Alex Kammer
👤 PersonAppearances Over Time
Podcast Appearances
Sure. While Gamehole Con has been rolling forward, while I've been writing freelance stuff for other publishers, several of the other Gamehole guys and myself have been writing content for Gamehole Publishing. We were creating our own setting called the Eastern Marches, and we were locating our adventures in this setting as it's collaboratively grown.
Sure. While Gamehole Con has been rolling forward, while I've been writing freelance stuff for other publishers, several of the other Gamehole guys and myself have been writing content for Gamehole Publishing. We were creating our own setting called the Eastern Marches, and we were locating our adventures in this setting as it's collaboratively grown.
And, you know, Ed Greenwood has written a few things for us and myself and Josh Hoyt, and we have on our gameworldpublishing.com site, you can see those adventures. That's really the, those are the pillars that undergird the setting. And so as we're building out regions of the setting, that's when it became a little more sort of epiphany level for me.
And, you know, Ed Greenwood has written a few things for us and myself and Josh Hoyt, and we have on our gameworldpublishing.com site, you can see those adventures. That's really the, those are the pillars that undergird the setting. And so as we're building out regions of the setting, that's when it became a little more sort of epiphany level for me.
Like, why don't we run organized play in this setting that we know so well and that we can also do it in a collaborative way? Meaning that because it's a relatively new setting, of course, and while we have a lot of content, it doesn't, you know, compared to the, you know, forgotten realms, you know, the mountains of content that exists for that or really any other major public setting.
Like, why don't we run organized play in this setting that we know so well and that we can also do it in a collaborative way? Meaning that because it's a relatively new setting, of course, and while we have a lot of content, it doesn't, you know, compared to the, you know, forgotten realms, you know, the mountains of content that exists for that or really any other major public setting.
When freelance authors write for us and want to write an adventure, they can create a town. They can create any NPC they want. They can create monsters. They can do all that stuff because, again, we don't have any of the limitations that, first of all, a corporate... setting has. And this will be fun.
When freelance authors write for us and want to write an adventure, they can create a town. They can create any NPC they want. They can create monsters. They can do all that stuff because, again, we don't have any of the limitations that, first of all, a corporate... setting has. And this will be fun.
I think it's going to be great to be able to engage in this collaborative process of building the eastern marshes more fully while telling great stories in season-type settings as we go each year. We have season one sketched out. I'm right in the middle of writing episode one, the first adventure. And
I think it's going to be great to be able to engage in this collaborative process of building the eastern marshes more fully while telling great stories in season-type settings as we go each year. We have season one sketched out. I'm right in the middle of writing episode one, the first adventure. And
So that's why we're doing it in the Eastern Marches, and that's why it's called the Wardens of the Eastern Marches. Specifically, we have alliances that are in our program. There are six alliances. And that was one thing that I felt that the Adventurers League kind of
So that's why we're doing it in the Eastern Marches, and that's why it's called the Wardens of the Eastern Marches. Specifically, we have alliances that are in our program. There are six alliances. And that was one thing that I felt that the Adventurers League kind of
Didn't kind of missed because the they had they have a similar structure, but it never became forward in the way the Adventures were written or play did you know the factions of course actions? Yeah, and those were cool and I liked them, but they didn't have any impact on anything They did more flavor in our setting at the beginning.
Didn't kind of missed because the they had they have a similar structure, but it never became forward in the way the Adventures were written or play did you know the factions of course actions? Yeah, and those were cool and I liked them, but they didn't have any impact on anything They did more flavor in our setting at the beginning.
Yeah, well, and I can kind of understand it's, first of all, a lot of work. If you're going to create an adventure, I'll just tell you as a designer, writing an adventure, a three-hour adventure and having a main goal, a main objective, and then six side things.
Yeah, well, and I can kind of understand it's, first of all, a lot of work. If you're going to create an adventure, I'll just tell you as a designer, writing an adventure, a three-hour adventure and having a main goal, a main objective, and then six side things.
So each alliance has something, their characters have something meaningful to do, not just go pick up a thing, you know, just really to advance a story, it's tricky. And when you are, writing content, especially relying on third party people to do it and disparate authors from all over the place, it's very difficult to keep a central concept like factions to really mean something.
So each alliance has something, their characters have something meaningful to do, not just go pick up a thing, you know, just really to advance a story, it's tricky. And when you are, writing content, especially relying on third party people to do it and disparate authors from all over the place, it's very difficult to keep a central concept like factions to really mean something.
So I understand what happened, but it was disappointing to me because I agree with you, Tess. It was awesome. Those banners. Early GamelCon, we replicated those banners for Adventure League. I mean, it was cool. I love that. I thought the concept was so neat that you're part of a cabal beyond just being a D&D player that meant something, that informed your character's actions.
So I understand what happened, but it was disappointing to me because I agree with you, Tess. It was awesome. Those banners. Early GamelCon, we replicated those banners for Adventure League. I mean, it was cool. I love that. I thought the concept was so neat that you're part of a cabal beyond just being a D&D player that meant something, that informed your character's actions.