Mr. Sleepy Man - Indie Deep Dive with Devin Santi – Gaming Podcast
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What is Mr. Sleepy Man all about?
Hello, fellow gamers. Welcome to the Video Gamers Podcast. I am your host, Ryan, and joining us today, we have someone who may be still in Mr. Sleepy Man, but I think he's woken up from his vacation. It's Ace.
Hey, I'm back, man. I am definitely a little bit of Mr. Sleepy Man, I won't lie, but I am here regardless.
Sometimes it takes a little bit to get back in the flow, you know?
It takes a bit to wake up and get back out there.
And joining us today, a special guest, someone who is maybe a superior musician to all of us, a game designer, many, many, many talents that most of us wish we had. It is the one, the only, Devin, the Mr. Sleepy Man himself.
Yo, how we doing?
Who is Devin Santi and what is his background?
Hey, we're doing great. We are so stoked to talk to you. We cover this game in our indie episodes, and we're pretty excited to have you here. You're the creative force behind Mr. Sleepy Man. You're a solo developer. You got many, many hats that you're wearing right now. You're a musician, programmer, composer, game designer. Can you start off by telling us a little bit about yourself? Share us with some of the background and kind of where this all started for you.
Yeah, I guess I'm a masochist because this is just like, it is, no pun intended, a nightmare. But at the same time, it's like it's half nightmare, half like creative revolution. It's so fun. I love making games. It's like the best thing. It's been an awakening, making this game. Oh, really? With awakening, you say? Yeah, awakening. Right, right. I'm already starting with the puns.
What inspired the creation of Mr. Sleepy Man?
But anyway, I started as a musician, just making music and funny YouTube videos. And I'll say the core of the creative force going into Mr. Sleepy Man was like, I was kind of artistically split. Like, I would make kind of, like, I would make serious music, and then I would make funny videos, and I really didn't know how to, like, blend the two worlds together. And when I stumbled upon the creative idea of Mr. Sleepy Man, the idea of just, like, he's this wacky, silly, sleepy guy, but there are nightmares, and the nightmares are coming for him, it was like, it just, like, clicked. I was like, okay, this is perfect, like, artistic. I can do anything I wanted to do artistically, and I wouldn't be, like, confined by...
let's say, whenever you do something creative, it's almost like sometimes you're putting yourself in a box. But because Mr. Sleepy Man is this dream world aesthetic, there are no rules. And that kind of just allowed me to do whatever I wanted. That's pretty nice.
Yeah, that's cool. I love that. We recently covered Split Fiction 2 recently. That is a game that dives into the mind of these characters to where it's taking all their ideas and then kind of Anything you can create is the limit, you know, basically, which is such a cool idea and a premise. So with you, you know, you're saying creating this from the dreams and the minds and stuff. As a gamer yourself, like... Did you always kind of lend towards these types of games, platformer styles, or is this just like a nostalgia throwback type thing, or do you favor something else, and then this is just what kind of lended itself to what your artistic expression was with the songs that you created? Where did this game come from, and what do you normally play?
You know, I love 3D platformers. I love Mario 64. Heck yeah. I'm a huge Nintendo nerd. I love Zelda. I love all that. And, you know, I didn't necessarily intend to just make a cookie cutter 3D platformer. If anything, it was just, like, the character controller of a 3D platformer is so fun that I just, like, there's something just so expressive about it that it just, it's just what I wanted to do creatively. Like, I didn't even, it wasn't even necessarily a conscious thought of, like, ooh, what kind of game am I going to make? It's just, like, naturally that's what I gravitated towards. and it was kind of a mistake because I learned quickly that the reason why there aren't that many 3d platformers is because they're incredibly difficult to develop. So really the first like two years, we're just trying to get a working character controller. Oh, banging my head against the wall. Um,
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Chapters
8 chapters
1
What is Mr. Sleepy Man all about?
0:11–1:04
2
Who is Devin Santi and what is his background?
1:04–2:00
3
What inspired the creation of Mr. Sleepy Man?
2:00–9:39
4
What challenges does a solo developer face?
9:39–12:30
5
How does music influence game design?
12:30–16:24
6
What role does nostalgia play in Mr. Sleepy Man?
16:24–23:52
7
How does feedback shape the game development process?
23:52–28:00
8
What can we expect from Mr. Sleepy Man?
28:00–48:26
Speakers
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