C. Thi Nguyen
๐ค SpeakerAppearances Over Time
Podcast Appearances
like Euro games that I'm obsessed with.
Like the game tells you exactly what each sheep is worth in victory points, what each like gold, and you just add it up, right?
There's no space for argument.
One of the important things I think is that real games, you have that a lot, but you don't have to have them.
So the example I've been thinking about a lot is like skateboarding before it went pro, before it went official.
Like if people...
go to the skate park in order to, they can have a game and they can compete even to have the coolest trick, but there's no actual system that guarantees that we'll all agree about the coolest trick, right?
Like, in fact, you can have this competition.
You can have at-home cooking competitions and you don't actually need to agree and avert it, right?
Everyone can come out and be like, right, have a different opinion.
That's fine.
That's a possible game.
The thing that distinguishes, I think, a lot of the more formalized games that we're more familiar with is the existence of a scoring system that says something like, we're going to have people jump and then we're going to measure how they jumped on a ruler.
And then the winner is the person that went higher on the ruler.
Or it says like, we're going to do this thing.
And then every time you
Every time you like collect a sheep token, you get two points, right?
That kind of clear scoring system is distinctive to board games.
And that's what I think gets borrowed by social media.
The existence of a single, I mean, here's one way to think about it.