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不可理论

35: Empuzzlement

30 Dec 2020

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在解谜游戏中竟然获得感动,由此进行的一系列探索。 邮箱:[email protected] 网站:bukelilun.com 也可以在这里找到主播宝婷:微博/豆瓣 @tifanie 游戏:Manifold Garden (无尽花园)、Portal(传送门)、Braid(时空幻境)、The Witness(见证者) 、Cypher、Alchemia Marcel Danesi, The Puzzle Instinct 符号学家 Charles Sanders Peirce 符号学入门读物《打开边界的符号学》 Learning curves: analysing pace and challenge in four successful puzzle games 几个游戏开发者分享:GDC2196 Level Design Workshop: Solving Puzzle Design ; IndieCade 2013 - Empuzzlement (featuring: Jonathan Blow, Marc ten Bosch, and Droqen) Clara Fernandez-Vara, Puzzle Writing: Best Practices Luke Arnott, Unraveling Braid: Puzzle Games and Storytelling in the Imperative Mood 乔治·佩雷克《人生拼图版》

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