Adam Leventhal
๐ค SpeakerAppearances Over Time
Podcast Appearances
So the traces will literally go up to the first dim, then continue on to the second dim or to the third dim in those platforms. So just the presence of that second, of having two dims on there sometimes changes the SI. In DDR4, it often didn't. So if you only had one dim populate, you could still get the maximum memory speed. possible.
However, in DDR5, just the presence of two DIMMs per channel drops dramatically what maximum speed you can hit. And then if you actually make the mistake of populating it, then that drops the speed.
However, in DDR5, just the presence of two DIMMs per channel drops dramatically what maximum speed you can hit. And then if you actually make the mistake of populating it, then that drops the speed.
Yeah, then for us, the other big change is that from SP3 to SP5, you went from 8 channels to 12 channels.
Yeah, then for us, the other big change is that from SP3 to SP5, you went from 8 channels to 12 channels.
And so just for us, since we kind of have this half-width system, that's, I guess that's, what about, I don't know, one of the other, I don't know, Eric, do you remember what the width is on that?
And so just for us, since we kind of have this half-width system, that's, I guess that's, what about, I don't know, one of the other, I don't know, Eric, do you remember what the width is on that?
So basically, we were in a place where you could fit 16 DIMM slots, but you weren't going to make 24 DIMM slots magically appear in the space of 16, not unless you got very creative. So we ended up saying, okay, between that and the fact that you now had 96 gig and 128 gig RDIMMs without going to 3DS, which means you can actually purchase them and pay for them without a lot of blood money, then...
So basically, we were in a place where you could fit 16 DIMM slots, but you weren't going to make 24 DIMM slots magically appear in the space of 16, not unless you got very creative. So we ended up saying, okay, between that and the fact that you now had 96 gig and 128 gig RDIMMs without going to 3DS, which means you can actually purchase them and pay for them without a lot of blood money, then...
or really you're not basically fighting against the GPUs and HBM, which means you can actually get them. Then that kind of, kind of put us down to, okay, well that, that, you know, you want the memory bandwidth. That's definitely one of the big values here. And the memory latency for a number of applications can definitely matter and you can still get to capacity in other ways.
or really you're not basically fighting against the GPUs and HBM, which means you can actually get them. Then that kind of, kind of put us down to, okay, well that, that, you know, you want the memory bandwidth. That's definitely one of the big values here. And the memory latency for a number of applications can definitely matter and you can still get to capacity in other ways.
So that, that's kind of, I ended up kind of going at a kind of 12 channel, one DPC kind of configuration and, Because we looked at saying, okay, was that better? The other option was, hey, eight channel, two DPC. And that just kind of seemed kind of the worst of all worlds.
So that, that's kind of, I ended up kind of going at a kind of 12 channel, one DPC kind of configuration and, Because we looked at saying, okay, was that better? The other option was, hey, eight channel, two DPC. And that just kind of seemed kind of the worst of all worlds.
Well, in the DDR4 world, where you went from 3200 to 2933, that was a very easy cost to pay. If you were telling me to go from 6400 to 6000...
Well, in the DDR4 world, where you went from 3200 to 2933, that was a very easy cost to pay. If you were telling me to go from 6400 to 6000...
Yeah, the MR part of it is there. I think you'll, then once the questions, you know, as that slowly enters the market and memory controller support and, you know, seeing the costs, you know, assuming you can get the cost not to be ridiculous because volume is definitely one of the big parts of the DRAM business.
Yeah, the MR part of it is there. I think you'll, then once the questions, you know, as that slowly enters the market and memory controller support and, you know, seeing the costs, you know, assuming you can get the cost not to be ridiculous because volume is definitely one of the big parts of the DRAM business.
But, you know, for us, because we have a platform that's not trying to scrunch everything into a 1U, you know, a higher dim just means a new thermoformed air flow shroud. Right. And that's pretty easy to go fit in. You know, for us, the added height is not a problem. For other platforms and other chassis, you could be kind of SOL.
But, you know, for us, because we have a platform that's not trying to scrunch everything into a 1U, you know, a higher dim just means a new thermoformed air flow shroud. Right. And that's pretty easy to go fit in. You know, for us, the added height is not a problem. For other platforms and other chassis, you could be kind of SOL.
Yes, absolutely.