The Debug Log
Activity Overview
Episode publication activity over the past year
Episodes
Episode 14: Adventures at Unite 2015
15 Oct 2015
Contributed by Lukas
‘The crowd here is electric, Ryan! Developers of all shapes, sizes, and skillsets are pouring into the John B. Hynes Veterans Memorial Convention ce...
Episode 13: Best Practices in Mobile Game Development
08 Oct 2015
Contributed by Lukas
What's the 'Viralability' of your mobile game? What's Viralability, you ask? Well, I'll tell you! Viralability is a completely made-up word that defin...
Episode 12: Unite 2015 Preview
18 Sep 2015
Contributed by Lukas
Chugga chugga choo choo! That's right, folks! Unite 2015 is here and we're uber excited to be hopping on the hype train going straight to Boston. We c...
Episode 11: 2015 IGF Grand Prize Winner and Crowdfunding Pioneers
11 Sep 2015
Contributed by Lukas
In this episode we speak with a handful of game development pioneers in CEO and Founder of Fig, Justin Bailey and the team behind the 2015 IGF Grand P...
Episode 10: Version Control 101
04 Sep 2015
Contributed by Lukas
A personal Github account with Large File Storage: $0. Hosting a server for your repository: $300. Writing an epic compression algorithm that you lose...
Episode 9: Motion Capture on a Budget with James C. Martin
28 Aug 2015
Contributed by Lukas
Byah, byah, byah! Ahem, that was me practicing my jiu jitsu moves via text... anyway, horrible jokes aside, if you've ever wanted to motion capture yo...
Episode 8: Top 5 Picks from the Asset Store
21 Aug 2015
Contributed by Lukas
We raise a glass to you, Christian Strang, for without you today's episode might not have been possible! On today's episode we tackle Christian's ques...
Episode 7: How to Build a Community Around Your Game with Unity's Mark Schoennagel
13 Aug 2015
Contributed by Lukas
Oh. My. God. It's Mark Schoennagel!!! throws panties at stage! That's right, folks! We've managed to snag an interview with an inside man in Unity Eva...
Episode 6: Virtual Reality and Unity3D
07 Aug 2015
Contributed by Lukas
In this episode, the whole crew sits down to talk about Virtual Reality and Unity3D. The five hosts weigh in on the current landscape of virtual reali...
Episode 5: Playtesting your Game
30 Jul 2015
Contributed by Lukas
Rogue podcasters Ryan, Obinna, and Andrew were feeling a bit brazen and decided to record an episode without the other two co-hosts. In this episode w...
Episode 4: Steam Greenlighting with Travis Lacey
22 Jul 2015
Contributed by Lukas
It finally happened! We wheedled the first person into sitting down with our ragtag group of developers for several minutes for an up close and person...
Episode 3: Best Practices in Game Development
16 Jul 2015
Contributed by Lukas
Just when you thought four's a crowd, we add our fifth and final member to The Debug Log crew! We are excited to welcome Eduardo Castillo Fernandez in...
Episode 2: You and Your UI
15 Jul 2015
Contributed by Lukas
In this episode, we unravel several UI solutions that have been birthed from the thralls of Unity’s legacy UI (OnGUI) system. Andrew wears his heart...
Episode 1: You Put My Data Where?!
15 Jul 2015
Contributed by Lukas
Woe is me! Ryan breaks a few hearts in this episode with his west coast news, so it was tough pulling Zack away from his bucket of Breyers ice cream a...
Episode 0: Hello World!
15 Jul 2015
Contributed by Lukas
It’s been a long road since Unity’s Unite 2014, when The Debug Log was first conceived in the streets of Seattle. It was at the conference, while ...