Mastering Dungeons
5E Stat Block Changes and Building the Perfect Campaign Guide! (MD 209)
02 Oct 2024
Full Episode
Hello and welcome to this week's episode of Mastering Dungeons. I'm Sean Merwin here with the red and white supporting Santa Clara loving Teos Abadie. Hey Teos, how's it going?
Team two is in effect. Yes. Go Santa Clara. So what happens if Duke plays Santa Clara? Duke wins. Statistically speaking, historically speaking. So it's not too hard for me, but I cheer on both and either way I win. That's the way it works.
Santa Clara is a division one school, right?
Yeah. Yeah, it is. They don't have a football team, but they have a basketball team. Their women's soccer is really strong. Yeah, I've already got like their games mapped out and stuff so I can cheer them on. I'm hoping for greatness this year.
Awesome. Awesome. Well, speaking of greatness, we have some really great listeners out there who ask us some really great questions. And in fact, this week we had two really, really great questions that sort of overlapped. So we're going to do a bit of a deep dive into answering these two questions.
The first one is the short version from Paul Bigby via YouTube, who says, where is the subsystem in any WOTC D&D material that anchors the divine-powered character to the goals of the deity. And yes, I know a demon or cleric can make up some narrative answer, but that's table-specific and has no mechanical incentive or consistency.
Clerics and druids are, right now, just different flavors of wizards, and paladins are merely a multi-class fighter wizard.
second question yeah second question from michael draper via patreon this is sort of the longer version hi your discussion of gods and planes in the 2024 players handbook touched briefly on how clerics choose their god and how this determines the domains they can use for their spells the act of choosing the god for a cleric character doesn't just affect that character it also alters the setting of the game
Specifically, when the player chooses their cleric's god, they are making it canon that this god's power is active in that world. That's not a minor detail they're adding to the setting. That's defining the ongoing presence of a god in their game. How much of their game leans into that in play may vary, but that god's presence is there as long as that cleric is around.
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