Devin Santi
๐ค SpeakerAppearances Over Time
Podcast Appearances
If anything, it was just, like, the character controller of a 3D platformer is so fun that I just, like, there's something just so expressive about it that it just, it's just what I wanted to do creatively. Like, I didn't even, it wasn't even necessarily a conscious thought of, like, ooh, what kind of game am I going to make? It's just, like, naturally that's what I gravitated towards.
and it was kind of a mistake because I learned quickly that the reason why there aren't that many 3d platformers is because they're incredibly difficult to develop. So really the first like two years, we're just trying to get a working character controller. Oh, banging my head against the wall. Um,
and it was kind of a mistake because I learned quickly that the reason why there aren't that many 3d platformers is because they're incredibly difficult to develop. So really the first like two years, we're just trying to get a working character controller. Oh, banging my head against the wall. Um,
and it was kind of a mistake because I learned quickly that the reason why there aren't that many 3d platformers is because they're incredibly difficult to develop. So really the first like two years, we're just trying to get a working character controller. Oh, banging my head against the wall. Um,
And the idea of just like, OK, and in 3D platformers, usually the gameplay loop is just like you're running around and you're collecting things and you're jumping on stuff and that's it. And I always like wonder why is there never more to 3D platformer? I want to do more exploration, more interactivity. And that's because like it takes so long to make a 3D platformer.
And the idea of just like, OK, and in 3D platformers, usually the gameplay loop is just like you're running around and you're collecting things and you're jumping on stuff and that's it. And I always like wonder why is there never more to 3D platformer? I want to do more exploration, more interactivity. And that's because like it takes so long to make a 3D platformer.
And the idea of just like, OK, and in 3D platformers, usually the gameplay loop is just like you're running around and you're collecting things and you're jumping on stuff and that's it. And I always like wonder why is there never more to 3D platformer? I want to do more exploration, more interactivity. And that's because like it takes so long to make a 3D platformer.
So just like even the idea of doing this as a solo developer is like not a good idea. If anyone like asked me for advice, I'd say don't follow your dreams. Don't do it. I was lucky that there was a global pandemic, but if there wasn't a global pandemic, this game wouldn't exist.
So just like even the idea of doing this as a solo developer is like not a good idea. If anyone like asked me for advice, I'd say don't follow your dreams. Don't do it. I was lucky that there was a global pandemic, but if there wasn't a global pandemic, this game wouldn't exist.
So just like even the idea of doing this as a solo developer is like not a good idea. If anyone like asked me for advice, I'd say don't follow your dreams. Don't do it. I was lucky that there was a global pandemic, but if there wasn't a global pandemic, this game wouldn't exist.
I love that people are loving the demo. And I love that the game is so far in development that I could also tell people that you haven't seen anything yet. If you think it gets crazy... You don't even know. I got a little idea. Just a little. It gets weird. This game gets weird. I'm starting to think, hmm, maybe I should put a parental guidance warning before the game starts.
I love that people are loving the demo. And I love that the game is so far in development that I could also tell people that you haven't seen anything yet. If you think it gets crazy... You don't even know. I got a little idea. Just a little. It gets weird. This game gets weird. I'm starting to think, hmm, maybe I should put a parental guidance warning before the game starts.
I love that people are loving the demo. And I love that the game is so far in development that I could also tell people that you haven't seen anything yet. If you think it gets crazy... You don't even know. I got a little idea. Just a little. It gets weird. This game gets weird. I'm starting to think, hmm, maybe I should put a parental guidance warning before the game starts.
It's not inappropriate by any means, but it's just like, I don't know. It gets spooky. I'll tell you it gets spooky.
It's not inappropriate by any means, but it's just like, I don't know. It gets spooky. I'll tell you it gets spooky.
It's not inappropriate by any means, but it's just like, I don't know. It gets spooky. I'll tell you it gets spooky.
Well, I think as a solo developer, I kind of have the benefit of just like, you know, if you're working on a team with someone and someone comes to the team with a piece of music, you can't really like trash that person. Like you have to like respect like what they made.
Well, I think as a solo developer, I kind of have the benefit of just like, you know, if you're working on a team with someone and someone comes to the team with a piece of music, you can't really like trash that person. Like you have to like respect like what they made.
Well, I think as a solo developer, I kind of have the benefit of just like, you know, if you're working on a team with someone and someone comes to the team with a piece of music, you can't really like trash that person. Like you have to like respect like what they made.
But since I'm the only person working on it, I can be really hard on myself and be like, yep, you're like really just like demean myself and put myself down. And it's and it's OK because it's just me. So like it really is about the iterative process, iterative process.