Barrett
๐ค SpeakerAppearances Over Time
Podcast Appearances
Let's keep nurturing this little baby so it can keep on making money and maybe not try to take massive risks anymore.
Yeah, I think that... If I were them, you would be looking at the sort of double-A lower budget space. Can we put out a 15-hour campaign that does not have to bloat our budget like crazy? Can we make something that isn't going to be...
Yeah, I think that... If I were them, you would be looking at the sort of double-A lower budget space. Can we put out a 15-hour campaign that does not have to bloat our budget like crazy? Can we make something that isn't going to be...
300 million dollars down the drain and it comes out and it sells 6 million copies or whatever 4 million copies because that's that's not enough for them they definitely are going to want a lot more than that understandably because you put that much money into a game you expect this thing to you know make a shitload of money and when that doesn't happen they see that as a failure and
300 million dollars down the drain and it comes out and it sells 6 million copies or whatever 4 million copies because that's that's not enough for them they definitely are going to want a lot more than that understandably because you put that much money into a game you expect this thing to you know make a shitload of money and when that doesn't happen they see that as a failure and
Um, I think, I think they're in a scramble right now. Of course. I don't really know. I mean, all these Chris Cullen and Jeff Grubb and Jason Schreier, they're all sort of nailing it when they say, what do you do now? What is the next step? Because we thought we had an avenue of how to make money. And now you're canceling stuff before it even comes out. You're canceling three, four years of work.
Um, I think, I think they're in a scramble right now. Of course. I don't really know. I mean, all these Chris Cullen and Jeff Grubb and Jason Schreier, they're all sort of nailing it when they say, what do you do now? What is the next step? Because we thought we had an avenue of how to make money. And now you're canceling stuff before it even comes out. You're canceling three, four years of work.
And I know they said that the God of War multiplayer title was only in development for two years. Um, But when they get, when Bluepoint gets acquired in 2020, I believe, right before the pandemic hit, they already put out that tweet that, hey, we're working on something new. We're working on new content. And they put out that really cryptic tweet that had all these different
And I know they said that the God of War multiplayer title was only in development for two years. Um, But when they get, when Bluepoint gets acquired in 2020, I believe, right before the pandemic hit, they already put out that tweet that, hey, we're working on something new. We're working on new content. And they put out that really cryptic tweet that had all these different
like mentions of Metal Gear and Castlevania. It was like an odd sort of tweet. It's clear that there was at least some pre-production done even way back then. Maybe that thing got completely scrapped, and then the mad dash for God of War multiplayer happens. But yeah, I saw Skill Up posts on Blue Sky the other day about why would you have... Why would you have Sony Santa Monica?
like mentions of Metal Gear and Castlevania. It was like an odd sort of tweet. It's clear that there was at least some pre-production done even way back then. Maybe that thing got completely scrapped, and then the mad dash for God of War multiplayer happens. But yeah, I saw Skill Up posts on Blue Sky the other day about why would you have... Why would you have Sony Santa Monica?
Or why would you have, sorry, Bluepoint work on a multiplayer God of War game? Like, that sounds just so odd. And then I replied something sarcastically, like, create your own Kratos and get your Destiny 2 pre-order bonus whenever you... with your Destiny 2 skins. And then Alana replied to that and said... The fact that I have to bite my tongue and cannot reply.
Or why would you have, sorry, Bluepoint work on a multiplayer God of War game? Like, that sounds just so odd. And then I replied something sarcastically, like, create your own Kratos and get your Destiny 2 pre-order bonus whenever you... with your Destiny 2 skins. And then Alana replied to that and said... The fact that I have to bite my tongue and cannot reply.
I think so as well, yeah. I think that that's... I think that they know where their wins are.
I think so as well, yeah. I think that that's... I think that they know where their wins are.
Yeah, everybody works on a horizon game. No, I think they know where the risks are and what risks not to take now, hopefully. But, yeah, I mean, it's... It's so odd to me that even back... when me and Blessing play Horizon Forbidden West and go, man, it would be really cool to have a Horizon Monster Hunter-style game.
Yeah, everybody works on a horizon game. No, I think they know where the risks are and what risks not to take now, hopefully. But, yeah, I mean, it's... It's so odd to me that even back... when me and Blessing play Horizon Forbidden West and go, man, it would be really cool to have a Horizon Monster Hunter-style game.
I remember texting that to Bless, and now that thing has been in development, apparently, where we're like, wow, we kind of wanted this video game to exist, and it seems like something like that is being made. But back in the day, I don't think anybody would have said, man, I wish they made a God of War multiplayer. That just doesn't... That seems like such a weird...
I remember texting that to Bless, and now that thing has been in development, apparently, where we're like, wow, we kind of wanted this video game to exist, and it seems like something like that is being made. But back in the day, I don't think anybody would have said, man, I wish they made a God of War multiplayer. That just doesn't... That seems like such a weird...
I want to see what that game looks like. I hope that there's a sequel to Blood, Sweat, and Pixels from Jason Schreier. I hope that there's some sort of deep dive into it in the future because I can't even imagine what that game would be.