Devin Santi
speaker
110 appearances
1 recordings
1 series
first heard Apr 2025
last heard Apr 2025
Devin Santi’s voice in public audio — every appearance, attributed to the second.
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Appearances
When you go into that start menu, and you're in this empty room, and there's cereal on the ground, and there's all these broken TVs, I'm already telling the story there. There's a lot of foreshadowing, and there's a lot of lore that I give into the game without saying anything.
and really it's just like if you checked out every detail of the game you would realize there's almost like a hidden story underneath what's going on which is fun like i love when games do that and it's like i didn't even have to think about doing it it's just like that's what i wanted to do as soon as i made a game let me put all these secrets in there
Yeah, dual meanings are like I've as a songwriter, I've been doing that forever. Like I recently went back and listened to a lot of old songs that I wrote. I listened to some stuff I made when I was 17. I was like, this kid, this kid was onto something like I've just instinctually just like I've always been writing music. So, you know, it's not something I think about.
You know, I don't sit down and go, I'm going to write a song today. It's like it it bleeds out of you. The drive to make art is this internal drive.
I'm not sure if I did that yet. We'll see. Yeah. We'll see. I don't know if a broader audience would like, um, it's something that once again, it's like, I can't really be too conscious of, you know, music. I think I, I'm attracted to like the pop music stuff. I'm much, I'm attracted to the simple things, which essentially is like what most people are gonna gravitate towards. It's like in music,
I remember when I was coming up as a musician, and I remember being in high school, and all the guys that played guitar, they thought they were so cool, and they were, like, talking about all the bands that they liked, and I like Linkin Park, and they were going to make fun of me if I say I like Linkin Park, because it's, like, 2008, and it's, like, the least cool thing to like, because it's, like, culturally.
And I just remember just, like, thinking, like, well, people kind of miss the point sometimes, because... A musician will get really into a song because of a technical aspect, like, oh, this guitar solo is so fast, or look how fast this drummer is playing. But people don't think about that. People that listen to music, they just want to connect.
It's about the emotional connection, what resonates with them as a person. When you hear a song, why are you listening to it? Are you listening to it for a drum fill? Or are you listening to it because the person is saying something that means something to you? And I think that's the core. And I go into game development with that perspective as well.
I'm like, Freebird! Freebird is a great example because that is technically proficient, but he's emoting through the guitar playing. It's not... playing fast for the sake of playing fast, he's playing fast to communicate these ideas. which I feel like a lot of metal music with anything that's like, you know, that stuff is just like, look how fast I can play mom.
Oh yeah, I think just coding is so fun. I didn't realize how fun coding would be. Because it's just like problem solving at its... You grind it down to its basic principles. I didn't realize that I would actually kind of be good at it. I mean, it's still up for debate if I'm good at coding, honestly.
I think it is just like I'm good at criticizing myself in that way because it's like I can look back at my past mistakes and improve upon that. And game development, I feel like it is almost like every person should try and make a game because you've learned so much about yourself and you see your mistakes in real time. If something doesn't work because of a lack of logic...
That's so great for someone's development. I think there's a lot of boomers out there that can really benefit from that.
I think maybe if you've got to run for president, maybe you should do some game development.
I will say in 2025, it's the easiest it's ever been. I mean, I bet there's some like developers from the nineties and two thousands that are looking down on me saying like, Oh man, he's got it so easy back in my day, you know? So it's, you know, it's,
Well, it makes you really honest with yourself because as an artist, you have to kill your darlings, as they say. Yeah, yeah. Last year, there was an entire other world in the game, and I was just like, it's got to die. Rest in peace. You got to put them down. Dang. Yeah. Sorry, kids. We got to put them down. Yep. You have to kind of have that mentality.
It's like at any time, I love everything in this game, but y'all could die. At any time I throw any of it out. And that's that that takes like a radical honesty, because if you hold if you hold everything that you've made too close, you become blind in a way. Yeah. You know.
I like to see the personal growth in making things, and therapy is great too. Everyone, go to therapy. Go to therapy as a preventative measure. That's the thing. No one wants to go to therapy as a preventative measure. I'm going to tell you, go to therapy as a preventative measure. You're going to thank yourself in five years.
if it takes off and I make a lot of money, I'm going to disappear. Dude.
I think it's like the idea of like, I'm going all back to the music. I'm just going to talk about myself artistically in general. It's like, there's, there's a, even when I'm growing up, there's like, you know, it's also cultural where it's just like being the idea of being famous. Like, Oh, everyone wants to be famous. Everyone's got the phone.
And it's like, I don't think I ever want to be famous.
Showing 41–60 of 110 · page 3 of 6
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