Casey Liss
๐ค SpeakerAppearances Over Time
Podcast Appearances
Yeah, I mean, again, I've said it before, but I'll quickly recap. When you're watching F1 race and you have like the main feed directly in front of your face in the equivalent of like a 70 inch TV, but you have two or three accessory feeds on either side of that. So you have like the in-car feeds from a couple of drivers.
Yeah, I mean, again, I've said it before, but I'll quickly recap. When you're watching F1 race and you have like the main feed directly in front of your face in the equivalent of like a 70 inch TV, but you have two or three accessory feeds on either side of that. So you have like the in-car feeds from a couple of drivers.
And then on the bottom, you have a 3D representation of what the racetrack looks like and where every driver is on the track. It is mind-blowingly cool. And that is another great way, you make a great point that I hadn't considered, that's another great way to get quote-unquote immersive sports. All of these are 2D rectangles, like the most basic version of video that you can get on a Vision Pro.
And then on the bottom, you have a 3D representation of what the racetrack looks like and where every driver is on the track. It is mind-blowingly cool. And that is another great way, you make a great point that I hadn't considered, that's another great way to get quote-unquote immersive sports. All of these are 2D rectangles, like the most basic version of video that you can get on a Vision Pro.
But because the whole of them end up being immersive and they're in an immersive space, it's a different thing.
But because the whole of them end up being immersive and they're in an immersive space, it's a different thing.
way of kind of sort of reaching the same goal now you can't turn your head and and you know change the way the camera's looking but you can choose which one of your screens you're looking at it's like you know the prototypical uh man cave sports dungeony thing where there's you know 14 tvs in the wall We can do that with 14 TVs in front of your face and strapped to your face in a way.
way of kind of sort of reaching the same goal now you can't turn your head and and you know change the way the camera's looking but you can choose which one of your screens you're looking at it's like you know the prototypical uh man cave sports dungeony thing where there's you know 14 tvs in the wall We can do that with 14 TVs in front of your face and strapped to your face in a way.
And that's really, really cool. And I would love it. I would absolutely love it. I love it when F1 is live and I have the opportunity to use the Vision Pro to watch it. But that is another way of accomplishing the same thing. I don't know. I'm happy that, as Marco said, that we're moving forward. The sun is rising. Progress is being made. And that's nothing but a good thing.
And that's really, really cool. And I would love it. I would absolutely love it. I love it when F1 is live and I have the opportunity to use the Vision Pro to watch it. But that is another way of accomplishing the same thing. I don't know. I'm happy that, as Marco said, that we're moving forward. The sun is rising. Progress is being made. And that's nothing but a good thing.
Speaking of VR, Apple is allegedly working with Sony to bring PlayStation VR 2 controller support to the Vision Pro. Reading from, I believe it was Mark Ehrman at Bloomberg, Apple is now working on a major effort to support third-party hand controllers in the device's VisionOS software and has teamed up with Sony Group Corp to make it happen.
Speaking of VR, Apple is allegedly working with Sony to bring PlayStation VR 2 controller support to the Vision Pro. Reading from, I believe it was Mark Ehrman at Bloomberg, Apple is now working on a major effort to support third-party hand controllers in the device's VisionOS software and has teamed up with Sony Group Corp to make it happen.
Apple approached Sony earlier this year, and the duo agreed to work together on launching support for the PlayStation VR 2's hand controllers on the Vision Pro.
Apple approached Sony earlier this year, and the duo agreed to work together on launching support for the PlayStation VR 2's hand controllers on the Vision Pro.
inside sony the work has been a months-long undertaking i'm told and apple has discussed the plan with third-party developers asking them if they'd integrate support into their games apple doesn't have any imminent plans to launch its own controller but the company's design team spent a few years prototyping what is essentially a wand for the vision pro this would be more of an apple pencil like tool for precise control rather than gaming as for supporting the playstation vr2 controllers apple and sony originally aimed to announce this capability weeks ago
inside sony the work has been a months-long undertaking i'm told and apple has discussed the plan with third-party developers asking them if they'd integrate support into their games apple doesn't have any imminent plans to launch its own controller but the company's design team spent a few years prototyping what is essentially a wand for the vision pro this would be more of an apple pencil like tool for precise control rather than gaming as for supporting the playstation vr2 controllers apple and sony originally aimed to announce this capability weeks ago
So, but the rollout has been postponed. One hiccup is that Sony doesn't currently sell VR hand controllers as a standalone accessory. The company would need to decouple the equipment from its own headset and kick off operations to produce and ship the accessory on its own.
So, but the rollout has been postponed. One hiccup is that Sony doesn't currently sell VR hand controllers as a standalone accessory. The company would need to decouple the equipment from its own headset and kick off operations to produce and ship the accessory on its own.
As part of the arrangement, Sony would sell the controllers at Apple's online retail stores, which already offer PS5 controllers. The move is meant primarily for games on the Vision Pro, but the company's also created support for navigating the device's operating system.
As part of the arrangement, Sony would sell the controllers at Apple's online retail stores, which already offer PS5 controllers. The move is meant primarily for games on the Vision Pro, but the company's also created support for navigating the device's operating system.