Alex Kammer
speaker
95 appearances
1 recordings
1 series
first heard Oct 2024
last heard Oct 2024
Alex Kammer’s voice in public audio — every appearance, attributed to the second.
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Appearances
Because what we say is that you can bring any 5e character just from a published source. So obviously Ghostfire, or Kobold, or of course Wizards, or whatever you like. But just something that has been at least published and it's had eyes on hopefully a professional game designer help build that character class. And this is the tricky part of it.
And what do we do when someone comes in with a T-Rex ninja laser beam bearing character? And that's undoubtedly going to happen. And so, it's going to be the ultimate DM fiat. They're going to say, look, that character, it's going to interrupt the fun of everyone else here. So, we can't allow that. with every presumption and leaning toward let everyone play what they want to play, please.
As long as it's not interfering with others' fun at the table, that you don't have some sort of game-breaking character, you absolutely can play it in this system. I guess we have a standard of reasonableness that we hope that everyone can appreciate and accept and that there's a reason for it. That as long as you're bringing a reasonable character to the to the game, you can play it.
Advancement is after you play one three-hour scenario, you can choose to advance. You don't have to level up. So you can level relatively quickly if you want, but you can stay at any level you like for as long as you like. And there are, based on the alliances, very specific rewards that happen at each level.
Um, for example, uh, at level two, you get an Alliance pin and if you play it at GamelCon, you'll actually get that pin. Um, it's going to be, we're having campaign coins are making them. I'll hopefully have them at the show to show off. Um, the cool thing, uh, uh, at other, uh, advancement piece is at level 10, you get an alliance signet ring.
And that's going to be, again, a physical ring that you can get. You come and play. That'll have your alliance logo on it. And that has spells that are in your ring and that you can cast as you like. There are three charges and there's a lesser effect that you can use for a single charge three times. Or there's one larger effect that you can burn all three charges at once to do something greater.
um and i think you know again that's the kind of stuff that we can do because we feel like doing it and right um we can we can write our adventures in contemplation of that uh and um so i think i think people are gonna have a lot of fun with and also like real magic sites or certs man i love those magic certs from am and i was really bummed when they went away um and i understand why they went away it's just a lot of stuff but we don't have that problem so we have a
And I'll have some sample ones at the show, elaborate scripts that we're going to do that people can stop by and take a peek at. So it's going to be all that. We're going to have log sheets and all the kind of cool support that helps with players and DMs. Because even though we'll have
dozens of tables running at the same time, we're not trying to design something that's going to be run necessarily in a different country. Hopefully they do it, but they'll have to support however much of that they want to do is going to be on them. Gotcha.
Yeah. And organized play is particularly susceptible to that. I think that part of the hobby attracts min-maxers or whatever term we would like to apply to that. And I think it's cool too.
fiddling around with different builds and trying to figure out what does the most stuff and where did that designer not think of the interaction between some ancestry feature with the class and oh my gosh, now I have a barbarian that's unstoppable, whatever. I get it, I understand the attraction, but for the sake of everyone's fun, we're trying to... And we'll see, I guess.
We'll see if... I hope we don't have to be more legislative in that. I hope that it'll work this way. So many great companies that are doing such good work. And my friends at Ghostfire and Kobold have also just given us license to use their monsters.
So even if we are in the yellow world, and for all God, we have so much stuff that we get to use that are IP from other companies that we'll be using in our
in our system so um you know it's not like we have to create we and we have a lot of we have a beverage of our own creatures but to be able to use all this stuff from these other great companies it's going to be awesome and it's certainly going to make the authorship a lot easier
I mean, right? Isn't that the thing when you're a DM and you have players like, what's happening? I mean, isn't that really what we're trying to accomplish? Like, wait, what? You know, that's a big part.
No, it was. And it's funny, we weren't even thinking about the Western Marches when we did that. But it is basically a kind of a blank slate part of that is called the Eastern Marches because of recent colonization. Larger societies from across the Sapphire Sea have come and that's what they've called it, the Eastern Marches, because it is.
largely undiscovered other than some large coastal cities. So that's exactly why we call it that. But then I thought, oh, man, I can't believe there's already this whole thing out there called the Western Marches that is going to hopefully not create too much confusion.
Oh, absolutely. Absolutely. That's the, my hope is that, uh, in the traditionally when anyone who has written for organized play, run games for organized play or play games and organized play, and they've been told, no, that we're going to try to turn as many of those in the asses as possible as just a philosophy. So, um, yes, absolutely.
With, with GMs DMs that are going to, uh, to, especially that are, uh, want to, um, you know, run chunks of a season of ours and they have suggestions or ideas or thoughts on, on how to, where to, where to go left instead of right. Absolutely. We're very, we're very interested in that. And we hope that people are as invested and excited about it as we are with these stories. Because again,
You know, D&D is better when the more people that are involved in it, the more people that are writing it, the more people that are contributing to a collective narrative. And especially when you're talking about world building, that's certainly what we hope happens, that people are interested in the setting and they want to contribute and want to create, you know, in our...
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