Andre
๐ค SpeakerAppearances Over Time
Podcast Appearances
is in that patch that's interesting to hear that's so cool like a peek behind the curtain of that there's still so much uh development and fixing even when you guys are done then there's still so much more to do especially on a like big open world game i can give you a broken game or i can give you a less broken game but you have to like download yeah 60 gigs which usual gamers are whining you do it anyway so i mean yeah
is in that patch that's interesting to hear that's so cool like a peek behind the curtain of that there's still so much uh development and fixing even when you guys are done then there's still so much more to do especially on a like big open world game i can give you a broken game or i can give you a less broken game but you have to like download yeah 60 gigs which usual gamers are whining you do it anyway so i mean yeah
First of all, you don't want to offend the gods, so you go very humbly. Never think that you get the victory in your pocket, because that's just karma. Karma is a... Yeah. No, that's okay. Karma is an evil old lady. Um... But we knew that the game is way less buggy than the first one. So that, you know, made us kind of happy.
First of all, you don't want to offend the gods, so you go very humbly. Never think that you get the victory in your pocket, because that's just karma. Karma is a... Yeah. No, that's okay. Karma is an evil old lady. Um... But we knew that the game is way less buggy than the first one. So that, you know, made us kind of happy.
First of all, you don't want to offend the gods, so you go very humbly. Never think that you get the victory in your pocket, because that's just karma. Karma is a... Yeah. No, that's okay. Karma is an evil old lady. Um... But we knew that the game is way less buggy than the first one. So that, you know, made us kind of happy.
We didn't know whether people will buy into it because the concept is still very niche. I think the games you're referring to, they know, like they know they're going to catch a lot of flack for like, you know, doing the same thing all over again, or releasing it unpolished, unfixed, or uninspiring, or whatever.
We didn't know whether people will buy into it because the concept is still very niche. I think the games you're referring to, they know, like they know they're going to catch a lot of flack for like, you know, doing the same thing all over again, or releasing it unpolished, unfixed, or uninspiring, or whatever.
We didn't know whether people will buy into it because the concept is still very niche. I think the games you're referring to, they know, like they know they're going to catch a lot of flack for like, you know, doing the same thing all over again, or releasing it unpolished, unfixed, or uninspiring, or whatever.
But they know that their brand is so strong that they can carry into the next thing they're going to do.
But they know that their brand is so strong that they can carry into the next thing they're going to do.
But they know that their brand is so strong that they can carry into the next thing they're going to do.
Because I think that mainstream gaming has started to be absolutely repetitive. I think we can all agree that you can only play as many... Well, I don't want to mention... I don't want to... I mean, you can. I just didn't want to put you on the spot.
Because I think that mainstream gaming has started to be absolutely repetitive. I think we can all agree that you can only play as many... Well, I don't want to mention... I don't want to... I mean, you can. I just didn't want to put you on the spot.
Because I think that mainstream gaming has started to be absolutely repetitive. I think we can all agree that you can only play as many... Well, I don't want to mention... I don't want to... I mean, you can. I just didn't want to put you on the spot.
You don't need a 150-hour-long Assassin's Creed every year. I really don't. Yes. And it's... I always say that this is a bit of a different thing, but...
You don't need a 150-hour-long Assassin's Creed every year. I really don't. Yes. And it's... I always say that this is a bit of a different thing, but...
You don't need a 150-hour-long Assassin's Creed every year. I really don't. Yes. And it's... I always say that this is a bit of a different thing, but...
always say that it doesn't really matter how long it is it matters if your sessions like differ so i hope that if people play kingdom come they're like oh yesterday i you know brewed potions and then i went there and i met bandits and the next day i got drunk and they stole my shoes and then i met a pilgrim and whatever and they have like a different like stories for every gameplay session like they can name like if you could name that session put a name on it yeah be able to
always say that it doesn't really matter how long it is it matters if your sessions like differ so i hope that if people play kingdom come they're like oh yesterday i you know brewed potions and then i went there and i met bandits and the next day i got drunk and they stole my shoes and then i met a pilgrim and whatever and they have like a different like stories for every gameplay session like they can name like if you could name that session put a name on it yeah be able to
always say that it doesn't really matter how long it is it matters if your sessions like differ so i hope that if people play kingdom come they're like oh yesterday i you know brewed potions and then i went there and i met bandits and the next day i got drunk and they stole my shoes and then i met a pilgrim and whatever and they have like a different like stories for every gameplay session like they can name like if you could name that session put a name on it yeah be able to