
Kinda Funny Games Daily: Video Games News Podcast
Rocksteady’s Pulling The Plug On Suicide Squad Content - Kinda Funny Games Daily 12.10.24
Tue, 10 Dec 2024
Wishlist NOW on PlayStation, Xbox and Steam https://store.steampowered.com/app/1377700/Empyreal/ Go to http://auraframes.com and use code KINDAFUNNY to get $35-off Aura’s best-selling Carver Mat frames Rocksteady confirms it's pulling the plug on new Suicide Squad content, Everybody’s waiting for a GTA 6 release date, and Bafta Game Awards sets rules around DLC expansions. Run of Show - - Start - Housekeeping Today after, KFGD, you’ll get: GAMESCAST - Arcane Season 2 review with Andy and Jerica The STREAM is Path of Exile 2 w/ Mike, Joey, and Greg If you’re a Kinda Funny Member: You can get today’s Gregway Thank you to our Patreon Producers: Delaney Twining & Karl Jacobs The Roper Report - - Suicide Squad’s current season will be its last - Tom Ivan @ VGC - Publishers reportedly not nailing down release dates to avoid potential GTA 6 clash - Tom Ivan @ VGC - Ad - BAFTA Game Awards longlist released as DLC deemed ineligible for top prize - Jordan Middler @ VGC - Witcher 3 modders datamine a quest where Geralt would have teleported to Night City from Cyberpunk 2077 - Ted Litchfield @ PC Gamer - Wee News! Learn more about your ad choices. Visit megaphone.fm/adchoices
Chapter 1: What is the main topic of this episode?
Today's stories include Rocksteady confirms it's pulling the plug on new Suicide Squad content, everybody's waiting for a GTA 6 release date, and BAFTA Game Awards set rules around DLC expansions. We'll have all this and more, and Jason Schreier, because this is Kind of Funny Games Daily. What's up and welcome back to Kind of Funny Games Daily for Tuesday, December 10th, 2024.
Of course, I'm your host, Tim Geddes. I'm joined today by Bloomberg's very own, the number one video game journalist, the multi New York Times bestselling author, Jason Schreier.
Hello, Timothy. Thank you so much.
How are you doing?
Having me on once again. It's good to be back here.
What are you doing here? Why are you here in San Francisco?
I am in San Francisco because tonight, Tuesday tonight, I am doing an event at the Computer History Museum in Mountain View, which is about 40 minutes south of where we are now. So if anyone out there is in the Bay Area, come check it out. There are some people down there. Yeah, come check it out. That could be interesting. I'm going a little early.
I'm going to get a tour of the Computer History Museum because apparently it's awesome. So I'm excited for that. And yeah, then I'll be speaking tonight. So come say hi.
love that this is related to the book this is it's a blizzard talk yes i'm going to be talking about playing nice i'm going to talk about blizzard and yeah it should be super fun and then i fly to los angeles bright and early tomorrow morning 6 45 a.m flight and then uh and then the game awards game right around the corner yeah it should be how has the book been treating you because last time you were here it was launch time so now now we have a little time to reflect blur post press tour
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Chapter 2: What happened with the Suicide Squad content?
So a bunch of people are helping avalanche out with that. And then other people, Iraq study are starting to think about or starting early conception on what will be their next game, which they hope to be a single player game.
Yeah. Yeah. What do you think it is? Let me ask you this. Do you know what it is? I'm obviously not going to say that. I won't get into that right now.
But I mean, I think it's not like Rocksteady is going to start working on some medieval fantasy new IP. I think you could probably guess what it is.
I mean, it's not like Rocksteady is going to make a live service. Live service online shooter. That would be crazy, right? Yeah, yeah, yeah.
um no i mean it's still so early like the ideas could change and like who knows what's gonna happen so it's not even worth getting into but um but uh uh yeah rest in peace uh rip rip suicide squad what a sad tragic story for a studio that was once like considered among the the elite of the elite in the games industry
Yeah. No, it's definitely, I mean, we've talked this to death. We all know how sad it is. What happened from what Rocksteady used to put out to seeing this and it feeling like this was just such a long death. Yeah. You know, it's just like, just so much. It's funny you say that.
