Ace of Shame
๐ค SpeakerAppearances Over Time
Podcast Appearances
And because I said, this has the best map in any Metroidvania I've ever seen. It lets you take a screenshot and pin it to the map itself so that you can remember what the thing was that you couldn't get to. Like at one point there's a chest that's like, it's well above double jump range. And I'm like, well, how the heck am I supposed to get up there?
And so I just took a screenshot of it, pinned it to the map. And then later on in the game, probably six hours later, I got the ability that let me get up there, but I could see it. Like I visually could see, oh yeah, that's where that treasure chest is. I couldn't get to before. And I have heard good things about the map in Ender Magnolias, but what is it that they do?
And so I just took a screenshot of it, pinned it to the map. And then later on in the game, probably six hours later, I got the ability that let me get up there, but I could see it. Like I visually could see, oh yeah, that's where that treasure chest is. I couldn't get to before. And I have heard good things about the map in Ender Magnolias, but what is it that they do?
And so I just took a screenshot of it, pinned it to the map. And then later on in the game, probably six hours later, I got the ability that let me get up there, but I could see it. Like I visually could see, oh yeah, that's where that treasure chest is. I couldn't get to before. And I have heard good things about the map in Ender Magnolias, but what is it that they do?
Is it just a plethora of fast travel points? Like, is there something that makes it more approachable?
Is it just a plethora of fast travel points? Like, is there something that makes it more approachable?
Is it just a plethora of fast travel points? Like, is there something that makes it more approachable?
I thought that was genius for Lost Crown, to be honest with you. I get that you want these big, sprawling worlds for Metrovania so that you can kind of wander around and explore. But just give me the ability to, once I've experienced it, just skip over some of that stuff, man. Or just have something that says, go to this zone. Or just something.
I thought that was genius for Lost Crown, to be honest with you. I get that you want these big, sprawling worlds for Metrovania so that you can kind of wander around and explore. But just give me the ability to, once I've experienced it, just skip over some of that stuff, man. Or just have something that says, go to this zone. Or just something.
I thought that was genius for Lost Crown, to be honest with you. I get that you want these big, sprawling worlds for Metrovania so that you can kind of wander around and explore. But just give me the ability to, once I've experienced it, just skip over some of that stuff, man. Or just have something that says, go to this zone. Or just something.
I can't tell you the number of hours I have lost in this life by backtracking somewhere that it was like, it's not there. Oh, wait. Maybe it's over here. Nope. It's not over there. Like, what was I doing? I know it was somewhere around here. I just can't find it. Yes, exactly. I saw that door.
I can't tell you the number of hours I have lost in this life by backtracking somewhere that it was like, it's not there. Oh, wait. Maybe it's over here. Nope. It's not over there. Like, what was I doing? I know it was somewhere around here. I just can't find it. Yes, exactly. I saw that door.
I can't tell you the number of hours I have lost in this life by backtracking somewhere that it was like, it's not there. Oh, wait. Maybe it's over here. Nope. It's not over there. Like, what was I doing? I know it was somewhere around here. I just can't find it. Yes, exactly. I saw that door.
Yeah. More of that, please, for Metroidvania. So, all right, listen, we're running low on time. Ace, you know, you mentioned it and I just want to double check this because I was going to get your rating on this game. But like, are you truly giving this a 10 out of 10?
Yeah. More of that, please, for Metroidvania. So, all right, listen, we're running low on time. Ace, you know, you mentioned it and I just want to double check this because I was going to get your rating on this game. But like, are you truly giving this a 10 out of 10?
Yeah. More of that, please, for Metroidvania. So, all right, listen, we're running low on time. Ace, you know, you mentioned it and I just want to double check this because I was going to get your rating on this game. But like, are you truly giving this a 10 out of 10?
where this it's so good man though it's we didn't want to get in a story for spoilers i know that you said so i don't want to really touch yeah i know you said the story actually like like it made you emotional yeah a little bit man in a way yeah yeah it was that's always good it was touching
where this it's so good man though it's we didn't want to get in a story for spoilers i know that you said so i don't want to really touch yeah i know you said the story actually like like it made you emotional yeah a little bit man in a way yeah yeah it was that's always good it was touching
where this it's so good man though it's we didn't want to get in a story for spoilers i know that you said so i don't want to really touch yeah i know you said the story actually like like it made you emotional yeah a little bit man in a way yeah yeah it was that's always good it was touching
Well, especially for indie devs, they don't have teams of a hundred people doing all this stuff. And so like you said, somebody that actually releases a complete game that isn't buggy, isn't broken, isn't a, Hey, we'll patch that. Don't worry. Day one patch kind of thing, you know, is, is something that should be rewarded.