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SaaS Interviews with CEOs, Startups, Founders

A SaaS founder makes $1m off those NFL highlight clips you see on twitter

26 Dec 2022

Transcription

Chapter 1: Who is Ari Stefanski and what does DataClay do?

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The easiest way to do that is to go to getlatka.com and use our filtering tool. It's like a big Excel sheet for all of these podcast interviews. Check it out right now at getlatka.com. Hey folks, my guest today is Ari Stefanski. He's the founder of DataClay, a company developing software that automates the production of data-driven creative content at scale.

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His academic and industry experience inform his entrepreneurial endeavors, leading a talented team that supports enterprise licenses such as Netflix, Amazon, Apple, NBCUniversal, the NFL, and others. Ari, are you ready to take us to the top? Yeah, why not? Let's do it. All right, man. So just to be clear, the logos I just reeled off here, your team gave me that when they gave me your bio.

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Those are all paying customers of DataClay.

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Chapter 2: How does DataClay automate video production for the NFL?

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Yes, that is correct. Yes. That's amazing. Yeah, it's a very powerful tool we've made here. Let's do NFL. Let's just do them. How do they use you? Sure. So with the NFL, they wanted to separate their marketing department from their video production department to get more content out to their social channels. And so our software acts as kind of like a data merge software for video.

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Chapter 3: What unique features does DataClay offer to its clients?

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So we built them a Slack chat bot where marketing folks could go in and chat with the bot and then content would be made on the other side, right? On a server that somebody at the NFL would QA and then it would go to their social channels. So It's basically helping them create content for their social.

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And then also we have another group in the NFL that's doing stuff like, you know, just player stats and just pre-renders for stuff that you see on broadcast.

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Chapter 4: How does DataClay ensure data security for its customers?

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So a lot of the work that gets done in post-production and that kind of, you know, world where they're creating graphics, our software sits atop of their workflow to handle all the data that's incoming from the games, and from the players to get that data to display in the way that they want it to display in their in their content.

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So Ari, just to be clear, look, I'm a big Washington Commanders fan. It's obviously a bad time for us right now, but we just played Aaron Rodgers and Green Bay Packers the past weekend. And it's always remarkable to me when some play happens, right? I'm going to make this up. Aaron Rodgers gets sacked.

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And right away, Troy Aikman in the broadcast booth, there'll be a graphic that pops up that says, This is the first time in 9 million years that a quarterback older than 38 with five gray hairs who runs slower than 10 miles per hour got sacked in the third quarter with two minutes left. And it's like they feel like I feel like they can pull a stat for anything.

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And I always wonder how the hell do they do that? Is this on the back end? Is this what you're powering?

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Chapter 5: What is the pricing structure for DataClay's software?

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Someone's basically a marketing person saying putting that in and then it's going live on broadcast. Yeah, so on the broadcast side, they a lot of those systems are like real time systems, our software kind of plays to that market where they're experts, but they're using the Adobe ecosystem, the Adobe Creative Cloud ecosystem.

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And so what you're seeing when they do it, like in real time, virtually real time is, is more of a broadcast based real time graphics system. Our system is more of an automator. And it

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allows users to create a lot of different unique content uh before it gets broadcast or before it gets to a play out so you know it depends on how fast they want to get that content out there but when you're seeing live you're not real you're not real time No, yeah, we're called just in time. So it takes time to render.

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But a lot of the content that gets rendered out eventually ends up in some kind of play out, you know, some kind of control panel that gets played out. What about, what about, okay. So you're not able to feed data directly to a live broadcast on NBC when I'm watching commanders or screen Bay Packers, but what about right?

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When Terry McClure and a receiver makes a 40 yard catch and it goes up on Twitter from like six different accounts and that becomes the viral tweet for that game. That's almost real time, but not a hundred percent real time. Is that you? That's exactly, yes. That is the use case for our software. Yes. I see. I always wonder that. It's not people at the NFL or even an NFL team.

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It's like people that run their own NFL-related podcast or the NFL content.

Chapter 6: How does DataClay generate recurring revenue?

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They are able to get these clips. You're the one powering that.

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on their servers so our software is running we don't have access to their data and that's one of the reasons why i think our customers really like our software is that the data is actually very precious it's very it's their crown jewel for the customer so they don't want some you know video production company having access to that data our software allows our users to install

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it on their own environment, within their own environment. So they have complete control, whereas DataClay has no conception of what data is flowing in and out of its software, which is... It's on-prem. It's sort of on-prem in that regard. That's exactly right. That's exactly right. So how do you generate recurring revenue so you can have predictability and build a team and build companies?

