Chuck Bryant
👤 PersonAppearances Over Time
Podcast Appearances
And not to knock the team we worked with because they were great and the game turned out great. It's just how you make a game to make money.
Yeah, it was pro top to bottom enthusiasm. Just a sheer pleasure.
Yeah, it was pro top to bottom enthusiasm. Just a sheer pleasure.
Yeah, it was pro top to bottom enthusiasm. Just a sheer pleasure.
All right, so enough of that kissing up. They got about 1,100 games made, sold them to local retailers, regional Canadian retailers, basically, right before Christmas. And then this distributor of games, Chieftain Products, Very smartly, we're like, hey, we'll put this thing together.
All right, so enough of that kissing up. They got about 1,100 games made, sold them to local retailers, regional Canadian retailers, basically, right before Christmas. And then this distributor of games, Chieftain Products, Very smartly, we're like, hey, we'll put this thing together.
All right, so enough of that kissing up. They got about 1,100 games made, sold them to local retailers, regional Canadian retailers, basically, right before Christmas. And then this distributor of games, Chieftain Products, Very smartly, we're like, hey, we'll put this thing together.
My daughter, supposedly the vice president's daughter, really, really loved the game when she went away for a weekend and played it a lot. And it ended up being a great decision for them as well.
My daughter, supposedly the vice president's daughter, really, really loved the game when she went away for a weekend and played it a lot. And it ended up being a great decision for them as well.
My daughter, supposedly the vice president's daughter, really, really loved the game when she went away for a weekend and played it a lot. And it ended up being a great decision for them as well.
Yeah, it was incredible. They were making everything in Canada at the time except for the dice. 3,500 games a day, but they still couldn't keep up with the pace. In 1983, finally, a U.S. company called Selcho and Richter, I guess, or Reiter?
Yeah, it was incredible. They were making everything in Canada at the time except for the dice. 3,500 games a day, but they still couldn't keep up with the pace. In 1983, finally, a U.S. company called Selcho and Richter, I guess, or Reiter?
Yeah, it was incredible. They were making everything in Canada at the time except for the dice. 3,500 games a day, but they still couldn't keep up with the pace. In 1983, finally, a U.S. company called Selcho and Richter, I guess, or Reiter?
Reiter? Yeah. They licensed that game. They had real marketing money. Finally, they sold one point three million games in 1983 with that company. And one thing we haven't mentioned is this game was about double the cost of what a board game was at the time. Twenty five to 40 bucks, depending on where you went. That's up to ninety dollars today.
Reiter? Yeah. They licensed that game. They had real marketing money. Finally, they sold one point three million games in 1983 with that company. And one thing we haven't mentioned is this game was about double the cost of what a board game was at the time. Twenty five to 40 bucks, depending on where you went. That's up to ninety dollars today.
Reiter? Yeah. They licensed that game. They had real marketing money. Finally, they sold one point three million games in 1983 with that company. And one thing we haven't mentioned is this game was about double the cost of what a board game was at the time. Twenty five to 40 bucks, depending on where you went. That's up to ninety dollars today.
Well, either way, let's settle at $110. Okay, great, perfect. But either way, that was about double the cost of a board game, so it was no small thing to plunk down that kind of money on this big, heavy, voluminous game.