Devin Santi
๐ค SpeakerAppearances Over Time
Podcast Appearances
In a good way. With nostalgia, I try and be very cautious with it. Because nostalgia, for nostalgia's sake, in a way, is almost predatory for the consumer. And it's the opposite of that. If anything, I feel like the game, I'm almost having a commentary about nostalgia. And some of the songs later in the game really talk about, like, why am I escaping?
In a good way. With nostalgia, I try and be very cautious with it. Because nostalgia, for nostalgia's sake, in a way, is almost predatory for the consumer. And it's the opposite of that. If anything, I feel like the game, I'm almost having a commentary about nostalgia. And some of the songs later in the game really talk about, like, why am I escaping?
In a good way. With nostalgia, I try and be very cautious with it. Because nostalgia, for nostalgia's sake, in a way, is almost predatory for the consumer. And it's the opposite of that. If anything, I feel like the game, I'm almost having a commentary about nostalgia. And some of the songs later in the game really talk about, like, why am I escaping?
Why do I need to use this form of meaning to escape from the past? And that becomes kind of an overarching story theme in the game.
Why do I need to use this form of meaning to escape from the past? And that becomes kind of an overarching story theme in the game.
Why do I need to use this form of meaning to escape from the past? And that becomes kind of an overarching story theme in the game.
I thought I was just rocking out. No, no. Things happen. Stealing donuts. There's a cause and effect.
I thought I was just rocking out. No, no. Things happen. Stealing donuts. There's a cause and effect.
I thought I was just rocking out. No, no. Things happen. Stealing donuts. There's a cause and effect.
If anything, there are things in the demo that happen in the demo, and you think, oh, this is just a funny, crazy thing, but all of your actions in the demo have an effect on the rest of the game.
If anything, there are things in the demo that happen in the demo, and you think, oh, this is just a funny, crazy thing, but all of your actions in the demo have an effect on the rest of the game.
If anything, there are things in the demo that happen in the demo, and you think, oh, this is just a funny, crazy thing, but all of your actions in the demo have an effect on the rest of the game.
That's probably my entire life. Yeah, right? I feel like Mr. Sleepy Man as a character is the embodiment of that because I didn't intend to make him a video game character. I was just drawing a sleepy guy. I was practicing drawing because I knew I wanted to do game art. And I was like, oh, Sleepy Man, Mr. Sleepy Man, that sounds funny.
That's probably my entire life. Yeah, right? I feel like Mr. Sleepy Man as a character is the embodiment of that because I didn't intend to make him a video game character. I was just drawing a sleepy guy. I was practicing drawing because I knew I wanted to do game art. And I was like, oh, Sleepy Man, Mr. Sleepy Man, that sounds funny.
That's probably my entire life. Yeah, right? I feel like Mr. Sleepy Man as a character is the embodiment of that because I didn't intend to make him a video game character. I was just drawing a sleepy guy. I was practicing drawing because I knew I wanted to do game art. And I was like, oh, Sleepy Man, Mr. Sleepy Man, that sounds funny.
And then it kind of just occurred to me that it would be a fun game idea. But then even the idea of him being this character who, you know, you're doing morally wrong things in the game. You're stealing a cash register. You're messing with people in the town. I didn't realize the comedic aspect of that, that, oh, Mr. Sleepy Man, because he's asleep, he doesn't have any moral accountability.
And then it kind of just occurred to me that it would be a fun game idea. But then even the idea of him being this character who, you know, you're doing morally wrong things in the game. You're stealing a cash register. You're messing with people in the town. I didn't realize the comedic aspect of that, that, oh, Mr. Sleepy Man, because he's asleep, he doesn't have any moral accountability.
And then it kind of just occurred to me that it would be a fun game idea. But then even the idea of him being this character who, you know, you're doing morally wrong things in the game. You're stealing a cash register. You're messing with people in the town. I didn't realize the comedic aspect of that, that, oh, Mr. Sleepy Man, because he's asleep, he doesn't have any moral accountability.
Like, the player absolves him. That in itself is almost like a joke. And I'd say that is kind of, like, unexpected, you know, because I didn't... I didn't preconceive something like that. Things kind of just fell into place. It's just the game. If there's something funny in the game, it just happened to be funny. That's the thing about comedy, too.
Like, the player absolves him. That in itself is almost like a joke. And I'd say that is kind of, like, unexpected, you know, because I didn't... I didn't preconceive something like that. Things kind of just fell into place. It's just the game. If there's something funny in the game, it just happened to be funny. That's the thing about comedy, too.