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Activity Overview

Episode publication activity over the past year

Episodes

20140612 stain 污点

09 Jun 2014

Contributed by Lukas

20140611 rasterize 格栅化

09 Jun 2014

Contributed by Lukas

20140610 preferred 首选的

09 Jun 2014

Contributed by Lukas

20140609 instructive 有启发性的

09 Jun 2014

Contributed by Lukas

20140606 spacing 间距

03 Jun 2014

Contributed by Lukas

20140605 primitive 简单的;原始的

03 Jun 2014

Contributed by Lukas

20140604 sprite sheet 精灵表单

03 Jun 2014

Contributed by Lukas

20140603 boundary 边界

03 Jun 2014

Contributed by Lukas

20140530 compression 压缩

30 May 2014

Contributed by Lukas

(词根)-Press 压缩 im+press 令人印象深刻 sup+press 压抑;抑制 1. V-ERG (使)压紧;(使)压缩...

20140529 multiply 相乘

29 May 2014

Contributed by Lukas

multiply 相乘 (前缀)multi- 很多  EX:multi + cultural=multi-cultural 多文化的; multi+vitamin = multi-vitamin综合维生素 ...

20140528 straight-forward 直接的

28 May 2014

Contributed by Lukas

straight-forward  直接的 This is the most straight-forward solution to the problem. 这是这个问题最直接的解决方案...

20140527 reflectance 反射率

26 May 2014

Contributed by Lukas

reflectance  反射率 G channel controls the specular reflectance.  G通道控制高光反射率。 reflect 反映Many newspa...

20140526 dedicated 专用的

26 May 2014

Contributed by Lukas

2014.5.26 dedicated 专用的 Now we have a dedicated character shader. 现在我们有一个角色专用的材质球。 Sh...

20140523 orthographic view 正交视图

20 May 2014

Contributed by Lukas

orthographic view  正交视图 If none of the orthographic views works, you can use three-quarter view. 如果正交视图没有...

20140522 profile view 侧视图

20 May 2014

Contributed by Lukas

profile view 侧视图 The weapon icon is the provile view of a gun.武器图标是一把枪的侧视图。 本节目由EA Games制作

20140521 overwrite 复写

20 May 2014

Contributed by Lukas

overwrite 覆盖 Please overwrite the existing files with the updated ones. 请用更新过的文件覆盖已有文件。

20140520 participate 参与

20 May 2014

Contributed by Lukas

participate 参与 I didn't participate in the activity because of PTO.由于PTO我没有参加活动。 本节目由EA Games制作

20140519 distraction 分心

20 May 2014

Contributed by Lukas

distraction 分心 We can't afford too many distractions since it's the last stage of the project development.我们不能够分太多心,因为...

20140516 experiment 试验

16 May 2014

Contributed by Lukas

experiment 试验 If you want to experiment the new method, please read the following document. 如果你想要试验新方法,请阅读以下文档...

20140515 face 面向

15 May 2014

Contributed by Lukas

face  面向 The left side of the building should be facing the positive X direction. 建筑的左面应该面向X轴正方向。...

20140514 coincident 重合的

14 May 2014

Contributed by Lukas

coincident 重合的;巧合 The coincident vertexes are displayed in red.  重合的顶点显示为红色 What a coincidence! 真巧啊!(Coincide...

20140513 evaluate 评估

13 May 2014

Contributed by Lukas

evaluate  评估 We will evaluate the workflow during the preproduction. 我们会在预生产中评估工作流程。 感谢EA...

20140512 mitigation 缓解

12 May 2014

Contributed by Lukas

mitigation  缓解 Risk mitigation is very important to project management. 风险缓解对于项目管理非常重要。 谢谢...

20140509 blurry 模糊的

07 May 2014

Contributed by Lukas

The character looks a little blurry.角色看上去有些模糊。

20140508 Restrictive 限制的

07 May 2014

Contributed by Lukas

Our budget is pretty restrictive.我们的预算很有限。

20140507 minimal 最小的

07 May 2014

Contributed by Lukas

minimal 最小的 The assets should be as minimal as possible.物件应该尽可能最小。

20140506 trailer 宣传片

07 May 2014

Contributed by Lukas

The new trailer will be released next month.新的宣传片会在下月发布。

20140505 resolve 解决

07 May 2014

Contributed by Lukas

Breaking up animation into smaller chunks will help resolve menory issues.把动画分割成更小的片段有助于解决内存问题。

Intro

28 Apr 2014

Contributed by Lukas