Charan Ranganath
👤 SpeakerAppearances Over Time
Podcast Appearances
So she thinks now the animal thinks that a familiar thing is novel. With beta, it was that it thought a novel thing was familiar. Wow. So could literally use this stimulation to change the way the animal is interacting with and presumably a memory-driven way with this object, right?
So she thinks now the animal thinks that a familiar thing is novel. With beta, it was that it thought a novel thing was familiar. Wow. So could literally use this stimulation to change the way the animal is interacting with and presumably a memory-driven way with this object, right?
So she thinks now the animal thinks that a familiar thing is novel. With beta, it was that it thought a novel thing was familiar. Wow. So could literally use this stimulation to change the way the animal is interacting with and presumably a memory-driven way with this object, right?
Maybe, yeah. And so Anne Cleary, just to close the loop here, who's a great researcher at Colorado State, developed this beautiful paradigm where what she does is she said, OK, well, does that relate to déjà vu? Right. Well, let's see. So what she did was use virtual reality. And so in virtual reality, you can create these environments and put objects in particular places.
Maybe, yeah. And so Anne Cleary, just to close the loop here, who's a great researcher at Colorado State, developed this beautiful paradigm where what she does is she said, OK, well, does that relate to déjà vu? Right. Well, let's see. So what she did was use virtual reality. And so in virtual reality, you can create these environments and put objects in particular places.
Maybe, yeah. And so Anne Cleary, just to close the loop here, who's a great researcher at Colorado State, developed this beautiful paradigm where what she does is she said, OK, well, does that relate to déjà vu? Right. Well, let's see. So what she did was use virtual reality. And so in virtual reality, you can create these environments and put objects in particular places.
And so she creates these virtual environments where there are particular objects in particular places. And let's say one's a museum, right? So a person can go through passively and watch a movie, or they actively navigate through these spaces. And then what she does is she has them go through, let's say, a video arcade. But unbeknownst to the subject,
And so she creates these virtual environments where there are particular objects in particular places. And let's say one's a museum, right? So a person can go through passively and watch a movie, or they actively navigate through these spaces. And then what she does is she has them go through, let's say, a video arcade. But unbeknownst to the subject,
And so she creates these virtual environments where there are particular objects in particular places. And let's say one's a museum, right? So a person can go through passively and watch a movie, or they actively navigate through these spaces. And then what she does is she has them go through, let's say, a video arcade. But unbeknownst to the subject,
The objects that are in the room are in exactly the same positions as the objects in the museum. But it's a video arcade, so it looks different. But the room shape, the spatial layout, you know, everything is identical. It's got a different skin on it, so to speak, for video gamers.
The objects that are in the room are in exactly the same positions as the objects in the museum. But it's a video arcade, so it looks different. But the room shape, the spatial layout, you know, everything is identical. It's got a different skin on it, so to speak, for video gamers.
The objects that are in the room are in exactly the same positions as the objects in the museum. But it's a video arcade, so it looks different. But the room shape, the spatial layout, you know, everything is identical. It's got a different skin on it, so to speak, for video gamers.
So what happens is people are much more likely, very likely to produce a deja vu sensation when they're in these places, these virtual environments that look very much like where they've been, but they're mismatching in some critical way. So it's like you've got enough to trigger the strong sense of familiarity, but the mismatch is suppressing recollection.
So what happens is people are much more likely, very likely to produce a deja vu sensation when they're in these places, these virtual environments that look very much like where they've been, but they're mismatching in some critical way. So it's like you've got enough to trigger the strong sense of familiarity, but the mismatch is suppressing recollection.
So what happens is people are much more likely, very likely to produce a deja vu sensation when they're in these places, these virtual environments that look very much like where they've been, but they're mismatching in some critical way. So it's like you've got enough to trigger the strong sense of familiarity, but the mismatch is suppressing recollection.
And so that seems to be a crucial part of why you get this uncanny feeling of remembering things. is the strong familiarity you get. And by the way, I've watched these movies, and I cannot for the life of me see that the museum is the same as the arcade. It just feels so different cognitively.
And so that seems to be a crucial part of why you get this uncanny feeling of remembering things. is the strong familiarity you get. And by the way, I've watched these movies, and I cannot for the life of me see that the museum is the same as the arcade. It just feels so different cognitively.
And so that seems to be a crucial part of why you get this uncanny feeling of remembering things. is the strong familiarity you get. And by the way, I've watched these movies, and I cannot for the life of me see that the museum is the same as the arcade. It just feels so different cognitively.
But, you know, I can imagine being like, if I really did it immersively, having that sense of familiarity. So you're really pitting these things in opposition to each other. And so what likely happens with déjà vu is something – uncanny that triggers a little bit of memory retrieval or a strong fluency, but then there's a mismatch that suppresses it and prevents a context from coming up.
But, you know, I can imagine being like, if I really did it immersively, having that sense of familiarity. So you're really pitting these things in opposition to each other. And so what likely happens with déjà vu is something – uncanny that triggers a little bit of memory retrieval or a strong fluency, but then there's a mismatch that suppresses it and prevents a context from coming up.