Clara Daly
👤 PersonAppearances Over Time
Podcast Appearances
So collaborating on art directing for Horizons with her has been really fun because I get to show her, okay, well, this is the process I have used, and this is how I set up art briefs.
So collaborating on art directing for Horizons with her has been really fun because I get to show her, okay, well, this is the process I have used, and this is how I set up art briefs.
and contact the artists and you know this is what I'm thinking about when I pick out an artist and here's about the amount of time we give them and some considerations and then she writes some art briefs for the first time and it's like wow this really does take a long time to write our briefs and I'm like I know right
and contact the artists and you know this is what I'm thinking about when I pick out an artist and here's about the amount of time we give them and some considerations and then she writes some art briefs for the first time and it's like wow this really does take a long time to write our briefs and I'm like I know right
But then we get to look at the works in progress, the thumbs, the sketches, which is one of my favorite parts of art directing. It's just amazing to get to see that and discuss. And sometimes when I'm not sure what feedback to give, she actually, whenever I'm not sure what feedback to give, she really knows what...
But then we get to look at the works in progress, the thumbs, the sketches, which is one of my favorite parts of art directing. It's just amazing to get to see that and discuss. And sometimes when I'm not sure what feedback to give, she actually, whenever I'm not sure what feedback to give, she really knows what...
direction or what notes we want to provide to the artist because she has a different insight into the process than I do. So yeah, it's been really fun learning from each other. I have a software development background, but she's the one doing all the coding for the website. So just a lot of Venn diagram overlap and synergy and learning.
direction or what notes we want to provide to the artist because she has a different insight into the process than I do. So yeah, it's been really fun learning from each other. I have a software development background, but she's the one doing all the coding for the website. So just a lot of Venn diagram overlap and synergy and learning.
I guess I just filled my anxiety quota with everything else.
I guess I just filled my anxiety quota with everything else.
But I spent a lot of time as a freelance editor not getting to see the art for products. And then the book would come out with art in it or maps in it. I'd be like, well, that doesn't match the text. Why did nobody notice that that doesn't match the text? Or I would... be in the middle of editing something and then they would send over a map and I'd be like, well, that doesn't match.
But I spent a lot of time as a freelance editor not getting to see the art for products. And then the book would come out with art in it or maps in it. I'd be like, well, that doesn't match the text. Why did nobody notice that that doesn't match the text? Or I would... be in the middle of editing something and then they would send over a map and I'd be like, well, that doesn't match.
Are we still allowed to change this map? Can you change the labels? Like one of these things has got to change or the GM and the players are going to have a bad experience. So even though it is a lot of work and time, I enjoy being able to have my fingers in those pies and really let art and design inform each other. Yeah.
Are we still allowed to change this map? Can you change the labels? Like one of these things has got to change or the GM and the players are going to have a bad experience. So even though it is a lot of work and time, I enjoy being able to have my fingers in those pies and really let art and design inform each other. Yeah.
The thing I love most about creating for tabletop games, this is no exaggeration, this is over much creative soul search I have determined. The thing I love most about working on tabletop games is that I am creating things people then use in their games in completely transformative and unexpected ways.
The thing I love most about creating for tabletop games, this is no exaggeration, this is over much creative soul search I have determined. The thing I love most about working on tabletop games is that I am creating things people then use in their games in completely transformative and unexpected ways.
And it's really like no other genre there, the level of collaboration between quote unquote creator and quote unquote audience. And...
And it's really like no other genre there, the level of collaboration between quote unquote creator and quote unquote audience. And...
magazines things like horizons to me are the epitome of that because i am providing chunks of game content that have been really thoroughly designed developed play tested edited to be able to be used as easily as possible in the form they're presented in so it can just be You know, you get this stat block, you get this location, you can drop it right into your game tonight.
magazines things like horizons to me are the epitome of that because i am providing chunks of game content that have been really thoroughly designed developed play tested edited to be able to be used as easily as possible in the form they're presented in so it can just be You know, you get this stat block, you get this location, you can drop it right into your game tonight.