Andre
👤 PersonAppearances Over Time
Podcast Appearances
And it doesn't really matter that the, like a lot of the stories have one ending, you know, like all the main quest is like just main ending. There's like a teeny tiny like decisions there and there, but the journey is different and that's like, exactly. So you all see the same cut scene, but you get there a different, different way.
And it doesn't really matter that the, like a lot of the stories have one ending, you know, like all the main quest is like just main ending. There's like a teeny tiny like decisions there and there, but the journey is different and that's like, exactly. So you all see the same cut scene, but you get there a different, different way.
So we ended discovery, you know, we always say that if you have to, you know, if, if there's a marker, it doesn't really feel like you explore, like if I have a magical radar, it's, and also if something is always there, something is always around the corner, then I kind of get to this like rhythm of like, oh, I discovered that data.
So we ended discovery, you know, we always say that if you have to, you know, if, if there's a marker, it doesn't really feel like you explore, like if I have a magical radar, it's, and also if something is always there, something is always around the corner, then I kind of get to this like rhythm of like, oh, I discovered that data.
So we ended discovery, you know, we always say that if you have to, you know, if, if there's a marker, it doesn't really feel like you explore, like if I have a magical radar, it's, and also if something is always there, something is always around the corner, then I kind of get to this like rhythm of like, oh, I discovered that data.
So it's a fine tuning of like how many things you can, cause you want to cram as many things as you can in the map. but you don't want to overdo it because if you overdo it, you're in the Disney world sort of go and everywhere is something it's overwhelming. The map looks ridiculous. It doesn't have the feeling of like, I'm there. You know, you're playing a game.
So it's a fine tuning of like how many things you can, cause you want to cram as many things as you can in the map. but you don't want to overdo it because if you overdo it, you're in the Disney world sort of go and everywhere is something it's overwhelming. The map looks ridiculous. It doesn't have the feeling of like, I'm there. You know, you're playing a game.
So it's a fine tuning of like how many things you can, cause you want to cram as many things as you can in the map. but you don't want to overdo it because if you overdo it, you're in the Disney world sort of go and everywhere is something it's overwhelming. The map looks ridiculous. It doesn't have the feeling of like, I'm there. You know, you're playing a game.
So this is, and this is a fine edge. And I don't even know how we did that. Like, I don't know what was the formula. I want to know it because I want to repeat it. But I'm not sure what we did and how we did it. It kind of feels... There's interesting stuff, but there's not too many things, I guess.
So this is, and this is a fine edge. And I don't even know how we did that. Like, I don't know what was the formula. I want to know it because I want to repeat it. But I'm not sure what we did and how we did it. It kind of feels... There's interesting stuff, but there's not too many things, I guess.
So this is, and this is a fine edge. And I don't even know how we did that. Like, I don't know what was the formula. I want to know it because I want to repeat it. But I'm not sure what we did and how we did it. It kind of feels... There's interesting stuff, but there's not too many things, I guess.
I mean, well, I mean, it's really different. If I have made a multiplayer game Some cool mechanics. I would probably do that. Because if I've done some board gaming stuff, I play those board games. But with a story game that's about exploration, that's really like, why would I do that? I know... I only torture myself because I see all the things that are wrong. Obviously, I play the game.
I mean, well, I mean, it's really different. If I have made a multiplayer game Some cool mechanics. I would probably do that. Because if I've done some board gaming stuff, I play those board games. But with a story game that's about exploration, that's really like, why would I do that? I know... I only torture myself because I see all the things that are wrong. Obviously, I play the game.
I mean, well, I mean, it's really different. If I have made a multiplayer game Some cool mechanics. I would probably do that. Because if I've done some board gaming stuff, I play those board games. But with a story game that's about exploration, that's really like, why would I do that? I know... I only torture myself because I see all the things that are wrong. Obviously, I play the game.
You have to play the game. I will play the DLCs and all that. But if I go home and I sit down... I don't play my game.
You have to play the game. I will play the DLCs and all that. But if I go home and I sit down... I don't play my game.
You have to play the game. I will play the DLCs and all that. But if I go home and I sit down... I don't play my game.
Because you're seeing you were too close wrong. Like you box where, and like this line could be different than this voice is not really matching the hat. And then I did it. And I get, again, if I made a game with cool mechanics, I would play it probably if it was special, it was a multiplayer game.
Because you're seeing you were too close wrong. Like you box where, and like this line could be different than this voice is not really matching the hat. And then I did it. And I get, again, if I made a game with cool mechanics, I would play it probably if it was special, it was a multiplayer game.
Because you're seeing you were too close wrong. Like you box where, and like this line could be different than this voice is not really matching the hat. And then I did it. And I get, again, if I made a game with cool mechanics, I would play it probably if it was special, it was a multiplayer game.