C. Thi Nguyen

speaker
3,183 appearances 5 recordings 5 series first heard Jan 2026 last heard 7 Jul

C. Thi Nguyen’s voice in public audio — every appearance, attributed to the second.

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recordings per month · last 12 months
2 · Jul OctJan 26AprJulnow

Recordings per month over the last 12 months — 5 in all, peaking in Jul 2026 with 2.

Appearances

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And if my metrics view was right, then games should be terrible.
And I couldn't figure out why scoring systems hit so different, why they were so great in games and so horrible in our institutions.
And so this is the thing I was trying to figure out.
Yeah.
Games for me are just a super interesting thing.
Because what we do in a game is we take on alternate desires.
This is, I think, the most... I spent a lot of time trying to figure out what the heart of the game was.
And there are two things that I think really helped explain it to me.
One...
was Rainer Knittia, my favorite board game designer.
He has a game design lecture where he says, the most important tool in my game design toolbox is the scoring system because it sets the player's desires in the game.
It tells them what to want.
It tells them whether they're trying to make baskets or collect sheep or get to the top of mountains.
It tells them whether they're acting on their own or with a team together or half of you are on one team against half.
It sets your desires.
Right.
The other major account is from the philosopher Bernard Suits, who in the book The Grasshopper defines a game in the following way.
He says a game, to play a game, is to voluntarily take on unnecessary obstacles to create the process of struggling to overcome them.
Yeah.
So the way that Suits puts it, I think the sexiest way he puts it... Sorry, I think philosophy arguments are sexy.
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