Brian Vallelunga
👤 PersonAppearances Over Time
Podcast Appearances
And then the goal of offense of an attacker, of a hacker, is to find one crack in the foundation and hit it as hard as freaking possible that brings down the entire wall, right? They only need one weak link, right? And if secrets happen to be that weak link, well, then you're really giving them the keys to your digital kingdom. Um, that's extra bad.
And then the goal of offense of an attacker, of a hacker, is to find one crack in the foundation and hit it as hard as freaking possible that brings down the entire wall, right? They only need one weak link, right? And if secrets happen to be that weak link, well, then you're really giving them the keys to your digital kingdom. Um, that's extra bad.
I'd much rather be the weak link, be something far outer in the perimeter. Like, um, I don't know, some authentication bug or something like that, that, that impacts like one or two users, not your entire users, uh, user base. Um, And so, yeah, managing risk is incredibly important here.
I'd much rather be the weak link, be something far outer in the perimeter. Like, um, I don't know, some authentication bug or something like that, that, that impacts like one or two users, not your entire users, uh, user base. Um, And so, yeah, managing risk is incredibly important here.
That's the end goal that you're trying to accomplish is, like, make sure you can stay up and orchestrate, like, get all the DevOps and platform tooling you're looking for, and then also manage the risk associated with that.
That's the end goal that you're trying to accomplish is, like, make sure you can stay up and orchestrate, like, get all the DevOps and platform tooling you're looking for, and then also manage the risk associated with that.
We have tried really hard to build a model that maps very closely to what you'd have with code, so with GitHub or GitLab. So we have projects just like you have repos in GitHub and GitLab. And we have environments which are very similar to branches. And then we have user groups that map in with access control policies. And then we have integrations that connect to those environments.
We have tried really hard to build a model that maps very closely to what you'd have with code, so with GitHub or GitLab. So we have projects just like you have repos in GitHub and GitLab. And we have environments which are very similar to branches. And then we have user groups that map in with access control policies. And then we have integrations that connect to those environments.
And so you can have these like this bare bones, hierarchical structure of projects and environments. From there, you can assign users to them and you can assign infrastructure that connects with them. And it's very easy within Doppler to kind of see all that connect together in an extremely visual way. We even have to show kind of how far we've taken it.
And so you can have these like this bare bones, hierarchical structure of projects and environments. From there, you can assign users to them and you can assign infrastructure that connects with them. And it's very easy within Doppler to kind of see all that connect together in an extremely visual way. We even have to show kind of how far we've taken it.
When you go into a project, you actually have a Kanban board style user experience that shows all your different environments from development to staging to production, everything in between.
When you go into a project, you actually have a Kanban board style user experience that shows all your different environments from development to staging to production, everything in between.
Yeah. It had nothing to do with secrets when it started. I was working on a crypto machine learning marketplace. All the buzzwords in one. It was literally every buzzword you could find jammed together. And man, that was a hard project. I worked on it for about eight months straight and it felt like pushing a massive boulder up a hill.
Yeah. It had nothing to do with secrets when it started. I was working on a crypto machine learning marketplace. All the buzzwords in one. It was literally every buzzword you could find jammed together. And man, that was a hard project. I worked on it for about eight months straight and it felt like pushing a massive boulder up a hill.
Every foot forward, I'd slip five to six feet back from exhaustion. It was just hard. And at one point I really got to my breaking point where I was like, I don't know if I can keep working on this thing. And so I decided to take a trip to Cancun.
Every foot forward, I'd slip five to six feet back from exhaustion. It was just hard. And at one point I really got to my breaking point where I was like, I don't know if I can keep working on this thing. And so I decided to take a trip to Cancun.
mexico and the whole goal was like don't think about this project um actively do not and obviously i failed at that miserably uh i was thinking about it the entire time i was there and what i realized is that this pro i was never going to be able to get this project off the ground but that doesn't mean that i had to stop there um i think like there's a lot of people that like like follow like sports players and like they know all the stats of all these players i'm very much the same way with founders i i like i love learning about founder stories um
mexico and the whole goal was like don't think about this project um actively do not and obviously i failed at that miserably uh i was thinking about it the entire time i was there and what i realized is that this pro i was never going to be able to get this project off the ground but that doesn't mean that i had to stop there um i think like there's a lot of people that like like follow like sports players and like they know all the stats of all these players i'm very much the same way with founders i i like i love learning about founder stories um
And I think Stuart Butterfield from Slack is like the best at failing upwards I've seen. Creates a video game out of that video game. The video game fails. Born out of that was Flickr. Comes back a second time. So I'm going to create a video game again. Born out of that was Slack, which we all use today. And so I was like, what can I learn?
And I think Stuart Butterfield from Slack is like the best at failing upwards I've seen. Creates a video game out of that video game. The video game fails. Born out of that was Flickr. Comes back a second time. So I'm going to create a video game again. Born out of that was Slack, which we all use today. And so I was like, what can I learn?