Marvel Snap Gets Caught in The TikTok Ban - Kinda Funny Games Daily 01.20.25

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Kinda Funny Games Daily: Video Games News Podcast 1h 4m 4 speakers 8 chapters transcribed
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What happened with Marvel Snap?

Today's stories include Marvel's Snap got banned, but it's on its way back.
Mike 0:24
Bluepoint and Bend employees didn't know their games were canceled, and Dragon Age's director is leaving Bioware. We have all that and more on today's Kind of Funny Games Daily. Good morning and welcome to Kind of Funny Games Daily for Monday, January 20th, 2025. I'm one of your hosts, Snowbike Mike, joined alongside the Nitro Rifle, Andy Cortez. Andy, happy Monday. It's great to see you, Mikey. We're back together after a weekend away. We didn't spend any time this weekend. I'm not happy about that.
Barrett 1:03
I had stuff I was doing. You can't just buy a game for me and expect that all of my friends are going to be there at the same time to play this game that I bought for all of my friends.
Mike 1:13
Well, six out of the seven were there. And only one was missing.
Barrett 1:17
I'm sitting on my PC. I'm doing work. And then I hear the little notification from Steam. And I'm like, and I saw you have received a gift. And I immediately knew this is going to be some bullshit. Yeah.
Mike 1:27
And it was. It was.
Barrett 1:29
Received a fast food simulator or something from Snowbike Mike.
Mike 1:32
It was fantastic.
Barrett 1:34
How much money did you spend buying that game for everybody?
Mike 1:38
Bear, look it up on Steam. It's either 12 or 22. Times that by six.

Why were Bluepoint and Bend employees surprised?

Barrett 1:45
This is why you never have money near the end of a paycheck.
Mike 1:49
Well, it's just like you have to do it for your friends. You know what I mean? I want everybody to be together. You bought six copies? Six copies. Okay, hold on. I'm supporting the devs team. You are. I'm supporting games industry. Yeah, you are. You spent $90 on this. $90 for four and a half hours of fun. It was worth it. You can't put a price on friendship. You can't put a price on good times with your friends. You know what I mean? Andy, it's been a big weekend. We didn't spend any time together. So tell me about yours. How was it?
Barrett 2:15
My weekend was good. My weekend was good. Yeah. You know, put in some work on this little on this Nick Locke 2.0.
Mike 2:23
Nick Locke 2.0. I love that.
Barrett 2:25
NickLock 2.0. It's in development. You know, a good game is never canceled. It's only delayed. That's good, that's good. So I've been working on that. And then I tested out some multi-streaming, doing the Twitch and YouTube simultaneous things. I watched them both. I played so much Hyper Light Breaker. I have 36 hours in this game already. It's like not... It's wild that I put that much time in it because it's a game that I'm obviously really, really enjoying while I can see all the faults. And not even faults, it's just like this game's early, right? I think Hyper Light Breaker is unfortunately being released in a time where Baldur's Gate 3 was in early access and so is Hades 2. And you have all of these big, massive games being released now.
Barrett 3:12
That feel very, very complete and kind of like feature ready. You know, there's some content that isn't quite there. Hyper Light Breaker, I think it's a lot of freaking fun. And it's so early in development that I'm so happy that I'm still finding the fun, even though there's a lot of stuff that still needs to be developed for it.

What is the significance of early access games?

Mike 3:30
So will that turn people away? So let's break it down right now. It's in early access. Was there a price tag to that early access? And then on top of that, when you say it's like lacking features and you can see some of the, you know, the issues here, is that going to turn people away? You know, we talk about first impressions mattering here and this kind of being the welcome to the world. Should this have just stayed in the studio and just gone with some small game tests to try to elevate it? What's going on here?
Barrett 3:57
Well, I mean, the point of early access is to put out a game in hopes that your fan base trusts you and you say, hey, have this early money for a game that is still in development that I know still needs time, a year and a half, maybe two years of development. I'm going to give you all money. I'm kind of like mortgaging this, right? Here's some money because I believe in what you can make.

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