Alex Kammer

speaker
95 appearances 1 recordings 1 series first heard Oct 2024 last heard Oct 2024

Alex Kammer’s voice in public audio — every appearance, attributed to the second.

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And my note to designers who are going to be working on this, you just go for it, man. Just write it. And as long as you're not altering things that are already on the map, we're going to almost certainly be good with it.
Yeah, that's just that the we love the stuff. Right. And so these are going to be three and a half by five cards, cardstock, well printed things that we selected that size based on common binder sleeves.
so these can be housed in a binder uh six per page easily um you know i still have my al binder and i was just looking through it the other day you know some of those oh man i just forgot about some of the great certs that i have from you know 2016 or whatever that was and you know before um it's so neat to have that um and so we have some this usual kind of uh prohibitions about how many magic items you could have active at one of the ones just you know typical sort of 5e stuff um but that's it so you have the the um
you actually have a physical tangible thing that is represents your, your magic item, everything from prosaic things from potions to plus one weapons to all kinds of other interesting things. And you know, that, that whole concept of weird, uh, either, um, recognition for something that you did or a one-off thing that's specific to a story is pretty cool.
And I, you know, being able to have one of those, um, certainly I love having them as a player. Um, I, I think our, our players are going to enjoy that too. Um,
and again these are going to be all open source so if people want to use these uh we're going to share you know they can absolutely have them um and uh because you know that'll so you can do these and if uh we've been several green stores have already reached out to us interested uh and wanting to do this amazing you know I can't even believe we're not we're just not even off the ground yet and they're interested and I think it speaks to that this is a really um a needed thing in our hobby you know that the accessibility
So what we're going to do for this season one in 2025, we'll have 10 adventures and then an epic. So whereas the classic epic where the multi-table, the whole hall are together accomplishing a thing at the end, and Alan Patrick's actually writing that for us this 2025. Alan's been such a good bud for, you know, he's end of everything author for that.
So we've been working together and all kinds of stuff now. And so he's been very helpful with that. So he's gonna be writing the epic. So 10 adventures that takes you through, you know, I can't remember the exact array. I think we have four, one through. So we, the adventures league was built on tiers. We do two, they're a little more refined, a little more smaller bites.
So ours are one through three. And so three levels instead of five. I think that makes it easier. I always struggled with that as a DM when I had, you know, two fifth level characters and three first and like, ah, how can I really make this a cool experience? So I think making tiers a little smaller will help with that.
And, uh, so then with, um, uh, with the, our concept of you can level after one adventure, you can very, you could certainly at one show, uh, get your significant ring, you know, if you want it to, if you're so inclined to get to 10th level, um, and then the Epic will be for all levels. So that's going to be all done. That'll be at GamelCon 2025 and out it goes.
Uh, and so at least initially my, our focus is going to be.
content for each year you know one at a time now we'll see to what extent other conventions and shows are interested and you know want to create content and absolutely interested in having that conversation and you know want to inculcate encourage it any way we can but that's where we are because we i just don't know yeah if someone's at a gaming store listening to this right they can also reach out to you right and run it there which is really cool because i think gaming stores are also really looking for a source of energy for their play these days
So that's the plan. We're going to be formally hiring folks here. After the show, we're going to start getting the 10. I'm writing the first one and I think Josh is writing one. I think Royce is writing one. But beyond that, we have a bunch of slots that we're going to hire authors for. And like the way, I'm very proud of what we continue to do.
So this is also something I should say, we're not killing our Adventure League program at all. We will continue to... We will continue to produce great content, I hope, through our Border Kingdoms and we have a really great writing room. Joe Alfano has done a wonderful job with that.
I'm very proud of the fact that we pay our authors, we pay our editors, and that we take care of the folks who work for us. We're certainly going to do that with Wardens as well. But yeah, we're still going to continue to create AL content as well. Right.
Yeah, yeah.
Oh man, Sean, I'm so glad you asked me because this is the biggest deal in the world and the 50th anniversary of D&D is making me just shake all year long. I can't believe it. I'm just so amazed that we are here. I can't believe that D&D is 50 years old. It must mean that I'm older than 50, which is true. And so I can't believe it and I love it.
So lots of people are doing all kinds of cool things for the anniversary. I mean, there've been all kinds of stuff. And so...
when i was thinking about what could our show do what and especially in character keeping with our character of what our game will cons about when i think of dnd i think the way to best celebrate is to play the game um it's cool to watch a live stream and watch celebrities play that's absolutely great and to uh you know it was cool to be helped with the um the museum uh at gen con uh to john peterson and bill meinhardt and i put on the 50th anniversary uh
artifact museum at Gen Con. And that was really cool sharing the sort of stuff that I have sitting behind me here, the historical relics of our hobby. But I think truly the best way is to have the game be played by as many people as possible
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