Andre
👤 PersonAppearances Over Time
Podcast Appearances
You don't have this with movies or TVs or something. People usually finish the episode, finish the movie. So you can't really afford to have like very complicated narratives. However, you can mask it a little better than a lot of these games are doing that. Like, they don't really care. Usually, it's through the world and the characters.
You don't have this with movies or TVs or something. People usually finish the episode, finish the movie. So you can't really afford to have like very complicated narratives. However, you can mask it a little better than a lot of these games are doing that. Like, they don't really care. Usually, it's through the world and the characters.
You don't have this with movies or TVs or something. People usually finish the episode, finish the movie. So you can't really afford to have like very complicated narratives. However, you can mask it a little better than a lot of these games are doing that. Like, they don't really care. Usually, it's through the world and the characters.
Like, in Kingdom Come, if someone wants something for you to bring them, it's usually... It has a reason. It ties into their story. There's a reason for you being the person who can bring this. It's not like, I'm a hunter and I want five wolf belts. Get them yourself. You're a hunter, for Christ's sake.
Like, in Kingdom Come, if someone wants something for you to bring them, it's usually... It has a reason. It ties into their story. There's a reason for you being the person who can bring this. It's not like, I'm a hunter and I want five wolf belts. Get them yourself. You're a hunter, for Christ's sake.
Like, in Kingdom Come, if someone wants something for you to bring them, it's usually... It has a reason. It ties into their story. There's a reason for you being the person who can bring this. It's not like, I'm a hunter and I want five wolf belts. Get them yourself. You're a hunter, for Christ's sake.
Like, you know?
Like, you know?
Like, you know?
So... This is the bad part, I think. Fetch quests are fine, but their setting is usually so lazy. Right. Spirit uninspiring that it's sort of comes out as like, yeah, it's a fetch with that as that escort quests have a different, like the MPC moving on their own. I know that's the challenge with those levels, I guess, are just for like a change of pace in some games.
So... This is the bad part, I think. Fetch quests are fine, but their setting is usually so lazy. Right. Spirit uninspiring that it's sort of comes out as like, yeah, it's a fetch with that as that escort quests have a different, like the MPC moving on their own. I know that's the challenge with those levels, I guess, are just for like a change of pace in some games.
So... This is the bad part, I think. Fetch quests are fine, but their setting is usually so lazy. Right. Spirit uninspiring that it's sort of comes out as like, yeah, it's a fetch with that as that escort quests have a different, like the MPC moving on their own. I know that's the challenge with those levels, I guess, are just for like a change of pace in some games.
You like the, you know, nurses. Like in Max Payne, like you get, you know, drugged and then there's this like line, you go on the lines and then it's like, I don't know if you have played the original. Oh yeah. Max. But there's like a level where you just walk in the dark and it's like, everyone hated it, but everyone remembers that.
You like the, you know, nurses. Like in Max Payne, like you get, you know, drugged and then there's this like line, you go on the lines and then it's like, I don't know if you have played the original. Oh yeah. Max. But there's like a level where you just walk in the dark and it's like, everyone hated it, but everyone remembers that.
You like the, you know, nurses. Like in Max Payne, like you get, you know, drugged and then there's this like line, you go on the lines and then it's like, I don't know if you have played the original. Oh yeah. Max. But there's like a level where you just walk in the dark and it's like, everyone hated it, but everyone remembers that.
That's such an iconic scene that everyone like, Oh, original Max Payne, the one where you just, get, you know, high on something and then you walk through dark level trying to find an exit. So these are for change of pace, but I think all of these are not bad on their own. The concepts aren't bad, but the execution is...
That's such an iconic scene that everyone like, Oh, original Max Payne, the one where you just, get, you know, high on something and then you walk through dark level trying to find an exit. So these are for change of pace, but I think all of these are not bad on their own. The concepts aren't bad, but the execution is...
That's such an iconic scene that everyone like, Oh, original Max Payne, the one where you just, get, you know, high on something and then you walk through dark level trying to find an exit. So these are for change of pace, but I think all of these are not bad on their own. The concepts aren't bad, but the execution is...
You made an excellent point with the choices and consequences. I don't know if you remember this, but there was a time in gaming when CNC, choices and consequences, it was like a marketing buzzword. Oh, yeah. And people with money loved it because it means replayability, right? Right. Like, sure, I'm going to play whole Mass Effect 3 to get a different colored ending. Smart, right?
You made an excellent point with the choices and consequences. I don't know if you remember this, but there was a time in gaming when CNC, choices and consequences, it was like a marketing buzzword. Oh, yeah. And people with money loved it because it means replayability, right? Right. Like, sure, I'm going to play whole Mass Effect 3 to get a different colored ending. Smart, right?