Chris Perkins
👤 PersonAppearances Over Time
Podcast Appearances
And then they did a role-playing game version that didn't seem to explode like I thought maybe it could. But I love the mechanic. If you're not familiar with it, it's more of a board game, and you draw two cards... The top is things you can do, more of attacks. The bottom is more movement or special things your character can do. And then you have to use one from the top, the bottom from the other.
And then they did a role-playing game version that didn't seem to explode like I thought maybe it could. But I love the mechanic. If you're not familiar with it, it's more of a board game, and you draw two cards... The top is things you can do, more of attacks. The bottom is more movement or special things your character can do. And then you have to use one from the top, the bottom from the other.
And so you have to figure out sort of on the fly what's the best way to do this and strategize. And I just like the simplicity of that. I would love to see that in a really quick role-playing game.
And so you have to figure out sort of on the fly what's the best way to do this and strategize. And I just like the simplicity of that. I would love to see that in a really quick role-playing game.
Yeah, over the last two years, just people have come up to me, people I know, and said, yeah, I just made this. Can you take a look at it? You want it? Ethan, last year, handed me Fetch My Blade. I'm going to start using that in my class to teach people small indie games, storytelling games. Andy Demps handed me a one-page adventure layout. Beautiful, loved it, loved it. We have...
Yeah, over the last two years, just people have come up to me, people I know, and said, yeah, I just made this. Can you take a look at it? You want it? Ethan, last year, handed me Fetch My Blade. I'm going to start using that in my class to teach people small indie games, storytelling games. Andy Demps handed me a one-page adventure layout. Beautiful, loved it, loved it. We have...
100 Dungeons from Graham. So all of these people making these new things, I don't have enough time in the whole world to see them all, but I want to see them all and how you can use them.
100 Dungeons from Graham. So all of these people making these new things, I don't have enough time in the whole world to see them all, but I want to see them all and how you can use them.
Can't say whether or not I have seen the Dungeon Master's Guide because I'm not an influencer. But that was a term of endearment, really. But I like what Teo said in that they're trying to make new game masters comfortable running the game. And I like that. I like that they don't try to make you an expert anymore.
Can't say whether or not I have seen the Dungeon Master's Guide because I'm not an influencer. But that was a term of endearment, really. But I like what Teo said in that they're trying to make new game masters comfortable running the game. And I like that. I like that they don't try to make you an expert anymore.
get you walking first before you run and also i hope this shows a openness from wizards to let the creators out there using the open gaming license which is now in the cc do those things for them And so you can not explain everything you need to about monster design when there's a book like, I don't know, Forge of Foes there that you can use to do so. And Mike throws horns in the back.
get you walking first before you run and also i hope this shows a openness from wizards to let the creators out there using the open gaming license which is now in the cc do those things for them And so you can not explain everything you need to about monster design when there's a book like, I don't know, Forge of Foes there that you can use to do so. And Mike throws horns in the back.
And I'd like to see that. I'd like them to really nail down what the game is expected to do and then let other people grow from there.
And I'd like to see that. I'd like them to really nail down what the game is expected to do and then let other people grow from there.
There's material out there already that you can go into. That's one of the joys of the DMs Guild is getting that old material, not necessarily the new material. And I think from what I've heard that this Greyhawk section, like I said with the other stuff, teaches you the basics. You want to build a world, start with a city and then work your way out from there.
There's material out there already that you can go into. That's one of the joys of the DMs Guild is getting that old material, not necessarily the new material. And I think from what I've heard that this Greyhawk section, like I said with the other stuff, teaches you the basics. You want to build a world, start with a city and then work your way out from there.
And this is how it's been done in the past. You can do it. And then that leads into the adventure creation sections that I've seen little bits of where they give you like a one page adventure outline, which teaches you how to do that. So it's run the game, build your world, run adventures in that world. And it spells it out pretty nicely.
And this is how it's been done in the past. You can do it. And then that leads into the adventure creation sections that I've seen little bits of where they give you like a one page adventure outline, which teaches you how to do that. So it's run the game, build your world, run adventures in that world. And it spells it out pretty nicely.
And they also said, we've put Greyhawk out, and now you can too. So Greyhawk will be available as IP to work on the DM skill, which I think is maybe good news for a lot of people who may have done Greyhawk work in the past, like mapping Greyhawk. For sure, for sure. So congratulations and go to it.
And they also said, we've put Greyhawk out, and now you can too. So Greyhawk will be available as IP to work on the DM skill, which I think is maybe good news for a lot of people who may have done Greyhawk work in the past, like mapping Greyhawk. For sure, for sure. So congratulations and go to it.