Dan Houser
๐ค SpeakerAppearances Over Time
Podcast Appearances
Uh, because the goal is to make something that's, you know, video games are expensive.
So is a sort of commercial form of creativity.
It's a commercial art form, you know, so you have to be in line.
You're spending large amounts of someone else's money.
Um,
you have to try and make it back for them.
But at the same time, my, my argument with myself was, well, if we, the way to make it back is try and make something great.
So both pressures are pointing the same direction.
Um,
I think GTA 4 was very pressured because there'd been all this pressure on the company.
The company nearly imploded several times due to hot coffee.
It was extremely tough.
So I think that felt very stressful.
GTA 3, the company, was basically broke.
But I was young.
I didn't really care.
I wasn't living in the grown-up world yet.
All of them had their own pressure.
All of the games had their own pressure.
All the more I felt I'd gone into it creatively and tried to be more ambitious.