Ace
π€ SpeakerAppearances Over Time
Podcast Appearances
No, no, no, no. When I read that note, my first thought was, oh, the door in the front is unlocked. I'll just walk around the house.
Well, on top of just not being worth it, I also think I think I fell asleep like two out of the three times I tried to play this game.
Well, on top of just not being worth it, I also think I think I fell asleep like two out of the three times I tried to play this game.
Well, on top of just not being worth it, I also think I think I fell asleep like two out of the three times I tried to play this game.
So a little too chill for my my liking, I think.
So a little too chill for my my liking, I think.
So a little too chill for my my liking, I think.
Oh, let me start.
Oh, let me start.
Oh, let me start.
So what worked for me was, of course, I really liked the graphics and the environment. And I liked the start of the story where it seemed like we were getting somewhere pretty straightforward with the thinking and whatnot. And then it just devolves into Dark Souls levels of lore reading. And I'm just like, I do not want to do this.
So what worked for me was, of course, I really liked the graphics and the environment. And I liked the start of the story where it seemed like we were getting somewhere pretty straightforward with the thinking and whatnot. And then it just devolves into Dark Souls levels of lore reading. And I'm just like, I do not want to do this.
So what worked for me was, of course, I really liked the graphics and the environment. And I liked the start of the story where it seemed like we were getting somewhere pretty straightforward with the thinking and whatnot. And then it just devolves into Dark Souls levels of lore reading. And I'm just like, I do not want to do this.
if the game had a narrator or something, when you pick something up that like would start telling me about it, maybe I would have been more into it. Uh, but you know, I liked aspects of it. What I don't like is a puzzle game where I am drafting my own path and it doesn't have all the answers. It's like you threw me into an escape room, but you left out the tools I need to escape.
if the game had a narrator or something, when you pick something up that like would start telling me about it, maybe I would have been more into it. Uh, but you know, I liked aspects of it. What I don't like is a puzzle game where I am drafting my own path and it doesn't have all the answers. It's like you threw me into an escape room, but you left out the tools I need to escape.
if the game had a narrator or something, when you pick something up that like would start telling me about it, maybe I would have been more into it. Uh, but you know, I liked aspects of it. What I don't like is a puzzle game where I am drafting my own path and it doesn't have all the answers. It's like you threw me into an escape room, but you left out the tools I need to escape.
It makes you feel like an idiot because you're trying to go down the pathways. It's like, oh, no, you see, you got this room, but it only goes in this L shape. So it goes into the wall. It doesn't go anywhere else.
It makes you feel like an idiot because you're trying to go down the pathways. It's like, oh, no, you see, you got this room, but it only goes in this L shape. So it goes into the wall. It doesn't go anywhere else.
It makes you feel like an idiot because you're trying to go down the pathways. It's like, oh, no, you see, you got this room, but it only goes in this L shape. So it goes into the wall. It doesn't go anywhere else.
It's like, oh, you want to go this way, but you see, the only thing you've got that could move you forward is the chapel. And every time you walk into the chapel, you're going to lose money. And the money didn't even do anything. So I was like, whatever. Who cares, man? I'll take the chapel every time.