很想像谷爱凌一样体验「in the zone」却屡屡失败的我,试图研究了一阵子积极心理学。心流(flow)是最优心理体验、新自由主义经济的工具,也可能是由痛苦构成的。 邮箱:[email protected] 网站:bukelilun.com 也可以在这里找到主播宝婷:微博/豆瓣 @tifanie 米哈里·契克森米哈赖的书《心流》、《发现心流》 in the groove 化境(in the zone) 纽约时报文章《谷爱凌:我承认,我爱上了恐惧》(中文版) 陈星汉的游戏 flOw 陈星汉的论文:Flow in Games 机核电台节目:“互动是一件乐器”——陈星汉谈游戏创作 Ian Bogost, How to Talk about Video Games masocore(masochism + hardcore) 人类学家凯洛瓦(Roger Caillois)关于游戏的书 Man, Play and Games 李奇的文章《我们为什么会上瘾?以及如何自救》 Natasha Dow Schüll, Addiction by Design(李奇翻译的中文版:《运气的诱饵》) 机器迷境(machine zone) 完美偶发性(perfect contingency) 功能性自闭 / 孤独症(functional autism) 死亡驱力(death drive),在弗洛依德的术语中也被称为 nirvana principle 或 compulsion to destiny Rik Loose, The Subject of Addiction 漫画家 福本伸行 福本伸行作品『アカギ 〜闇に降り立った天才〜』 的主角赤木しげる Ian Bogost, Play Anything Bernard De Koven, The Well-Played Game 像 Ian Bogost 和 Bernard De Koven 这样的「玩乐学家」(研究 gameness of games)被称为 ludologist Braxton Soderman, Against Flow Robert Fritz, Path of Least Resistance (中文版:《最小阻力之路》)
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