Asma Khalid
๐ค SpeakerAppearances Over Time
Podcast Appearances
The game might look retro, but it says a lot about this current moment in video game development. The video game industry is massive, probably way bigger than most people think. It brought in around $187 billion in revenue last year, which is more than the film and music industries combined. Much of that money was made by big developers creating big games.
The game might look retro, but it says a lot about this current moment in video game development. The video game industry is massive, probably way bigger than most people think. It brought in around $187 billion in revenue last year, which is more than the film and music industries combined. Much of that money was made by big developers creating big games.
The game might look retro, but it says a lot about this current moment in video game development. The video game industry is massive, probably way bigger than most people think. It brought in around $187 billion in revenue last year, which is more than the film and music industries combined. Much of that money was made by big developers creating big games.
But more and more small independent studios are disrupting the space. Studios like New Challenger, which is making Beatdown City Survivors.
But more and more small independent studios are disrupting the space. Studios like New Challenger, which is making Beatdown City Survivors.
But more and more small independent studios are disrupting the space. Studios like New Challenger, which is making Beatdown City Survivors.
Consider this. The video game industry is facing a host of issues. Massive layoffs, the advent of AI, games that take years to be released, and that schism between big and small developers. Today, for our Weekly Reporter's Notebook series, Vincent Accovino takes us inside this evolving world. From NPR, I'm Asma Khalid.
Consider this. The video game industry is facing a host of issues. Massive layoffs, the advent of AI, games that take years to be released, and that schism between big and small developers. Today, for our Weekly Reporter's Notebook series, Vincent Accovino takes us inside this evolving world. From NPR, I'm Asma Khalid.
Consider this. The video game industry is facing a host of issues. Massive layoffs, the advent of AI, games that take years to be released, and that schism between big and small developers. Today, for our Weekly Reporter's Notebook series, Vincent Accovino takes us inside this evolving world. From NPR, I'm Asma Khalid.
It's Consider This from NPR. Every year, tens of thousands of video game insiders gather in San Francisco for the Game Developers Conference. New games are demoed, programmers hold tutorials, awards are given, and the big existential questions about the industry are debated. In other words, paradise for a video game journalist like Vincent Accovino, who recently covered the conference for NPR.
It's Consider This from NPR. Every year, tens of thousands of video game insiders gather in San Francisco for the Game Developers Conference. New games are demoed, programmers hold tutorials, awards are given, and the big existential questions about the industry are debated. In other words, paradise for a video game journalist like Vincent Accovino, who recently covered the conference for NPR.
It's Consider This from NPR. Every year, tens of thousands of video game insiders gather in San Francisco for the Game Developers Conference. New games are demoed, programmers hold tutorials, awards are given, and the big existential questions about the industry are debated. In other words, paradise for a video game journalist like Vincent Accovino, who recently covered the conference for NPR.
He sat down with All Things Considered co-host Scott Detrow to unpack some of those big existential questions, starting with the tension between the huge game developers and the small independent studios like the one that made Beatdown City Survivors.
He sat down with All Things Considered co-host Scott Detrow to unpack some of those big existential questions, starting with the tension between the huge game developers and the small independent studios like the one that made Beatdown City Survivors.
He sat down with All Things Considered co-host Scott Detrow to unpack some of those big existential questions, starting with the tension between the huge game developers and the small independent studios like the one that made Beatdown City Survivors.
That was NPR's Vincent Accovino chatting with All Things Considered co-host Scott Detrow. This episode was produced by Noah Caldwell and edited by Adam Rainey and Courtney Dorning. Our executive producer is Sammy Yannickin. It's Consider This from NPR. I'm Asma Khalid.
That was NPR's Vincent Accovino chatting with All Things Considered co-host Scott Detrow. This episode was produced by Noah Caldwell and edited by Adam Rainey and Courtney Dorning. Our executive producer is Sammy Yannickin. It's Consider This from NPR. I'm Asma Khalid.
That was NPR's Vincent Accovino chatting with All Things Considered co-host Scott Detrow. This episode was produced by Noah Caldwell and edited by Adam Rainey and Courtney Dorning. Our executive producer is Sammy Yannickin. It's Consider This from NPR. I'm Asma Khalid.
This all comes as Trump tries to broker a truce. He wants to end this now three-year war. The president posted on social media that he had a, quote, very good telephone call with Zelensky and said much of their discussion was based on the conversation he had Tuesday with Russia's leader. Trump says he's trying to align Ukraine and Russia's requests and needs.
This all comes as Trump tries to broker a truce. He wants to end this now three-year war. The president posted on social media that he had a, quote, very good telephone call with Zelensky and said much of their discussion was based on the conversation he had Tuesday with Russia's leader. Trump says he's trying to align Ukraine and Russia's requests and needs.