【本期概要】主播|Chris_Lee、Pickle_7F嘉宾|Ron本期内容是主播Chris分享了他进入XR行业的第一个主导项目—结合脑机接口的VR冥想项目。分享内容从策划阶段对冥想流程的规划,到用户旅程中各场景的细节设计。以及在整个交互过程中,如何利用和反馈脑机接口的数据信息,让用户在虚拟世界中获得与现实不同的冥想体验。最后Chris和Ron也交流了自己对VR工具的优势分析,以及对行业发展的看法等内容。【欢迎关注】小宇宙苹果podcast【🎙️收听指南】01:01 播客标题的由来02:40 脑机接口冥想项目背景,侵入式和非侵入式脑机接口的区别06:55 VR冥想项目策划、场景和体验流程11:53 冥想app对呼吸的衡量手段,怎样利用脑机接口的数据设计交互12:35 “呼吸环”的脑机接口数据反馈14:47 Home场景的设计思考21:00 在自然场景和设计场景中的设计抉择22:02 海洋、鳐鱼和浮游生物的场景和交互设计26:41 关于美术风格的讨论31:12 游戏过程中声音、图案等细节的用户交互36:03 设计过程中对硬件优化的影响,材质、帧率等等39:50 如何平衡眩晕感42:25 冥想项目和VR开发的匹配度,还有哪些方向值得XR关注45:48 XR应用的核心优势讨论50:26 用上VR以后高中生也能建模52:51 目前XR作为生产力工具的局限55:11 和建筑业主在VR模型里漫游的经历56:53 Chris和Ron是怎么进入这个行业的58:29 对想要入行XR的大家有什么建议【VR冥想项目相关内容】-Home场景设计-草图集合-剖面路线-AIGC海面-AIGC海底-AIGC神庙-未实现方案【名词解释】pico:一款国产XR头显美术风格讨论部分提及的游戏:光遇、梦之境提及的VR应用:multi-brush、open brush、gravity sketch、hologram、prospect【相关信息】本期bgm:Modal soul classics by NujabesChris入行经验分享:Vol.05 跻身小众赛道,探索VR/AR领域的体验设计【特别鸣谢】Configreality 位形空间
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