Christine Edwards
👤 PersonAppearances Over Time
Podcast Appearances
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balancing everything that Jared said, while also really taking great critical feedback, ingesting critical feedback, whether it's anecdotal or not. But we also have a wonderful analytics team that is not just looking at,
balancing everything that Jared said, while also really taking great critical feedback, ingesting critical feedback, whether it's anecdotal or not. But we also have a wonderful analytics team that is not just looking at,
balancing everything that Jared said, while also really taking great critical feedback, ingesting critical feedback, whether it's anecdotal or not. But we also have a wonderful analytics team that is not just looking at,
what are you know all the words that are being spewed at us on the internet but like what does like the data actually tell us like how big of a problem is this actually like is this you know the one percent of the population just wants to rage on the internet or is it actually like something's broken we actually need to fix it so like taking that balance of like what's our vision what's the time constraints that we actually have and that's where we have amazing producers come in to like help us really navigate
what are you know all the words that are being spewed at us on the internet but like what does like the data actually tell us like how big of a problem is this actually like is this you know the one percent of the population just wants to rage on the internet or is it actually like something's broken we actually need to fix it so like taking that balance of like what's our vision what's the time constraints that we actually have and that's where we have amazing producers come in to like help us really navigate
what are you know all the words that are being spewed at us on the internet but like what does like the data actually tell us like how big of a problem is this actually like is this you know the one percent of the population just wants to rage on the internet or is it actually like something's broken we actually need to fix it so like taking that balance of like what's our vision what's the time constraints that we actually have and that's where we have amazing producers come in to like help us really navigate
that piece, and then how do we prioritize? What are the pieces that we can actually move the needle on? What are the biggest pieces of improvements that we can implement that doesn't divert from the goals and the vision of the game? to move the needle forward. I just want to make sure that we're not saying that feedback is not taken.
that piece, and then how do we prioritize? What are the pieces that we can actually move the needle on? What are the biggest pieces of improvements that we can implement that doesn't divert from the goals and the vision of the game? to move the needle forward. I just want to make sure that we're not saying that feedback is not taken.
that piece, and then how do we prioritize? What are the pieces that we can actually move the needle on? What are the biggest pieces of improvements that we can implement that doesn't divert from the goals and the vision of the game? to move the needle forward. I just want to make sure that we're not saying that feedback is not taken.
We take a ton and a ton and a ton of feedback, both anecdotal but also really data-driven feedback to really make those key decisions.
We take a ton and a ton and a ton of feedback, both anecdotal but also really data-driven feedback to really make those key decisions.
We take a ton and a ton and a ton of feedback, both anecdotal but also really data-driven feedback to really make those key decisions.
Yeah. Like moving into live services, as you all know, like it's so different from putting out box products, right? Like, like, There used to be sort of, I think, an expectation of like, OK, like they, you know, they launched a game. Now we can provide feedback and then they're going to like incorporate that feedback, whatever that looks like, build a new game and then launch that game. Right.
Yeah. Like moving into live services, as you all know, like it's so different from putting out box products, right? Like, like, There used to be sort of, I think, an expectation of like, OK, like they, you know, they launched a game. Now we can provide feedback and then they're going to like incorporate that feedback, whatever that looks like, build a new game and then launch that game. Right.
Yeah. Like moving into live services, as you all know, like it's so different from putting out box products, right? Like, like, There used to be sort of, I think, an expectation of like, OK, like they, you know, they launched a game. Now we can provide feedback and then they're going to like incorporate that feedback, whatever that looks like, build a new game and then launch that game. Right.
So you have an expectation that like not everything is going to happen immediately, but like in this live service
So you have an expectation that like not everything is going to happen immediately, but like in this live service
So you have an expectation that like not everything is going to happen immediately, but like in this live service