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Is it like an SLA agreement or a licensing agreement? How do you structure that? Yeah, so it's basically a term-based license. You get a license key that activates the license on the machine. It's a recurring payment that must be made for that license to continue to operate on the user's machine. And as far as like the larger enterprises, yes, we will engage with them on a more SLA level.

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We have, you know, a master professional services agreement for, you know, mission critical projects that they might be doing. So yeah, it's, I mean, it's in one aspect, we have our website where people go and they download a license key, they pay us, they download a license key, and then it's a recurring revenue stream.

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We also have an exclusive reseller that has more that we've partnered with that has a lot of inroads to a lot of different studios around the world.

Chapter 7: What challenges did DataClay face in its early days?

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So it's a, it's a mixed approach as far as, as far as that. So help me understand what you price again. Does it number of clips generated, amount of data processed per weekend, number of seats? How does the NFL, not the NFL, but just we're using NFL as an example. How would they pay you? Yeah. So we basically license on a per machine basis.

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So it does depend on how much volume they are rendering, but we don't track per video. And I think that's another reason why I think that our customers enjoy our software is that we're not interested in being so restrictive about, oh, it's going to cost you X amount of

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you know dollars per video that gets rendered how many machines though does the nfl have or ambc universal or apple i mean are we like i just have no concept of this is it 10 or 10 million No, it's not 10 million. Certainly not. I mean, we're talking about software that is extending Adobe software, which is very much human driven. Adobe requires humans to be in front of their software.

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So it's a desktop software that is basically being extended into an automation software, which is what we provide. So, you know, at the largest, I'd say some of our clients have like, you know, maybe like $20 million. Some of them have like five, some of them have, um, you know, in between that. So it's not, it's not as sweet. Would a sweet spot be like 10?

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Yeah, I'd say that's a, that's definitely like if you're doing, if your entire line of business is video and you need to be,

Chapter 8: What are Ari's insights on building a great team?

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creating video on demand, and you have a lot of requests coming in, you're certainly going to need to have multiple fleet. So just to repeat this back to you to make it make sense to our audience, right?

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So you are selling a license key that the NFL would install on-prem on the desktops of 10 of their people in their marketing department responsible for video content that allows them to get this content just in time and post to Twitter when there's a big catch, a big touchdown, or to Facebook or to social media. Yeah. Amazing. Essentially. Yeah. Yeah. I got it. My head's around it now.

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So give me, give me a little bit more of sort of help me understand. I mean, these are obviously enterprise accounts, right? Which would incent, you know, say that you're sort of selling enterprise level plans, but what would you say sort of the average customer is paying per month or per year? Um, I mean the average customer, maybe somewhere like, I don't know, 6,000 per year. Um,

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it's a, yeah, I mean more so the enterprise, they can be paying up between like 24 to 50,000 per year. Your biggest customers pay 50,000 a year. Yeah. Yeah. It depends on, yes. Yeah. And that largely is dependent on how many seats or how many machines they want to run the software on. Yeah. So, um, so yeah.

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Well, I guess 50,000 a year would be like 20 machines versus 6,000 a year would be like five machines. Yeah. Something like that. Okay. So you do get, you do get cheaper per machine economics if you're buying box. Oh, certainly. Yeah. Yeah. We have, yeah, we have, both term-based discounts and volume-based discounts, which entices the customer to purchase more licenses up front.

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We also have month-to-month or annual recurring. We also have just term-limited, meaning you can buy a key that is only good for three months And it will just cut off at the end of the three months. And then if that customer decides they need more time, they'll have to buy a new key. That makes sense. Put this on a timeline for me.

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Were you an ex-NFL quarterback that retired and then got into this space? Or what year did you launch this business? Okay. So we launched it in 2014, in the summer of 2014. Okay. I have my background in filmmaking and in computer science and also and also in something called interaction design, which is basically the design of how humans work with, you know, things, products.

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And, you know, I took all these I used to work in a post-production studio and emotion graphics design studio in Chicago. And I realized, you know, a lot of this stuff can be automated. And so I combined all my skills to build this product that I thought would be well served in the industry because I knew the pain points.

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And so the pain points, I was solving those with the software I was building. I partnered with, again, a company in New York that is a reseller of software that basically helps the video post-production world. Once they saw it, the market response was just like, I had no idea. You didn't give them equity, right? You owned 100% of the business? Yeah.

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