Barrett
๐ค SpeakerAppearances Over Time
Podcast Appearances
Nobody's doing it like him. I looked into this a little bit. Grubb explained, yes, all this is true. The two studios found out at the same time as everyone else. So people will be going into work today wondering... Hey, okay, what are we doing next? End quote. And here's a new quote that says, and what they're going to have to do next, very likely, is pitch something to Sony.
And the landscape of that has changed pretty drastically. End quote. Grubb suggested that both studios will have a harder time proposing a new idea to Sony because its closure of numerous live service games means it's not currently clear what types of new games it's looking to greenlight. He explained, a couple years ago, you'd bring your PlayStation pitch, you'd bring...
And the landscape of that has changed pretty drastically. End quote. Grubb suggested that both studios will have a harder time proposing a new idea to Sony because its closure of numerous live service games means it's not currently clear what types of new games it's looking to greenlight. He explained, a couple years ago, you'd bring your PlayStation pitch, you'd bring...
A couple years ago, you'd bring to PlayStation your pitch. That is, it's a live service game. We know you want to hear that. And can we use the God of War IP? We know you want to hear that. And then they get the green light and they get a budget. Then they get funding and they can grow their studio, hire more people. The people working there are safe.
A couple years ago, you'd bring to PlayStation your pitch. That is, it's a live service game. We know you want to hear that. And can we use the God of War IP? We know you want to hear that. And then they get the green light and they get a budget. Then they get funding and they can grow their studio, hire more people. The people working there are safe.
And now they have to go back to the drawing board, come up with a pitch that PlayStation wants to hear, which no one really knows what they want to hear, so it's a rough situation. And that's the end of the story from Chris Scullion right here. Another kind of weird situation we're dealing with, Mike. Yeah.
And now they have to go back to the drawing board, come up with a pitch that PlayStation wants to hear, which no one really knows what they want to hear, so it's a rough situation. And that's the end of the story from Chris Scullion right here. Another kind of weird situation we're dealing with, Mike. Yeah.
For all of them to be caught off guard, for them to come into work on this Monday wondering, what is next? What are the things that we may have pitched that got sort of shut down? Can we revisit any of those old pitches? Or are a lot of those pitches similar to a lot of these live service games that were kind of being made? Are all of those also trapped in the past in a different era of...
For all of them to be caught off guard, for them to come into work on this Monday wondering, what is next? What are the things that we may have pitched that got sort of shut down? Can we revisit any of those old pitches? Or are a lot of those pitches similar to a lot of these live service games that were kind of being made? Are all of those also trapped in the past in a different era of...
successful video game thinking, you know?
successful video game thinking, you know?
I would assume that two studios known for making single-player games at this point, right, with a studio like Bend and Days Gone and Bluepoint, who originally just works on a lot of ports and made the Demon's Souls port, made the Shadow of the Colossus port. Uncharted back in the day. The Uncharted, the trilogy, right, I believe?
I would assume that two studios known for making single-player games at this point, right, with a studio like Bend and Days Gone and Bluepoint, who originally just works on a lot of ports and made the Demon's Souls port, made the Shadow of the Colossus port. Uncharted back in the day. The Uncharted, the trilogy, right, I believe?
The Nathan Drake trilogy. So I got to assume that a studio like, well, honestly, either of them have a lot of pitches that have been, that they've gone through in the past that are single-player focused, I would disagree with you that I don't think that they pitch anything live service-y anymore.
The Nathan Drake trilogy. So I got to assume that a studio like, well, honestly, either of them have a lot of pitches that have been, that they've gone through in the past that are single-player focused, I would disagree with you that I don't think that they pitch anything live service-y anymore.
Are you thinking like a single player campaign that maybe has co-op attached to it?
Are you thinking like a single player campaign that maybe has co-op attached to it?
That's where I'm at mentally. That's where I'm at where I know what... I understand what you're saying, that the pitches cannot be, hey, give us Bleeding Edge. Give us some... Don't get... Give us a title that requires a player base. I don't think that's a thing anymore.
That's where I'm at mentally. That's where I'm at where I know what... I understand what you're saying, that the pitches cannot be, hey, give us Bleeding Edge. Give us some... Don't get... Give us a title that requires a player base. I don't think that's a thing anymore.
I don't think anybody at Sony is looking for... Unless it's like the most god tier of pitches, which God of War, massively popular IP. It's hard to think of a game or a pitch that kind of fits into what they're looking for. Yeah. Where it's not like... To me, you don't pitch a multiplayer game that requires an active player base. To me, you pitch something like Helldivers 2.