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C. Thi Nguyen

๐Ÿ‘ค Speaker
1250 total appearances

Appearances Over Time

Podcast Appearances

Plain English with Derek Thompson
How Metrics Make Us Miserable

Yeah, because you get absorbed in this technical specificity.

Plain English with Derek Thompson
How Metrics Make Us Miserable

But I mean, I think the way, the thing that really highlighted this for me is this moment from my favorite game designer, Rainer Knittia, who's this board game genius in Germany.

Plain English with Derek Thompson
How Metrics Make Us Miserable

And he said that the most important thing

Plain English with Derek Thompson
How Metrics Make Us Miserable

tool in his game design toolbox is the scoring system because it sets the player's motivations in the game.

Plain English with Derek Thompson
How Metrics Make Us Miserable

It just tells you what to want and you suddenly want it.

Plain English with Derek Thompson
How Metrics Make Us Miserable

And in games, for me, what this turns out to be is that

Plain English with Derek Thompson
How Metrics Make Us Miserable

The game designer is an artist and the game designer is an artist of alternate selves for you, right?

Plain English with Derek Thompson
How Metrics Make Us Miserable

The game designer is changing your abilities and changing your goals in unison and designing obstacles all together.

Plain English with Derek Thompson
How Metrics Make Us Miserable

And when it works well, it gives you magic, beautiful, fascinating action.

Plain English with Derek Thompson
How Metrics Make Us Miserable

But it's also, I mean, in some sense, my worry is this is also continuous with what metrics do to us.

Plain English with Derek Thompson
How Metrics Make Us Miserable

Because what we've learned is that we enter a setting and someone's like, here's the ranking system.

Plain English with Derek Thompson
How Metrics Make Us Miserable

And you're like, okay, I didn't care about that before, but now I care about it.

Plain English with Derek Thompson
How Metrics Make Us Miserable

I mean, I kind of think that games are using this fluidity for the good most of the time, not always, but most of the time, right?

Plain English with Derek Thompson
How Metrics Make Us Miserable

That they are using our capacity to just see a new system of desires written down in an explicit rule set and just plunge into them.

Plain English with Derek Thompson
How Metrics Make Us Miserable

And then other systems are using that in an authoritarian way to pass and push values down onto us.

Plain English with Derek Thompson
How Metrics Make Us Miserable

There's a sense in which there's a really easy thing to say here, which is games are great when you choose them, and games are terrible when they're forced on you or snuck into you.

Plain English with Derek Thompson
How Metrics Make Us Miserable

But I'm not quite sure that's right.

Plain English with Derek Thompson
How Metrics Make Us Miserable

And the reason I'm not quite sure it's right is because a lot of dangerous gamifications to me

Plain English with Derek Thompson
How Metrics Make Us Miserable

look like cases that are voluntary, where someone picks up something fully, people who get on social media often are fully aware that it's a game-like system that will change their motivations, and they do it anyway.