Andre
👤 PersonAppearances Over Time
Podcast Appearances
That's good. That's great.
I think that, you know, we already kind of bumped into it, uh, previously with the question about like what we feel before the release.
I think that, you know, we already kind of bumped into it, uh, previously with the question about like what we feel before the release.
I think that, you know, we already kind of bumped into it, uh, previously with the question about like what we feel before the release.
Yeah.
Yeah.
Yeah.
Uh, it takes time to build games. And so you spent, and there's really not a lot of like milestones where he could be like, oh, we did this or we did that sort of like collapses on the last moment into the game. And 90% of the time, the game looks like this can't, you know, you can't really sell this to people. This is garbage. It's glitchy buggy. It's like, so.
Uh, it takes time to build games. And so you spent, and there's really not a lot of like milestones where he could be like, oh, we did this or we did that sort of like collapses on the last moment into the game. And 90% of the time, the game looks like this can't, you know, you can't really sell this to people. This is garbage. It's glitchy buggy. It's like, so.
Uh, it takes time to build games. And so you spent, and there's really not a lot of like milestones where he could be like, oh, we did this or we did that sort of like collapses on the last moment into the game. And 90% of the time, the game looks like this can't, you know, you can't really sell this to people. This is garbage. It's glitchy buggy. It's like, so.
So this is like a hard thing for people who love to complete tasks. Right. It's never complete. It's never done. Even now, it's still not. It's like, there's going to be DLCs and we have all these fixes. And then next year we're going to be like, oh yeah, that's it for kingdom come to. And there's going to be still 10,000 tickets in the system with things we wanted to do or ideas we didn't.
So this is like a hard thing for people who love to complete tasks. Right. It's never complete. It's never done. Even now, it's still not. It's like, there's going to be DLCs and we have all these fixes. And then next year we're going to be like, oh yeah, that's it for kingdom come to. And there's going to be still 10,000 tickets in the system with things we wanted to do or ideas we didn't.
So this is like a hard thing for people who love to complete tasks. Right. It's never complete. It's never done. Even now, it's still not. It's like, there's going to be DLCs and we have all these fixes. And then next year we're going to be like, oh yeah, that's it for kingdom come to. And there's going to be still 10,000 tickets in the system with things we wanted to do or ideas we didn't.
really, you know, put in the game. So this is hard. And the other thing is, um, you really work on something you're really passionate about, which is a great thing, but it's also kind of curse. Cause you really care about it. You can't just be like, oh, well, you know, also they'll pay me anyway. And I can be like, whatever. I've been my previous job. I do did like QA on like an email server.
really, you know, put in the game. So this is hard. And the other thing is, um, you really work on something you're really passionate about, which is a great thing, but it's also kind of curse. Cause you really care about it. You can't just be like, oh, well, you know, also they'll pay me anyway. And I can be like, whatever. I've been my previous job. I do did like QA on like an email server.
really, you know, put in the game. So this is hard. And the other thing is, um, you really work on something you're really passionate about, which is a great thing, but it's also kind of curse. Cause you really care about it. You can't just be like, oh, well, you know, also they'll pay me anyway. And I can be like, whatever. I've been my previous job. I do did like QA on like an email server.
No one really cared about that. Oh, sorry. You could totally release a hot mess and people would be like, oh, yeah, okay. You did a new version. So a lot of people are invested in it. The developers, the fans are invested. So it's very tense. And so these are, and also you start to like see games through the lens of a game designer, which is like the biggest curse.
No one really cared about that. Oh, sorry. You could totally release a hot mess and people would be like, oh, yeah, okay. You did a new version. So a lot of people are invested in it. The developers, the fans are invested. So it's very tense. And so these are, and also you start to like see games through the lens of a game designer, which is like the biggest curse.
No one really cared about that. Oh, sorry. You could totally release a hot mess and people would be like, oh, yeah, okay. You did a new version. So a lot of people are invested in it. The developers, the fans are invested. So it's very tense. And so these are, and also you start to like see games through the lens of a game designer, which is like the biggest curse.
Like if you love playing games, making games teaches you like, I really, it's hard to enjoy a certain type of game.