It was like a death from when it was announced.
Yeah, exactly. Exactly.
um so yeah you know here we are with this what do you think about the whole online offline mode like what's it say to you that once the game is just officially done and dead then they're just like okay fine we'll give you the offline mode and let you play this like a video game should be well i think it's great because you look at concord and that is a game that will never be playable to anybody again and that's years of people's lives to something and it's like it's one thing when a game is a flop and it's just like okay that really sucks it's another thing when you spend years of your life on something and nobody can ever even play it
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Chapter 3: How are publishers reacting to GTA 6?
Oh, okay. We'll see. Interesting. There you go. Exclusive. Exclusive. Kind of funny exclusive. Story number two. Publishers reportedly not nailing down release dates to avoid potential GTA 6 clash. This comes from Tom Ivan at BGC. The looming release of Rockstar's Grand Theft Auto 6 is reportedly causing unease amongst some competing publishers.
The next entry in the open world crime franchise, which has sold over 435 million lifetime units, is one of the industry's most anticipated releases of all time. The company said last month that the game is on track to hit its previously announced fall 2025 release window. And according to Bloomberg's sources, rival game publishers are waiting as long as
possible to commit to their release dates for next fall they want to see if gta 6 will make its deadline or be delayed until 2026 with the goal being to put significant distance between the release of their own games and rock stars it's claimed take two has said itself uh that it's planning to avoid clashes for its biggest titles which also include next year's borderlands 4 i think it's safe to say that we wouldn't and no one would stack up huge releases unnecessarily says uh ceo strauss zelnick they told variety last month it's safe to say we wouldn't and no one would
It's like, we've seen it before, and we'll see it again. Jason, were you the one?
It is so funny that you had me on today, and you chose in the Rupert Report to have a story aggregating my article.
That's what we do. We like to spread the love. You know what I mean? Spread it around.
Spread it all around. Gotta give some credit to the website that copy-pasted my story.
So that you can read it all on your videos. It goes back to the source, so it's all good.
Yeah, I mean, it's funny that this got traction. So a little bit behind the scenes here is that Bloomberg Businessweek, which is our print magazine, asked me a few weeks ago to participate in this feature they're doing that is like the biggest things for 2025, like the biggest things that are happening next year.
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Chapter 4: What are the eligibility rules for the BAFTA Game Awards?
Chapter 5: Why is the future of gaming so uncertain?
Let people celebrate people. So I think that it's good that BAFTA is taking the stance that are just like, hey, we are taking our game awards seriously in this very specific way. But then you look at the game awards and I know that I don't know what your takes exactly are on the game of the year conversation, Jason. I firmly stand by. I think that that's how it should be.
If people, if the people that are voting vote for these games to be game of the year, it is what it is. It is. But then you look at yesterday, the player's choice awards for game more. So you've seen this now. So the, the, the five games that the player's choice, uh, the, the, the players, the gamers out there. Yeah. voted in where it's like purely on them to get these games in.
Like three of them are like mobile gotcha games. And the gotcha games had an incentive in the game to vote for them. So that's where we're at, everybody. That's where we're at. And that's how silly this all is.
Seems like smart game design. 100%.
100%. They got it in there.
My game of the year every single year is threes, and that's just how it is. That's how it's been for 10 years, and it will never change.
And I totally get that.
I've played so many hours of threes that, you know that Malcolm Gladwell rule, like 10,000 hours to be an expert at something? I am more than an expert at threes.
let me let me check let me see if it has my actual play time do you really think you've played more than 10 000 hours yes 100 the amount of series that i've played is like i think because i do it while like to kill time while doing other stuff is there a way to see i don't know if you can see the hours let me see if i can see the number of like total games that i've played or something like that um because it's like it's really twisted um game center would that be it share let's see uh uh you can keep going i'll give you
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