Barrett
๐ค SpeakerAppearances Over Time
Podcast Appearances
Bush said that she left the studio for a new post elsewhere after being offered an opportunity to build a fresh RPG that, quote, she couldn't turn down. At the heart, quote, at the heart of it, this was about my own fulfillment, Bush told Eurogamer. I did what I set out to do at BioWare. That is to come in and help right the ship. I love Dragon Age and BioWare. Bye. Bye. Bye.
As for me, my departure was voluntary, and as I've been presented with an opportunity I couldn't turn down. I don't want to say much more right now, but you can count on it being in the CRPG space and upholding the traditions of great characters. Very cool.
As for me, my departure was voluntary, and as I've been presented with an opportunity I couldn't turn down. I don't want to say much more right now, but you can count on it being in the CRPG space and upholding the traditions of great characters. Very cool.
Yeah, really cool. She got a new opportunity wherever it may be. Yeah, good for her. I mean, if I were to put a guess on it, she's going to Larian to build Baldur's Gate 4, probably. Maybe not. But the CRPG space, that's awesome. That sounds great. I got to speak with Corrine when I went to go do the preview for Dragon Age. Oh, cool.
Yeah, really cool. She got a new opportunity wherever it may be. Yeah, good for her. I mean, if I were to put a guess on it, she's going to Larian to build Baldur's Gate 4, probably. Maybe not. But the CRPG space, that's awesome. That sounds great. I got to speak with Corrine when I went to go do the preview for Dragon Age. Oh, cool.
She gave me her journey about how she was working at Maxis, EA Maxis, working on Sims type of stuff. And then one day it was just like, hey, here's my pitch for Dragon Age. And then they were like, cool, when can you start? Like, all of that sounds great. Get in here. We need that.
She gave me her journey about how she was working at Maxis, EA Maxis, working on Sims type of stuff. And then one day it was just like, hey, here's my pitch for Dragon Age. And then they were like, cool, when can you start? Like, all of that sounds great. Get in here. We need that.
And so to help sort of right the ship where at one point Dragon Age was going to be a games as a service video game, where Dragon Age was a live service thing. And then it really took... the success of Jedi Fallen Order for EA to go, actually, no, let's just focus on good single player shit. And yeah, I think she helped to make an incredible game. I really love the Dragon Age, the Veil Guard.
And so to help sort of right the ship where at one point Dragon Age was going to be a games as a service video game, where Dragon Age was a live service thing. And then it really took... the success of Jedi Fallen Order for EA to go, actually, no, let's just focus on good single player shit. And yeah, I think she helped to make an incredible game. I really love the Dragon Age, the Veil Guard.
I know it's, you know, pretty divisive in some spots, but I had a great time with it. And yeah, shout out to her for going to a new place and a new developer to help kind of go guide them as well. That sounds awesome as hell.
I know it's, you know, pretty divisive in some spots, but I had a great time with it. And yeah, shout out to her for going to a new place and a new developer to help kind of go guide them as well. That sounds awesome as hell.
Oh, maybe they're celebrating it. Maybe. Shoot. That's a great call right there.
Oh, maybe they're celebrating it. Maybe. Shoot. That's a great call right there.
This guy's an insider. I mean, you know, it's... To me, I am constantly, you know, given... It's like getting a nice little massage, Mike. It's like somebody being like, you know what? The game's fine. We're working on it. Don't worry. Don't worry about it. And I just need a little massage like that sometimes on the shoulders for these devs to be like, yes, it is happening.
This guy's an insider. I mean, you know, it's... To me, I am constantly, you know, given... It's like getting a nice little massage, Mike. It's like somebody being like, you know what? The game's fine. We're working on it. Don't worry. Don't worry about it. And I just need a little massage like that sometimes on the shoulders for these devs to be like, yes, it is happening.
Yes, we are working on it. No word. Sure, we might be radio silent, and maybe it takes the PR to kind of come out and say, yes, the thing is real. It's progressing. They're working on it. Don't worry about it. Maybe, you know. You could read into it to like, why is the PR responding to this and not the game devs themselves?
Yes, we are working on it. No word. Sure, we might be radio silent, and maybe it takes the PR to kind of come out and say, yes, the thing is real. It's progressing. They're working on it. Don't worry about it. Maybe, you know. You could read into it to like, why is the PR responding to this and not the game devs themselves?
We weren't eating chocolate cake at the funeral for Hollow Knight Silksong.
We weren't eating chocolate cake at the funeral for Hollow Knight Silksong.
Yeah. Yeah. Yeah. I mean, this does kind of. You know, put your mind at ease. If you're somebody like me who's just been a silk song, you know, just massive amounts of cope. Anytime we have one of these big presentations, is it going to be here? It's got to be at the new Keeley thing. It's got to be at Summer Games Fest. Games Awards is definitely the place it's going to be.