Andy Cortez
๐ค SpeakerAppearances Over Time
Podcast Appearances
slightly different looks, slightly different sounds, but like the beat to beat what happens, like every set piece, it is all exactly the same.
And that's a good thing because I think that that's them putting their foot down and being like, hey, y'all have just been asking for Star Fox 64.
Here it is.
Then the next couple levels I played, including this one, Hurricane, were different, were brand new, but still had that kind of vibe of Star Fox 64.
And you might ask Andy, what is the vibe of Star Fox 64?
What is it that makes that game so special?
Obviously, it's your companions.
It's you and three other AI flying around you, and they're all chattering nonstop, right?
But it's the personality of these different characters.
You're this little dog.
You got a kangaroo.
You just got a bunch of animal friends, and they're all talking to you and the character archetypes you would expect.
One of them is a little fuck-up, and he needs your help all the time.
More anthropomorphic animals.
We just need.
them we just need them so yeah it's kind of what you would expect but every level ends with the boss fight and the more like all range mode type thing you got going on it's just Star Fox 64 and that is the highest compliment I can give because Star Fox 64 is one of my favorite games of all time but it looks great I love the cel-shaded art style that it has going it makes the the
Hitbox is very clear.
It makes the attacks very clear.
You know what you're trying to dodge and what you're trying to go through.
It seems very, very, very promising.