Devin Santi
๐ค SpeakerAppearances Over Time
Podcast Appearances
Like, the player absolves him. That in itself is almost like a joke. And I'd say that is kind of, like, unexpected, you know, because I didn't... I didn't preconceive something like that. Things kind of just fell into place. It's just the game. If there's something funny in the game, it just happened to be funny. That's the thing about comedy, too.
I love comedy as an art form because you can tell when someone's trying to be funny.
I love comedy as an art form because you can tell when someone's trying to be funny.
I love comedy as an art form because you can tell when someone's trying to be funny.
Yeah. And it's, I'm trying to make myself laugh at the end of the day, you know, and it doesn't escape you. Like you go and you read the descriptions of the objectives and I'm putting jokes in there. And the best part for me is like, you know, I'm the biggest fan of my humor because it's for me.
Yeah. And it's, I'm trying to make myself laugh at the end of the day, you know, and it doesn't escape you. Like you go and you read the descriptions of the objectives and I'm putting jokes in there. And the best part for me is like, you know, I'm the biggest fan of my humor because it's for me.
Yeah. And it's, I'm trying to make myself laugh at the end of the day, you know, and it doesn't escape you. Like you go and you read the descriptions of the objectives and I'm putting jokes in there. And the best part for me is like, you know, I'm the biggest fan of my humor because it's for me.
So like I'll write a joke two years ago and then I'll read the description of something while I'm coding. And it's like, oh, I completely forget about the joke and it makes me laugh, which is, which is kind of the idea. If you're, if you can't, if you don't like your own cooking, then why are you cooking? You know?
So like I'll write a joke two years ago and then I'll read the description of something while I'm coding. And it's like, oh, I completely forget about the joke and it makes me laugh, which is, which is kind of the idea. If you're, if you can't, if you don't like your own cooking, then why are you cooking? You know?
So like I'll write a joke two years ago and then I'll read the description of something while I'm coding. And it's like, oh, I completely forget about the joke and it makes me laugh, which is, which is kind of the idea. If you're, if you can't, if you don't like your own cooking, then why are you cooking? You know?
Yeah. You know, there's a famous Rick Rubin quote. It's like, you really, if you try and make something for someone else, you're going to ultimately fail. I'm paraphrasing that. But in a game, it's like, you have to really balance that because at the end of the day, it is for someone else. It is like, it's like cooking. It is the same thing.
Yeah. You know, there's a famous Rick Rubin quote. It's like, you really, if you try and make something for someone else, you're going to ultimately fail. I'm paraphrasing that. But in a game, it's like, you have to really balance that because at the end of the day, it is for someone else. It is like, it's like cooking. It is the same thing.
Yeah. You know, there's a famous Rick Rubin quote. It's like, you really, if you try and make something for someone else, you're going to ultimately fail. I'm paraphrasing that. But in a game, it's like, you have to really balance that because at the end of the day, it is for someone else. It is like, it's like cooking. It is the same thing.
It's like, you're not the one consuming it at the end of the day. Yeah. But, you know, when someone like just pops into my Discord and they have like a thousand lines of feedback, you have to really take it as a grain of salt. I feel like the best feedback I get is from people who have been following the game and truly understand my vision of it.
It's like, you're not the one consuming it at the end of the day. Yeah. But, you know, when someone like just pops into my Discord and they have like a thousand lines of feedback, you have to really take it as a grain of salt. I feel like the best feedback I get is from people who have been following the game and truly understand my vision of it.
It's like, you're not the one consuming it at the end of the day. Yeah. But, you know, when someone like just pops into my Discord and they have like a thousand lines of feedback, you have to really take it as a grain of salt. I feel like the best feedback I get is from people who have been following the game and truly understand my vision of it.
And like the feedback that they give, it's like someone that actually cares about the game rather than someone who's kind of just nitpicking and they think it should be something else. Like that's subjective, like there's subjective feedback and objective feedback.
And like the feedback that they give, it's like someone that actually cares about the game rather than someone who's kind of just nitpicking and they think it should be something else. Like that's subjective, like there's subjective feedback and objective feedback.
And like the feedback that they give, it's like someone that actually cares about the game rather than someone who's kind of just nitpicking and they think it should be something else. Like that's subjective, like there's subjective feedback and objective feedback.
someone objectively sees where the game is going and can help steer in that direction that's great but if someone's just like they don't even want that type of game yet they're giving feedback because they saw some other game that did that that's usually kind of how i yeah you kind of have to just filter through what's useful and what's