Alex Kammer
👤 PersonAppearances Over Time
Podcast Appearances
fiddling around with different builds and trying to figure out what does the most stuff and where did that designer not think of the interaction between some ancestry feature with the class and oh my gosh, now I have a barbarian that's unstoppable, whatever. I get it, I understand the attraction, but for the sake of everyone's fun, we're trying to... And we'll see, I guess.
fiddling around with different builds and trying to figure out what does the most stuff and where did that designer not think of the interaction between some ancestry feature with the class and oh my gosh, now I have a barbarian that's unstoppable, whatever. I get it, I understand the attraction, but for the sake of everyone's fun, we're trying to... And we'll see, I guess.
We'll see if... I hope we don't have to be more legislative in that. I hope that it'll work this way. So many great companies that are doing such good work. And my friends at Ghostfire and Kobold have also just given us license to use their monsters.
We'll see if... I hope we don't have to be more legislative in that. I hope that it'll work this way. So many great companies that are doing such good work. And my friends at Ghostfire and Kobold have also just given us license to use their monsters.
So even if we are in the yellow world, and for all God, we have so much stuff that we get to use that are IP from other companies that we'll be using in our
So even if we are in the yellow world, and for all God, we have so much stuff that we get to use that are IP from other companies that we'll be using in our
in our system so um you know it's not like we have to create we and we have a lot of we have a beverage of our own creatures but to be able to use all this stuff from these other great companies it's going to be awesome and it's certainly going to make the authorship a lot easier
in our system so um you know it's not like we have to create we and we have a lot of we have a beverage of our own creatures but to be able to use all this stuff from these other great companies it's going to be awesome and it's certainly going to make the authorship a lot easier
I mean, right? Isn't that the thing when you're a DM and you have players like, what's happening? I mean, isn't that really what we're trying to accomplish? Like, wait, what? You know, that's a big part.
I mean, right? Isn't that the thing when you're a DM and you have players like, what's happening? I mean, isn't that really what we're trying to accomplish? Like, wait, what? You know, that's a big part.
No, it was. And it's funny, we weren't even thinking about the Western Marches when we did that. But it is basically a kind of a blank slate part of that is called the Eastern Marches because of recent colonization. Larger societies from across the Sapphire Sea have come and that's what they've called it, the Eastern Marches, because it is.
No, it was. And it's funny, we weren't even thinking about the Western Marches when we did that. But it is basically a kind of a blank slate part of that is called the Eastern Marches because of recent colonization. Larger societies from across the Sapphire Sea have come and that's what they've called it, the Eastern Marches, because it is.
largely undiscovered other than some large coastal cities. So that's exactly why we call it that. But then I thought, oh, man, I can't believe there's already this whole thing out there called the Western Marches that is going to hopefully not create too much confusion.
largely undiscovered other than some large coastal cities. So that's exactly why we call it that. But then I thought, oh, man, I can't believe there's already this whole thing out there called the Western Marches that is going to hopefully not create too much confusion.
Oh, absolutely. Absolutely. That's the, my hope is that, uh, in the traditionally when anyone who has written for organized play, run games for organized play or play games and organized play, and they've been told, no, that we're going to try to turn as many of those in the asses as possible as just a philosophy. So, um, yes, absolutely.
Oh, absolutely. Absolutely. That's the, my hope is that, uh, in the traditionally when anyone who has written for organized play, run games for organized play or play games and organized play, and they've been told, no, that we're going to try to turn as many of those in the asses as possible as just a philosophy. So, um, yes, absolutely.
With, with GMs DMs that are going to, uh, to, especially that are, uh, want to, um, you know, run chunks of a season of ours and they have suggestions or ideas or thoughts on, on how to, where to, where to go left instead of right. Absolutely. We're very, we're very interested in that. And we hope that people are as invested and excited about it as we are with these stories. Because again,
With, with GMs DMs that are going to, uh, to, especially that are, uh, want to, um, you know, run chunks of a season of ours and they have suggestions or ideas or thoughts on, on how to, where to, where to go left instead of right. Absolutely. We're very, we're very interested in that. And we hope that people are as invested and excited about it as we are with these stories. Because again,
You know, D&D is better when the more people that are involved in it, the more people that are writing it, the more people that are contributing to a collective narrative. And especially when you're talking about world building, that's certainly what we hope happens, that people are interested in the setting and they want to contribute and want to create, you know, in our...
You know, D&D is better when the more people that are involved in it, the more people that are writing it, the more people that are contributing to a collective narrative. And especially when you're talking about world building, that's certainly what we hope happens, that people are interested in the setting and they want to contribute and want to create, you know, in our...