Devin Santi
๐ค SpeakerAppearances Over Time
Podcast Appearances
someone objectively sees where the game is going and can help steer in that direction that's great but if someone's just like they don't even want that type of game yet they're giving feedback because they saw some other game that did that that's usually kind of how i yeah you kind of have to just filter through what's useful and what's
someone objectively sees where the game is going and can help steer in that direction that's great but if someone's just like they don't even want that type of game yet they're giving feedback because they saw some other game that did that that's usually kind of how i yeah you kind of have to just filter through what's useful and what's
Get over it. I don't think it's that difficult of a game to begin with, like, from a platforming perspective. Like, at one point in development, I was trying to make it so, like, maybe you can beat the game without even pressing the jump button. That was too far. I went too far. But it's, I mean...
Get over it. I don't think it's that difficult of a game to begin with, like, from a platforming perspective. Like, at one point in development, I was trying to make it so, like, maybe you can beat the game without even pressing the jump button. That was too far. I went too far. But it's, I mean...
Get over it. I don't think it's that difficult of a game to begin with, like, from a platforming perspective. Like, at one point in development, I was trying to make it so, like, maybe you can beat the game without even pressing the jump button. That was too far. I went too far. But it's, I mean...
Yeah, you really have to sort through it, because at the end of the day, you have to make what you want to make. And I think maybe some people, at least people who do game development, that's an artistic confidence that takes years to develop. And I think I'm fortunate that I kind of, like, I really, like,
Yeah, you really have to sort through it, because at the end of the day, you have to make what you want to make. And I think maybe some people, at least people who do game development, that's an artistic confidence that takes years to develop. And I think I'm fortunate that I kind of, like, I really, like,
Yeah, you really have to sort through it, because at the end of the day, you have to make what you want to make. And I think maybe some people, at least people who do game development, that's an artistic confidence that takes years to develop. And I think I'm fortunate that I kind of, like, I really, like,
i really got my legs in like music and youtube and i i've been making stuff my entire life like i made a youtube channel when i was like 12 probably shouldn't have that was a mistake they probably should have been watching what i was doing because then i had like people really criticizing me harshly yeah yeah as a as a kid that just the descriptive of that word but um Yeah.
i really got my legs in like music and youtube and i i've been making stuff my entire life like i made a youtube channel when i was like 12 probably shouldn't have that was a mistake they probably should have been watching what i was doing because then i had like people really criticizing me harshly yeah yeah as a as a kid that just the descriptive of that word but um Yeah.
i really got my legs in like music and youtube and i i've been making stuff my entire life like i made a youtube channel when i was like 12 probably shouldn't have that was a mistake they probably should have been watching what i was doing because then i had like people really criticizing me harshly yeah yeah as a as a kid that just the descriptive of that word but um Yeah.
So that's kind of, I think I just have, I, I have a lot of experience going into game development. So I think people get into game development as like the first thing that they've tried to do and, I'm lucky that I have like music. What is great about music as an art form is that rhythm goes into everything.
So that's kind of, I think I just have, I, I have a lot of experience going into game development. So I think people get into game development as like the first thing that they've tried to do and, I'm lucky that I have like music. What is great about music as an art form is that rhythm goes into everything.
So that's kind of, I think I just have, I, I have a lot of experience going into game development. So I think people get into game development as like the first thing that they've tried to do and, I'm lucky that I have like music. What is great about music as an art form is that rhythm goes into everything.
Like having a rhythm for how long a cut scene should be having a rhythm for even just a sequence, a platforming sequence, just that instinct. I feel I carry over. I've got instincts for music that I've been carrying over into everything. That makes sense.
Like having a rhythm for how long a cut scene should be having a rhythm for even just a sequence, a platforming sequence, just that instinct. I feel I carry over. I've got instincts for music that I've been carrying over into everything. That makes sense.
Like having a rhythm for how long a cut scene should be having a rhythm for even just a sequence, a platforming sequence, just that instinct. I feel I carry over. I've got instincts for music that I've been carrying over into everything. That makes sense.
Yeah. I think the strength is that everything is coming from the same source. If I'm writing a line of dialogue, if I'm writing a lyric, if I'm writing a piece of music, it's all coming from my brain, and I have the same idea. And I think... Even when the game starts, I'm communicating so many things.
Yeah. I think the strength is that everything is coming from the same source. If I'm writing a line of dialogue, if I'm writing a lyric, if I'm writing a piece of music, it's all coming from my brain, and I have the same idea. And I think... Even when the game starts, I'm communicating so many things.
Yeah. I think the strength is that everything is coming from the same source. If I'm writing a line of dialogue, if I'm writing a lyric, if I'm writing a piece of music, it's all coming from my brain, and I have the same idea. And I think... Even when the game starts, I'm communicating so many things.