Word of the Day - 每日一詞
Activity Overview
Episode publication activity over the past year
Episodes
20140612 stain 污点
09 Jun 2014
Contributed by Lukas
20140611 rasterize 格栅化
09 Jun 2014
Contributed by Lukas
20140610 preferred 首选的
09 Jun 2014
Contributed by Lukas
20140609 instructive 有启发性的
09 Jun 2014
Contributed by Lukas
20140606 spacing 间距
03 Jun 2014
Contributed by Lukas
20140605 primitive 简单的;原始的
03 Jun 2014
Contributed by Lukas
20140604 sprite sheet 精灵表单
03 Jun 2014
Contributed by Lukas
20140603 boundary 边界
03 Jun 2014
Contributed by Lukas
20140530 compression 压缩
30 May 2014
Contributed by Lukas
(词根)-Press 压缩 im+press 令人印象深刻 sup+press 压抑;抑制 1. V-ERG (使)压紧;(使)压缩...
20140529 multiply 相乘
29 May 2014
Contributed by Lukas
multiply 相乘 (前缀)multi- 很多 EX:multi + cultural=multi-cultural 多文化的; multi+vitamin = multi-vitamin综合维生素 ...
20140528 straight-forward 直接的
28 May 2014
Contributed by Lukas
straight-forward 直接的 This is the most straight-forward solution to the problem. 这是这个问题最直接的解决方案...
20140527 reflectance 反射率
26 May 2014
Contributed by Lukas
reflectance 反射率 G channel controls the specular reflectance. G通道控制高光反射率。 reflect 反映Many newspa...
20140526 dedicated 专用的
26 May 2014
Contributed by Lukas
2014.5.26 dedicated 专用的 Now we have a dedicated character shader. 现在我们有一个角色专用的材质球。 Sh...
20140523 orthographic view 正交视图
20 May 2014
Contributed by Lukas
orthographic view 正交视图 If none of the orthographic views works, you can use three-quarter view. 如果正交视图没有...
20140522 profile view 侧视图
20 May 2014
Contributed by Lukas
profile view 侧视图 The weapon icon is the provile view of a gun.武器图标是一把枪的侧视图。 本节目由EA Games制作
20140521 overwrite 复写
20 May 2014
Contributed by Lukas
overwrite 覆盖 Please overwrite the existing files with the updated ones. 请用更新过的文件覆盖已有文件。
20140520 participate 参与
20 May 2014
Contributed by Lukas
participate 参与 I didn't participate in the activity because of PTO.由于PTO我没有参加活动。 本节目由EA Games制作
20140519 distraction 分心
20 May 2014
Contributed by Lukas
distraction 分心 We can't afford too many distractions since it's the last stage of the project development.我们不能够分太多心,因为...
20140516 experiment 试验
16 May 2014
Contributed by Lukas
experiment 试验 If you want to experiment the new method, please read the following document. 如果你想要试验新方法,请阅读以下文档...
20140515 face 面向
15 May 2014
Contributed by Lukas
face 面向 The left side of the building should be facing the positive X direction. 建筑的左面应该面向X轴正方向。...
20140514 coincident 重合的
14 May 2014
Contributed by Lukas
coincident 重合的;巧合 The coincident vertexes are displayed in red. 重合的顶点显示为红色 What a coincidence! 真巧啊!(Coincide...
20140513 evaluate 评估
13 May 2014
Contributed by Lukas
evaluate 评估 We will evaluate the workflow during the preproduction. 我们会在预生产中评估工作流程。 感谢EA...
20140512 mitigation 缓解
12 May 2014
Contributed by Lukas
mitigation 缓解 Risk mitigation is very important to project management. 风险缓解对于项目管理非常重要。 谢谢...
20140509 blurry 模糊的
07 May 2014
Contributed by Lukas
The character looks a little blurry.角色看上去有些模糊。
20140508 Restrictive 限制的
07 May 2014
Contributed by Lukas
Our budget is pretty restrictive.我们的预算很有限。
20140507 minimal 最小的
07 May 2014
Contributed by Lukas
minimal 最小的 The assets should be as minimal as possible.物件应该尽可能最小。
20140506 trailer 宣传片
07 May 2014
Contributed by Lukas
The new trailer will be released next month.新的宣传片会在下月发布。
20140505 resolve 解决
07 May 2014
Contributed by Lukas
Breaking up animation into smaller chunks will help resolve menory issues.把动画分割成更小的片段有助于解决内存问题。
Intro
28 Apr 2014
Contributed by Lukas