Alex Kammer
speaker
95 appearances
1 recordings
1 series
first heard Oct 2024
last heard Oct 2024
Alex Kammer’s voice in public audio — every appearance, attributed to the second.
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Appearances
Sure. While Gamehole Con has been rolling forward, while I've been writing freelance stuff for other publishers, several of the other Gamehole guys and myself have been writing content for Gamehole Publishing. We were creating our own setting called the Eastern Marches, and we were locating our adventures in this setting as it's collaboratively grown.
And, you know, Ed Greenwood has written a few things for us and myself and Josh Hoyt, and we have on our gameworldpublishing.com site, you can see those adventures. That's really the, those are the pillars that undergird the setting. And so as we're building out regions of the setting, that's when it became a little more sort of epiphany level for me.
Like, why don't we run organized play in this setting that we know so well and that we can also do it in a collaborative way? Meaning that because it's a relatively new setting, of course, and while we have a lot of content, it doesn't, you know, compared to the, you know, forgotten realms, you know, the mountains of content that exists for that or really any other major public setting.
When freelance authors write for us and want to write an adventure, they can create a town. They can create any NPC they want. They can create monsters. They can do all that stuff because, again, we don't have any of the limitations that, first of all, a corporate... setting has. And this will be fun.
I think it's going to be great to be able to engage in this collaborative process of building the eastern marshes more fully while telling great stories in season-type settings as we go each year. We have season one sketched out. I'm right in the middle of writing episode one, the first adventure. And
So that's why we're doing it in the Eastern Marches, and that's why it's called the Wardens of the Eastern Marches. Specifically, we have alliances that are in our program. There are six alliances. And that was one thing that I felt that the Adventurers League kind of
Didn't kind of missed because the they had they have a similar structure, but it never became forward in the way the Adventures were written or play did you know the factions of course actions? Yeah, and those were cool and I liked them, but they didn't have any impact on anything They did more flavor in our setting at the beginning.
Yeah, well, and I can kind of understand it's, first of all, a lot of work. If you're going to create an adventure, I'll just tell you as a designer, writing an adventure, a three-hour adventure and having a main goal, a main objective, and then six side things.
So each alliance has something, their characters have something meaningful to do, not just go pick up a thing, you know, just really to advance a story, it's tricky. And when you are, writing content, especially relying on third party people to do it and disparate authors from all over the place, it's very difficult to keep a central concept like factions to really mean something.
So I understand what happened, but it was disappointing to me because I agree with you, Tess. It was awesome. Those banners. Early GamelCon, we replicated those banners for Adventure League. I mean, it was cool. I love that. I thought the concept was so neat that you're part of a cabal beyond just being a D&D player that meant something, that informed your character's actions.
And that's very much what we want to try to accomplish here. Cool.
Sure. Yeah, the Eastern Marches is a smaller part of a larger continent. And that's what you see when you pick up our guide or if you go on to our site and look at it, the map you referenced, that's what it is. It's focused on that portion of the larger continent, and we call it the Eastern Marches. But yeah, it is, as you described, there is a... frozen, colder.
There's a northern hemisphere kind of analog. The history is that there was a mediocracy located in the north that dominated this region for thousands of years. And that's why that area is rife with ruins and abandoned watchtowers and things like that, that have all kinds of interesting things and all kinds of storytelling opportunities bordered on the
on the West by the, uh, uh, Columbus mountains, as you described, that is the, the second age in our setting is a, is an work kingdom that actually, um, established the legal system, uh, in our setting, uh, and also established all kinds of other institutions of learning and universities and so on. Um, and, uh, that was the second age and, uh, going forward in time.
Now we're in the modern age where, um, There is no central authority that governs the Eastern Marches. It's a series of basically almost feudal in that they're separate city-states and just regional powers. That is why the alliances are a thing. The alliances are the only overarching authority that have control or that can exert influence across the entirety of the Eastern Marches.
There's one that say, for example, merchants and one that is more of a nature conservation, the Golden Conservancy. And their aims are then can be expressed throughout the setting because again, there is no central governmental authority. Larger cities in the South, It tends to be a little more rural in the south as well as sort of the breadbasket of the setting.
And then of course, more mountainous to the west and then this massive ocean, the Sapphire Sea to the east. So it's not heavily populated. There are a couple of bigger cities, but this is not like the Sword Coast for the Forgotten Realms in terms of just population density and stuff that's there.
Oh yeah, yeah. No, we're ready to, we could go, we could start now. I want, you know, the player's guide, this handout should, you know, hopefully answers most of those questions, at least in broad strokes. So We're going to start at GamelCon 2025 is the first time that you'll actually play. And then it's open source.
So anyone who wants to run this anywhere at a convention, a store, anywhere else are absolutely free to do so. We will have the adventures up for sale at a discreet price through our site and likely through the usual website. usual suspects where you can buy things. We're still talking to Beyond. We're talking to Wizards about this.
They're interested, but they have so many things that they're doing with third-party content right now. I don't know if we're going to be carried on Beyond or not. TBD. But so once you start then, I guess you can bring a character from any... This is an interesting... Mike Shay asked me the same question. Yeah, so what happens if you bring a character from some really obscure publication?
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