Chris Perkins
👤 PersonAppearances Over Time
Podcast Appearances
Mastering Dungeons is the number 1.5 podcast in all the realms. All the realms. All the realms. I'm Sean Merwin. This is my co-host, Teos Abadieh. Welcome to this live recording of Mastering Dungeons. So normally we would have some very witty banter, but all the wit has left my body. So normally then what we would do after the witty banter is take questions from our listeners.
Mastering Dungeons is the number 1.5 podcast in all the realms. All the realms. All the realms. I'm Sean Merwin. This is my co-host, Teos Abadieh. Welcome to this live recording of Mastering Dungeons. So normally we would have some very witty banter, but all the wit has left my body. So normally then what we would do after the witty banter is take questions from our listeners.
Guess what we have here, Mr. Teo Sabadilla. Listeners. We have listeners. Listeners. And so what I think we should do is take some live questions from our listeners, put us on the spot. If you have a question for us, raise your hand and let us know what you would like to ask. Yes.
Guess what we have here, Mr. Teo Sabadilla. Listeners. We have listeners. Listeners. And so what I think we should do is take some live questions from our listeners, put us on the spot. If you have a question for us, raise your hand and let us know what you would like to ask. Yes.
The question was, what was it like? And since I am on that podcast, Teos, what does it feel like? Man.
The question was, what was it like? And since I am on that podcast, Teos, what does it feel like? Man.
Absolutely. Absolutely. I love it as well. Yes, right here.
Absolutely. Absolutely. I love it as well. Yes, right here.
Okay. The question was, in case we didn't pick it up, what did we see this week, this weekend, that surprised us, delighted us? You want to take that first?
Okay. The question was, in case we didn't pick it up, what did we see this week, this weekend, that surprised us, delighted us? You want to take that first?
What got me excited was playing the AD&D one-hour 50th anniversary game, reminding me that while that game wasn't perfect, no game is perfect, and what that game did for... The industry for its players for the last 50 years is amazing because there was nothing else like it. And while we might not use that technology, the heart of the game was there and is still here.
What got me excited was playing the AD&D one-hour 50th anniversary game, reminding me that while that game wasn't perfect, no game is perfect, and what that game did for... The industry for its players for the last 50 years is amazing because there was nothing else like it. And while we might not use that technology, the heart of the game was there and is still here.
And if we can keep capturing that, and no matter what game we make, whether it's a high
And if we can keep capturing that, and no matter what game we make, whether it's a high
And the 50th anniversary gave us the impetus to do the history of all the editions and all the different versions of the game, and some of the stories that came out of there were both revelatory and fun and terrifying, and it shows you the diverse history of this game, where it has come through, some of the tragedies it's come through, but the joys that it's also brought.
And the 50th anniversary gave us the impetus to do the history of all the editions and all the different versions of the game, and some of the stories that came out of there were both revelatory and fun and terrifying, and it shows you the diverse history of this game, where it has come through, some of the tragedies it's come through, but the joys that it's also brought.
So it was a good history... topic as the 50th. Any other questions?
So it was a good history... topic as the 50th. Any other questions?
It depends on the game. One of the things I'd like to see come back is a little more tension in the game, a little more. We've come to the point now where we sort of know and expect, in D&D particularly, that we're safe. We're safe here. We're safe now.
It depends on the game. One of the things I'd like to see come back is a little more tension in the game, a little more. We've come to the point now where we sort of know and expect, in D&D particularly, that we're safe. We're safe here. We're safe now.