Coltan Scrivner
๐ค SpeakerAppearances Over Time
Podcast Appearances
households.
Exactly.
Yeah.
And that concerned people.
So there was a U.S.
Senate hearing on this about, hang on, we got to figure this out.
And that's how the ESRB, the games rating board, where you see like teen or mature or whatever that came from that.
Yeah, I thought that was a great example of, again, just another moral panic of, oh, what's going to happen if our kids are playing these violent video games, these pixelated video games where they rip a pixelated spine out of a pixelated man and there's red pixels.
People truly thought that.
Look, I'm actually sympathetic to the common view that if you play violent video games or you love horror movies, maybe there's something psychological a little off about you.
I'm sympathetic to that.
But that's just not what the data shows.
It's not what the data has shown for decades.
With violent video games, I mean, there were millions of dollars spent between the early 90s when that happened up until the mid 2000s or 2010.
millions and millions of dollars spent.
And the outcome of that was just that violent video games don't seem to really have an effect on real world violence.
Yes, kids who are incredibly violent, a lot of them also like violent video games, but they were already violent.
These consequences and like intellectualizing all of these consequences.
I would love to travel back in time and become an assassin.
There might be some.