this live service game that is now cancelled again. And you look there and the article I know says, and Jason has quotes from them like, we're not closing these studios. I don't think you ever play another game from Sony Bend. I think Sony Bend is closed before they get another game out.

Chapter 7: What are the challenges facing live service games?

1437.1 - 1439.782 Blessing Adeoye Jr.

Hatten sie Demon's Souls in Miyazakis Augen genutzt? Oder aus Softwares Augen?

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1439.802 - 1440.703 Greg Miller

Gute Frage, ich weiß nicht.

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1440.743 - 1453.953 Blessing Adeoye Jr.

Ja, weil das wäre, wo ich denke, als Playstation, du remakest Demon's Souls, aber der nächste Schritt wäre es, sofort Bloodborne zu remaken. Aber ich erinnere mich, online, und das ist kein Chat von Software, das ist ein Chat von Fans, so wie ich denke, dass die meisten Menschen den Demon's Souls Remake liebten.

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1453.973 - 1466.041 Blessing Adeoye Jr.

Ich denke, es gab die Hardcore Gruppe von Leuten, die sagten, ah, du hast dieses Ding missverzeichnet, oh Mann, dieses Asset repräsentierte dieses Kunstwerk, richtig? Wenn du jemand bist, der sich eingeschaltet hat, hättest du vielleicht Probleme mit dem, wie sie Demon's Souls interpretiert haben, wie die Artdirektion von Demon's Souls.

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1466.121 - 1487.588 Blessing Adeoye Jr.

Ich weiß es nicht, aber ich könnte vielleicht von Software sehen, wie Miyazaki sagt, okay, cool, und vielleicht nicht unbedingt das lieben, aber es ist nicht in deinen Händen, du besitzt keine Demons Souls, du besitzt keine Bloodborne, aber Playstation will diese Beziehung, weil du willst, dass du vielleicht eines Tages sie verkaufen kannst, oder vielleicht kannst du Deals schlagen, Marketing-Promotionen machen, all das.

1488.848 - 1491.17 Greg Miller

Zurück zu dir, du hast zwei Wege, die du machen willst.

1491.19 - 1505.162 Blessing Adeoye Jr.

Ja, ich wollte den Industrie- und den Playstation-Bereich betrachten, weil du zu Beginn davon gesagt hast, dass die Industrie-Probleme, wenn es um den Druck, den jeder gegen Live-Service macht. Es ist teuer, Videospiele zu machen. Das ist ein Schiff, den wir industrieweit sehen.

1505.182 - 1523.042 Blessing Adeoye Jr.

Aber dann möchte ich auch mehr darüber sprechen, und dann möchte ich auch mehr über den Playstation-Bereich sprechen, weil ich denke, dass es Elemente gibt, die hier enden, wo ich denke, dass es eine... I think this is just a bad concoction overall. Because when I look at the industry, I'm 1000% with you as far as like, damn, everybody's kind of struggling right now.

1523.082 - 1539.898 Blessing Adeoye Jr.

But I feel like the PlayStation approach to live service has been particularly bad. And I think that is because of Vielleicht ist es nur so, dass alle in diese Richtung gehen. Oder es müsste mehr Bungies in der Welt sein, um Leute zu sprechen oder Leute zu orientieren. Oder du hättest eine bessere Vision.

Chapter 8: How do gamers feel about the shift to multiplayer and live service?

1678.041 - 1694.933 Blessing Adeoye Jr.

should have came out this generation from PlayStation First Party and the amount of time and resources that were just wasted into cancelled games and games that nobody's asking for. I hope Marathon's fantastic. I hope Fair Games comes out and is really good, right? But it feels like this generation was just the one of distraction for PlayStation.

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1694.993 - 1709.001 Greg Miller

It's obviously, this all sounds so weird and so loaded and so promotional for the Gamescast I did with Shu, right? But obviously, I adore Shu. He's an incredibly close friend. I love him to death. And that's been over many, many years. Our friendship has grown.

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1709.061 - 1726.79 Greg Miller

And when so many people listened to that episode and talked about that episode and left comments and tweets and blue skies, thank you again. They were also like, man, it reminds me of the glory, the good old days, the glory days of PlayStation, this, that, the other. And even hearing Shu talk about how Er ist Präsident, ist durchgegangen und hat diese Dinge gemacht.

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1726.83 - 1745.521 Greg Miller

Und ich habe von den BAFTAs gelesen, wie Uncharted, die Liste von Spielen, die er in seiner Tenure getroffen hat und gemacht hat. Und dann kommst du hierher, du siehst wirklich diesen seismischen Schiff, wie es sich fühlt, cool, wir gehen hierher. Und ich sage nicht mal, These people are bad. They made wrong decisions.

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1745.561 - 1757.217 Greg Miller

But it's just like, man, there really is a clear decision here of like, we're going to chase this multiplayer thing. And I really do think, lose the soul of what PlayStation was. And so when you see Intergalactic, I really do hope that is...

1758.707 - 1777.913 Greg Miller

a sign of change, a rallying cry for these PlayStation Studios, but more importantly, a rallying cry for PlayStation to sit there and go, alright, we were a bit too vocal asking for live service pitches. We need to just back it off and be like, make games that are great, make cool games, what are your visions? Let's again foster this creativity.

1777.933 - 1798.84 Greg Miller

And I know that that sounds so artsy-fartsy, but it can't be so businessy. This is what it leads to when it's businessy. And I mean, PlayStation has always been a business. It has always been a stock price. It talks about how bad it was when PlayStation 3 came out. He's like, oh shit, we're gonna fuck it. What is gonna happen? But the TV brand, part of PlayStation, did so well.

1798.86 - 1818.704 Greg Miller

It didn't matter that this did poorly, right? There's an arithmetic and a thing there and a special sauce, whatever. But clearly, whatever the directive was on high... put people into a place that isn't good and put studios into a place that isn't good. And again, that's for me to read the tea leaves, look between the lines and see this.

1818.744 - 1837.438 Greg Miller

And we're talking about like, I don't think Sony Bend or Bluepoint were forced to do this. I do think that they heard on high, let's do it. Guys in a room, can we get together? This is important. It's important to the company. It's important. All right, cool. We got an idea. Let's fucking go. And it's like, to your point, what you said of like, you want to shed your studio image.

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