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Alex Kammer

👤 Person
190 total appearances

Appearances Over Time

Podcast Appearances

Mastering Dungeons
Wardens of the Eastern Marches! (MD 210)

So many of us got into public play, playing with strangers through organized play. And so the very concept that you could sit down at a table with a sheet and not know anyone else around the table and play D&D is amazing. And so that's sort of as a threshold matter, that's why, because I love it. I've written a ton for organized play over the years.

Mastering Dungeons
Wardens of the Eastern Marches! (MD 210)

So many of us got into public play, playing with strangers through organized play. And so the very concept that you could sit down at a table with a sheet and not know anyone else around the table and play D&D is amazing. And so that's sort of as a threshold matter, that's why, because I love it. I've written a ton for organized play over the years.

Mastering Dungeons
Wardens of the Eastern Marches! (MD 210)

It's been super important to my development as a freelance author, to my development as being a DM, quite frankly. I've run so much, so many games for Pathfinder and for PFS and then through Adventures League and down the line. So it's important to me personally. But why now specifically?

Mastering Dungeons
Wardens of the Eastern Marches! (MD 210)

It's been super important to my development as a freelance author, to my development as being a DM, quite frankly. I've run so much, so many games for Pathfinder and for PFS and then through Adventures League and down the line. So it's important to me personally. But why now specifically?

Mastering Dungeons
Wardens of the Eastern Marches! (MD 210)

Because Adventures League is, I think it's an understatement to say they're at a crossroads as what they really are and what they're going to do. You see for years, the last three or four years, really the main creators of content for the Adventures League have been Gamehole Con, and Baldwin Games.

Mastering Dungeons
Wardens of the Eastern Marches! (MD 210)

Because Adventures League is, I think it's an understatement to say they're at a crossroads as what they really are and what they're going to do. You see for years, the last three or four years, really the main creators of content for the Adventures League have been Gamehole Con, and Baldwin Games.

Mastering Dungeons
Wardens of the Eastern Marches! (MD 210)

We're the two premier partners that have sections of the Forgotten Realms in which we can write adventures. And so we've created content that we've run at various conventions, Gangwell Con, and then Dave, of course, is doing things at lots of places like Gen Con and Origins and so on. And that's been great.

Mastering Dungeons
Wardens of the Eastern Marches! (MD 210)

We're the two premier partners that have sections of the Forgotten Realms in which we can write adventures. And so we've created content that we've run at various conventions, Gangwell Con, and then Dave, of course, is doing things at lots of places like Gen Con and Origins and so on. And that's been great.

Mastering Dungeons
Wardens of the Eastern Marches! (MD 210)

But it's kind of an interesting concept when you step back from it and say, wait a minute, we're writing content for a company to promote their product and we don't even get to sell it the way we want to sell it. We don't get to do exactly what we want to do with it. We have to get approval for basically writing our own content that we're running at our own show.

Mastering Dungeons
Wardens of the Eastern Marches! (MD 210)

But it's kind of an interesting concept when you step back from it and say, wait a minute, we're writing content for a company to promote their product and we don't even get to sell it the way we want to sell it. We don't get to do exactly what we want to do with it. We have to get approval for basically writing our own content that we're running at our own show.

Mastering Dungeons
Wardens of the Eastern Marches! (MD 210)

that we then have to share if we sell anything half 50 cents on the dollar with the parent company who has nothing to do with the creation of that product in the first place. So there's that. And because there's really not much support from the company right now, I think they have other bigger things that they're obviously working on. And you guys have commented on this over the...

Mastering Dungeons
Wardens of the Eastern Marches! (MD 210)

that we then have to share if we sell anything half 50 cents on the dollar with the parent company who has nothing to do with the creation of that product in the first place. So there's that. And because there's really not much support from the company right now, I think they have other bigger things that they're obviously working on. And you guys have commented on this over the...

Mastering Dungeons
Wardens of the Eastern Marches! (MD 210)

past year about what's happened with the size of the D&D team. They just don't have the bandwidth to really do a lot with organized play. And I have now seen our organized play hall, which has been the largest eventually call in the world, decline over the last several years in size, just because we're losing DMs, we're losing player interest. Despite our best efforts, I think our content's great.

Mastering Dungeons
Wardens of the Eastern Marches! (MD 210)

past year about what's happened with the size of the D&D team. They just don't have the bandwidth to really do a lot with organized play. And I have now seen our organized play hall, which has been the largest eventually call in the world, decline over the last several years in size, just because we're losing DMs, we're losing player interest. Despite our best efforts, I think our content's great.

Mastering Dungeons
Wardens of the Eastern Marches! (MD 210)

I think we have really... We operate the Adventure League Hall at a loss, quite frankly. I think it's just such an important thing. I want that to be a resource for attendees to come and sit down and play, and you don't have to have a big group to play with. That's why, I guess in broad strokes, and because so many friends in the hobby now that are interested in helping with this,

Mastering Dungeons
Wardens of the Eastern Marches! (MD 210)

I think we have really... We operate the Adventure League Hall at a loss, quite frankly. I think it's just such an important thing. I want that to be a resource for attendees to come and sit down and play, and you don't have to have a big group to play with. That's why, I guess in broad strokes, and because so many friends in the hobby now that are interested in helping with this,

Mastering Dungeons
Wardens of the Eastern Marches! (MD 210)

And so we're going forward full steam and can really do a very, I don't, I just, you know, the sort of adjectives that are common in the marketplace, like bespoke or whatever, you know, that's what we're going to do.

Mastering Dungeons
Wardens of the Eastern Marches! (MD 210)

And so we're going forward full steam and can really do a very, I don't, I just, you know, the sort of adjectives that are common in the marketplace, like bespoke or whatever, you know, that's what we're going to do.

Mastering Dungeons
Wardens of the Eastern Marches! (MD 210)

We can do really fun things that we couldn't do for Adventures League in terms of the kind of stuff that players get and the kind of opportunities they'll have because we don't have a Wizard of the Coast or anyone else to answer to. We can just do it on our own.

Mastering Dungeons
Wardens of the Eastern Marches! (MD 210)

We can do really fun things that we couldn't do for Adventures League in terms of the kind of stuff that players get and the kind of opportunities they'll have because we don't have a Wizard of the Coast or anyone else to answer to. We can just do it on our own.