Devin Santi
๐ค SpeakerAppearances Over Time
Podcast Appearances
Yo, how we doing?
Yo, how we doing?
Yo, how we doing?
Yeah, I guess I'm a masochist because this is just like, it is, no pun intended, a nightmare. But at the same time, it's like it's half nightmare, half like creative revolution. It's so fun. I love making games. It's like the best thing. It's been an awakening, making this game. Oh, really? With awakening, you say? Yeah, awakening. Right, right. I'm already starting with the puns.
Yeah, I guess I'm a masochist because this is just like, it is, no pun intended, a nightmare. But at the same time, it's like it's half nightmare, half like creative revolution. It's so fun. I love making games. It's like the best thing. It's been an awakening, making this game. Oh, really? With awakening, you say? Yeah, awakening. Right, right. I'm already starting with the puns.
Yeah, I guess I'm a masochist because this is just like, it is, no pun intended, a nightmare. But at the same time, it's like it's half nightmare, half like creative revolution. It's so fun. I love making games. It's like the best thing. It's been an awakening, making this game. Oh, really? With awakening, you say? Yeah, awakening. Right, right. I'm already starting with the puns.
But anyway, I started as a musician, just making music and funny YouTube videos. And I'll say the core of the creative force going into Mr. Sleepy Man was like, I was kind of artistically split. Like, I would make kind of, like, I would make serious music, and then I would make funny videos, and I really didn't know how to, like, blend the two worlds together.
But anyway, I started as a musician, just making music and funny YouTube videos. And I'll say the core of the creative force going into Mr. Sleepy Man was like, I was kind of artistically split. Like, I would make kind of, like, I would make serious music, and then I would make funny videos, and I really didn't know how to, like, blend the two worlds together.
But anyway, I started as a musician, just making music and funny YouTube videos. And I'll say the core of the creative force going into Mr. Sleepy Man was like, I was kind of artistically split. Like, I would make kind of, like, I would make serious music, and then I would make funny videos, and I really didn't know how to, like, blend the two worlds together.
And when I stumbled upon the creative idea of Mr. Sleepy Man, the idea of just, like, he's this wacky, silly, sleepy guy, but there are nightmares, and the nightmares are coming for him, it was like, it just, like, clicked. I was like, okay, this is perfect, like, artistic. I can do anything I wanted to do artistically, and I wouldn't be, like, confined by...
And when I stumbled upon the creative idea of Mr. Sleepy Man, the idea of just, like, he's this wacky, silly, sleepy guy, but there are nightmares, and the nightmares are coming for him, it was like, it just, like, clicked. I was like, okay, this is perfect, like, artistic. I can do anything I wanted to do artistically, and I wouldn't be, like, confined by...
And when I stumbled upon the creative idea of Mr. Sleepy Man, the idea of just, like, he's this wacky, silly, sleepy guy, but there are nightmares, and the nightmares are coming for him, it was like, it just, like, clicked. I was like, okay, this is perfect, like, artistic. I can do anything I wanted to do artistically, and I wouldn't be, like, confined by...
let's say, whenever you do something creative, it's almost like sometimes you're putting yourself in a box. But because Mr. Sleepy Man is this dream world aesthetic, there are no rules. And that kind of just allowed me to do whatever I wanted. That's pretty nice.
let's say, whenever you do something creative, it's almost like sometimes you're putting yourself in a box. But because Mr. Sleepy Man is this dream world aesthetic, there are no rules. And that kind of just allowed me to do whatever I wanted. That's pretty nice.
let's say, whenever you do something creative, it's almost like sometimes you're putting yourself in a box. But because Mr. Sleepy Man is this dream world aesthetic, there are no rules. And that kind of just allowed me to do whatever I wanted. That's pretty nice.
You know, I love 3D platformers. I love Mario 64. Heck yeah. I'm a huge Nintendo nerd. I love Zelda. I love all that. And, you know, I didn't necessarily intend to just make a cookie cutter 3D platformer.
You know, I love 3D platformers. I love Mario 64. Heck yeah. I'm a huge Nintendo nerd. I love Zelda. I love all that. And, you know, I didn't necessarily intend to just make a cookie cutter 3D platformer.
You know, I love 3D platformers. I love Mario 64. Heck yeah. I'm a huge Nintendo nerd. I love Zelda. I love all that. And, you know, I didn't necessarily intend to just make a cookie cutter 3D platformer.
If anything, it was just, like, the character controller of a 3D platformer is so fun that I just, like, there's something just so expressive about it that it just, it's just what I wanted to do creatively. Like, I didn't even, it wasn't even necessarily a conscious thought of, like, ooh, what kind of game am I going to make? It's just, like, naturally that's what I gravitated towards.
If anything, it was just, like, the character controller of a 3D platformer is so fun that I just, like, there's something just so expressive about it that it just, it's just what I wanted to do creatively. Like, I didn't even, it wasn't even necessarily a conscious thought of, like, ooh, what kind of game am I going to make? It's just, like, naturally that's what I gravitated towards.