Dan Houser
๐ค SpeakerAppearances Over Time
Podcast Appearances
And then...
start to worry because then i've actually soon i've got to start writing dialogue and for gta 4 in particular is that we're going to try and write you know our animation is going to be a lot better our character models will start look better the world is going to look amazing uh therefore we can support better you know longer scenes we can have more in-depth characters uh but we've got to find a tone that works that with the game
Easy, no problem.
And I start to worry and worry and worry.
And also writing as a Serbian immigrant.
And I was an immigrant, but I'm not Serbian.
And trying to capture what on earth that would feel like.
So I start to worry, I start to worry again, avoid work for as long as possible.
And then just sit down and start hammering away at a keyboard again late at night.
Hammering away at a keyboard and going, does that write?
And once I get one speech done,
one turn of phrase that i would like for a character then they suddenly come alive in my head and so it's like writing with nico and just he's a kind of he's awkward he's out of town but he's got more self-assurance in some way not the american characters and so once i kind of thought him through in this he's just stepped slightly back from their ridiculousness
And then he started to come to life.
And then I would juxtapose him and his cousin, who had this much more Americanized energy.
And that felt like it was a good double act.
And then from there, it starts to come to life.
But it's written in small chunks for the motion.
So then we'd motion capture small chunks.
And then the other writers would write the mission dialogue for small chunks.
And we'd slowly assemble the game, sort of 10, 15 missions at a time over the next year and a half.